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Circa

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Everything posted by Circa

  1. More Padme/Anakin marriage troubles and more Jar Jar. Need I say anymore? By the first, I meant the first story arc, about Fives and the inhibitor chips. And the last about Yoda.
  2. Aren't they used for the "Sidestep/turn" control option? If I'm thinking of the correct thing.
  3. Cool. Hopefully you guys can talk that through.
  4. I think @@Rooxon was on board for making new gun models for us, correct? In addition to his sabers.
  5. Well that's something I want opinions on. Adding to the original tiers would be more realistic since we'd only need 3 new missions. If we do a new tier, we'll need, what, like 6 missions? Including one that goes along with the main story.
  6. Here you go! Let me know if it doesn't work, I didn't test it. http://www.mediafire.com/download/8oo96b6dee59zk9/darth_sidious_SP.zip
  7. So just really time consuming? It'd be great if someone could do that. I kinda started to learn to rig from @@minilogoguy18's video tutorials. I may take a stab at it again and figure it out from where those left off, but that will probably take a ton of more time than if an experienced modeler did it.
  8. Released to Netflix only at the beginning of March, I believe. The first and last episodes were good, but the middle ones were awful.
  9. @@redsaurus alright, so hopefully you've looked at the new focus of the project. Would you like me to move this thread back to WIP, and maybe you could start a new one here with the holster and saber builder portion? If you'd like to keep it all in this thread, that's fine as well. Basically we will need to combine the code for holsters and saber builder with @@eezstreet's code, but if you want to wait until you're finished, that's also fine. Not quite sure how that works honestly.
  10. I'd like to get more of an in-depth discussion on the missions we are adding and potentially changing for JKA. Would @@therfiles and @@Rage still be interesting in this? I'd still like to implement the existing level Rage has been working on. Now that we have a new focus, perhaps we can come up with new missions. I may go back to the old thread to see what we came up with before.
  11. It'd be great if we could use them! How hard would it be to add robes to the existing models? Seems to be a rare thing. I'm wanting to have it added, while keeping the existing original outfits in tact. Perhaps more of a question for @@minilogoguy18 @@Psyk0Sith and maybe @@AshuraDX
  12. @@CaptainCrazy we can chat via Skype since that's what you have, but eezstreet and I prefer to use Steam. We can work that out elsewhere. It would be nice if another modeler could join and work with you, since you still need to learn to rig models for this game, correct?
  13. I used to be able to join servers that were on 1.04. I don't remember what I did though... I once again summon @@redsaurus
  14. Which Sidious model for MP do you want? I can make it show up in the SP menu real quick.
  15. So we had a few ideas for more customization before. I'd like to get a couple people to get on board with making some new player models. Essentially what I want to start off with are robed additions to the default models, and actually it would be great to just build upon the default species, with the ability to surf on/off certain heads and outfits. Having new species additions would be great as well. We can use the already made ones, like the Wookiee and Ongree. I know @@CaptainCrazy was interested in helping out. I was wondering if @@Psyk0Sith would be willing to maybe help out? Seeing your work for the DF2 mod, it would be great to see that sort of thing add to the customization for JKA SP. We could potentially replace default models/heads with better ones as well if possible. This can also apply to JK2 models as well. Potential species options, both male and female versions of each: Human - male | female Rodian - male | female Kel'Dor - male | female?? Zabrak - male | female Twi'lek - male | female Wookiee Ongree Ithorian Vurk? / this Nautolan What other species?
  16. The Gold Pack and JK2:HD have been merged into one project called JK: Enhanced. Go take a look at the new goals. http://jkhub.org/topic/3957-jedi-knight-enhanced/

    1. Show previous comments  1 more
    2. Jango40

      Jango40

      Ugly name..

    3. Circa

      Circa

      Better than the Gold Pack. :P

    4. Onysfx

      Onysfx

      This reminds me of when Open Jedi Project was renamed to Jedi Knight: Enhanced xD.

  17. Alright, now that we have reworked the vision of this, should these animations still be implemented? I'd love for them to be, as I think they would be much better looking than the originals.
  18. Yes, downloads are down once again. Trying to figure out a few things regarding that.

