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Circa

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Posts posted by Circa

  1. Here's an easy way to do it:

     

    Make a separate folder called whatever you want. I'll call it aurora, assuming that's what you want.

     

    Now go back to the original folder and you need to look in the .skin files (opened with a text editor like NotePad) of the parts you want to keep of the model. Every line that has a file path (models/players/jedi_hm/texture.jpg) is the file that it uses. So go through the folder and copy those files and paste them into the aurora folder. Make sure you do it for head_b1.skin, torso_b1.skin, and lower_a1.skin. Those are what is pictured in your post.

     

    So you have the textures, now you need those .skin files in that folder. Copy them over to aurora. Now you need to change the path so the game and modview know your textures are in the aurora folder. So go through those .skin files and change each path to say "aurora" instead of "jedi_hm". I always use the Find and Replace feature for this, it's much faster. Do that to each file.

     

    You need to combine those skin files to make a default skin file. In NotePad, open a new document and open the three .skin files. Copy and paste all the text from each file into your new document. Do it in order from head, torso, and lower. Make sure there isn't a blank line at the top. Now save your document as "model_default.skin" (not .txt) and save in your aurora folder.

     

    Now you also need the model file so find "model.glm" in the jedi_hm folder and copy that over.

     

    If you want your model to show up in the SP menu, keep the head, torso, and lower skin files in your folder and find the corresponding icon files that match up with your choices. So select icon_head_b1.jpg, icon_torso_b1.jpg, and icon_lower_a1.jpg. Copy them over to aurora as well. Then copy over player choice.txt

     

    In order to make your model show up in the MP menu, you need an icon for the model_default.skin you made. This can be one of the ones you just copied over to your folder, or you can make one. If you make one, make sure the size of it is 128 X 128 pixels.

     

     

    I think that's it. If I forget something, someone else chime in.

    Aurora Loran likes this
  2. Negative. it's for people who have a basic understanding of modelling and the approximate workflow of getting a character into JKA. He will not be making a basic modelling tutorial. If you can model a character, he will help you get it ingame. From my understanding. youtube the basic stuff.

    I meant the process of using the software to get a model in game, not necessarily modeling itself. That's probably learned from experience, no?
    ChalklYne likes this
  3. Thanks heaps, my own attempt at setting the weapon via script just didn't work. I found for some reason I can't have any items or weapon entities in the same space as the player start. :/

     

    Any one have an idea why once I upgrade from the bryar to the e11, I can't switch back to the bryar?

    That's just how JA works. You're not technically supposed to have the bryar so i doesn't support it fully. You'll probably have to replace the DL-44 blaster pistol with the Bryar like how I believe the DF mod did.

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