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Circa

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Everything posted by Circa

  1. Remember, we have mod specific tutorial sections now. Submit tutorials for JA+, ++, MBII, etc.

    1. Omicron

      Omicron

      I should get back to writing my skinning tutorials..

    2. Bacon

      Bacon

      ++ tutorial would be really nice.

       

  2. If they have playerchoice.txt then it should work in SP. But if it doesn't it's missing one of the following. These are the necessary things for a model to show in the SP menu: models/players/model folder:icon_head_a1.jpgicon_torso_a1.jpgicon_lower_a1.jpghead_a1.skintorso_a1.skinlower_a1.skinplayerchoice.txtstrings/english/ folder: MENUS.str Those are the minimum. There will probably be more.
  3. Right, but he might. It's safer to start bigger rather than smaller.
  4. From a design perspective, it's actually smaller than what a lot of people do. You never know when you will need to use it for really large things like printing posters or banners in the future.
  5. The original should always be as big as you can make it. You can always make smaller files to use accordingly. I recommend 2000 x 2000 pixels for this.
  6. I started one, sorta.
  7. Where do you get lost? We would be glad to help you out. To get the playermodel command to work in cutscenes is to give the exact skin file variants that you want. Example: playermodel stormtrooper model_default model_default model_default That will give you the default stormtrooper model.
  8. Definitely a major upgrade from Mars Marshall's model. After all these years. Splendid job my friend!
  9. https://jkhub.org/files/file/1964-dt-darth-maul/
  10. I liked the old one better.
  11. I'm predicting Qui-Gon is next.
  12. Guys, all they are doing is letting us know that EFF is being impersonated. There's nothing wrong with that at all. Let's all be a little more welcoming, shall we? Clans are a huge part of this community, no need to drive them out when they actually post something.
  13. Indeed, VST's are great.
  14. Clan related stuff is totally fine for this forum. Though nonsense would be better suited for the nonsense section. But I'm moving this to the JK general discussion, as it's still in the wrong section.
  15. Was away for a few days. I am now back. Sorry to the 14 people that PM'ed me during that period.

  16. What mod is it? If it replaces Kyle in MP, the SP mod did something wrong. You only need to replace the model used for the NPC to replace a model in SP.
  17. Welcome!
  18. I offer my services in the sound department. I can probably find some voice actors once I get back to college. As long as a script is given to me, it should be fairly easy.
  19. Nah. The way I look at it is, if we had something like that, it would discourage the use of the forum and hinder activity.
  20. Ah, forgot SP was weird about sounds. Taunt is really weird in SP. It doesn't use the taunt sounds, it uses other ones. So using taunt with any sound set using the "snd" command (e.g. snd jedi) gives you the same result. But I have improved the likelihood of hearing his actual taunt sounds in SP, and also added another sound. So his NPC will also give a little more sound. @@DT85 can you replace the sounds with this one instead? Also, the NPC itself is set to the player's team. Not sure if that was intentional or not. https://www.dropbox.com/s/h96hurj6tfp1n3b/maul2.zip
  21. Sounds work fine. Tested it. My only problem is, the arm flaps. I think they should be weighted to the torso fully. Not sure how to explain it.
  22. Moved to JK discussion.
  23. Agreed, it will help you a lot!
  24. You could always include an existing maul saber, like the one from my movie saber pack. It has the dual saber and the broken single sabers. https://jkhub.org/files/file/1711-star-wars-hilt-pack/
  25. ModView works fine for me on Mac.
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