    1. Show previous comments  2 more
    2. Omicron

      Omicron

      No, just a regular dropbox account, which has the main files backed up

    3. Circa

      Circa

      That's only like 5 GB though for free. Even with referrals you can only get 16 GB. We have around 50 GB worth of files right now, which is why we pay for the business package from Dropbox.

    4. Omicron

      Omicron

      Ahh, I see :/

  19. Jedi Knight: Enhanced Overview JK: Enhanced is the result of merging two projects, JK2:HD and the Gold Pack. Essentially, this project's goal is to enhance the overall performance and experience of Jedi Outcast and Jedi Academy single player, both visually and functionally. This includes many areas such as gameplay, new features, better effects and models, new missions, and much, much more. To be specific, these things will be shared across both Jedi Outcast and Jedi Academy: OpenJK Based. On top of the benefits this mod will be providing, it will run on OpenJK, along with all the bugfixes it brings. Open Community Concept. Since both JK2:HD and Gold Pack took contributions from the community, there will be no change with this merge. The community can contribute as they see fit, and we will be open to any suggestions. Remastered Audiovisuals. There will be a serious attempt made to get the game running on rend2, with all the benefits that it brings. The text crawl will have improved audio and video and a more movie-like appearance. Weapon models will be replaced with improved versions. Several enemy models will also be improved. Custom Games. Created by people in the community, these provide a vast amount of ways to play the game and provide for infinite replayability. For instance, a "Hardcore" custom game might exist that makes the game much more punishing to play. Creating these custom games is a simple matter of creating a special .cfg file. Holsters. A functioning holstering system that places the saber on the hip when not in use, and blaster pistol in a proper holster. Numerous bug fixes. A variety of issues were fixed in the game, including some game-breaking ones. AI Improvements. The AI will be smarter and use slyer tactics, to the player's detriment. Musical Improvements. In addition to the text crawl being in full stereo audio, the music will be changed in a few sections in both games as to improve the mood of the scene. These changes will be provided in an optional PK3. Jedi Outcast The features and changes originally outlined in JK2:HD will still be implemented in JK: Enhanced. Some of these follow: The Lost Level, known as cairn_stockpile. This mission's existence was only discovered a few year's ago, and a completed version will be available in this mod. Rebalanced Gameplay. Some of the less useful abilities and weapons have been tweaked substantially to be more useful. Generally, weapons will feel more powerful. The player will need to rely on stealth more often, but it is still only mandatory in cairn_dock. Some small changes have been made to make weapons feel more unique. Continuity corrections. Small issues in the continuity will be addressed. A full, detailed list of these will be coming soon. Alternate Dialogue. Some dialogue will be (tastefully and appropriately) replaced randomly with lines which never saw the light of day. Jedi Academy The features and changes for Jedi Outcast will be shared in Jedi Academy, for the most part. Exclusive changes will be: New missions. A few new missions will be added, perhaps a whole new tier or one mission for each existing tiers. More customisation. More species options, complete with more clothing options, including more "Jedi-like" options. Potential saber builder. Allows you to actually construct your own saber out of various parts. New dialogue and voice actors. If you're one of those people that always hated male Jaden's voice, you're in luck. These will be professional quality recordings. Storyline changes. We all hate how awful the story in JA is. Our goal is to improve it, which could mean changing Rosh's character a bit. Feature Requests If you have any requests for features you’d like to see, please post them in this forum. We will not include every request, but we encourage you to ask anyway.
  20. Now they're a bit too round for my taste. Though I'm a bit picky when it comes to that stuff.
  21. After listening again to the version you posted, the drums are not in tune with the rest of the song, and it makes me cringe. Definitely not taken from the source material there.
  22. There was never a final version. The author states that in the description of the file. Quoted from the file page: This is the one from jk2files.
  23. With May 4th (Star Wars Day) coming up, there are some pretty big sales going on for Star Wars games. http://starwars.com/star-wars-day-digital-2014.html And Steam is also having a huge sale as well: http://store.steampowered.com/sale/Star_Wars_May_4_Sale?snr=1_4_4__40
  24. You mean this one? It's already uploaded here.
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