Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Posts posted by AshuraDX

  1. The hands are still too small it seems, import a base model and compare. Also, the feet are in the wrong pose, if you envelope and export the way it is he'll be walking on the outside edges of his feet.

     

    notice : his hands aren't to small

    all figners have the same length which is why it looks that way so @@ChalklYne would you finally fix those hands :D

    I've told you about them the last time you've spent time on this :P

    ChalklYne likes this
  2. tried to do it using the boolean function and it didn't turn out very pretty.

     

    of course it didn't 

    if you use the boolean tool you'll have to retopo that area incase you want to get a decent result

    I'd use a cutter object in max and simply use a cylidne ror something to slcie additional edges in my mesh , then conenct the created vertices to the surroundings and voila you're good to go

    (that's how I connected doviculus horns to his forehead)

  3. The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:

    It would be really cool if this could be added to your male Twi'lek head.

     

    Just to confirm:

    • Darth Shiftee's Trandoshan (with permission) using Human male torsos and legs
    • Rodian Jedi heads on default Rodian body
    • Other alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legs

    Think of the wretched hive of scum and villainy that could be created with all these models!

     

    yup that's my plan , we'll see how soon I can finish this though as I got a busy weekend

     

    and I might have to look for my twileks textures dunno if I still got them

  4. I soemtimes suffer from bad wireless lan , you know I got a sepperate room under the roof ,2 stories above the router

    depending on weather and interference I get pretty crappy rates

    or can't connect at all

     

    it's done now though , so lemme fire up max

     

    EDIT :

    I got the feeling I downloaded the wrong plugin.....

    p1grIrJ.png?1?2949

    I'll check the installer for additional stuff

     

    EDIT 2 : nope nothing

    probably version 5.0 was the wrong one

    http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=13525184&linkID=12544121

     

    but I doubt it

  5. that's actually not a bad idea....

     

    I might infact do that sometime , I've started working at adding new heads to the merc model to add some alien mercs but pretty much stopped doing that after finishing the Devaronian

    I might aswell toss my twilek male heads in.....you'll hear from me

     

    so the current suggestions are :

    rodian mercs + rodian male heads

    human male + gran head & weequay head

     

    I wont touch Shiftee's trando , that's something I wont do without permission but maybe shiftee wants to join this project ?

    @@Darth Shiftee

    therfiles likes this
  6. I've been wondering if it was possible to add a function to the game to let it scan for updates automatically

    maybe we could help that by adding some sort of version-file to our pk3's

    which the auto updater would compare with the version up here

     

    just an idea I had recently I odnt know if that's even possibly but I thought it'd be nice to have

     

×
×
  • Create New...