Corey Vidal is awesome. He's actually working with Star Wars closely with his latest Star Wars themed videos. I knew of him before this video, when ApprenticeA was just starting.
The model itself or the in-game vehicle? If the latter, it's just a matter of changing (or adding) the scale number to a lower one in the .veh file. I'm not sure how experienced you are with modding so I can continue if need be.
Wouldn't that require his files to be in a certain folder on his specific hard drive though? Torrent protocols are also blocked on most public networks anyway.
I'm fairly certain that the Sith Sword is supposed to "fit in" the scepter. The scepter is hollow and acts as sheath for the sword. Looks like your sword is much wider than the scepter. How does that work?
You might as well post them in the relevant thread. So post your robe concepts in the models thread we already have going. @@Rooxon posts his concept drawings in his thread, which I'm tempted to move into our forum anyway.
Sure, it would be useful for the JKA side of this, since we want to include more species to choose from. But right now, I think eez just wants to start small. Also, "Malastarians" don't exist. You're thinking of the Gran.
Well there we have it folks. Let's try not to attack others with slight remarks. The MBII team is no different than any other modding team. They work on it when they can. They have lives too. No need to view them as incompetent people of any sort.
Well right now @@CaptainCrazy is in charge of the modeling aspect of the project. Perhaps he can work it out eventually. I'd like to get another modeler on board to help him out.
You'll probably have to use the elimination method to find which one has messed your game up. I expect it's a map that's caused it. Either take out all of them and add one back one by one, or the opposite.
What exactly do you mean? If you're talking about the .skin file, that isn't part of the model at all. It's merely a reference for what textures to go where. The only way to add something to a model that isn't there is to edit the model itself in a program like 3DS Max.