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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. @@Langerd I can do that for you just let me know what I should name it
  2. ah I see, try wether the original model shows a saber blade in SP - I doubt it
  3. Now with a tutorial on how to use the included .sbsar file to create your skin variation! download for Substance Player https://www.allegorithmic.com/download/download_free/6
  4. did you just delete everything except the hips mesh in blender...?
  5. it's a skinfile problem @@Scerendo had the same problem before, I bet he remembers how to fix it
  6. eh I'M not sure wht you mean? what is missing? I have 4 different postions, one per saber style of which one also works with guns
  7. As some of you may have noticed I created something to display my future weapon models. something i'd like to share now this is my Turntable, it's a simple chractermdoel that uses custom aniamtions to set your weapons on display while slowly turning them around. the file comes with a bunch of cool extras that will aid you in customizing this turntable or making your own from scratch, I'll explain some of these extras a little later. https://jkhub.org/files/file/2823-ashura39s-turntable/
  8. Version 1.1

    230 downloads

    Since I grew tired of the frequent False advertising I did with my fancy renders, but still wanted to be able to make nice presentation pics of my sabers for JKA i was looking for a way to do just that. And after a discussion with Rooxon about making an invisible playermodel for said purpose an Idea was born: I present you a simple turntable character, it uses custom animations in conjunction with saber stances to display your weapons at different angles and makes them spin around. I included a Turntable.sbsar file which is basically a parametric material that allows you to create your own texture variations via a few sliders and input texture maps to use it you must install substance Player, which you can get for free here: https://www.allegorithmic.com/download/download_free/6 I also included a max scene that only requires you to replace and weight a model to the bones, then export as root.xsi and compile like a playermodel using my new gla instead of _humanoid.gla spawn/playermodel code is simply turntable "playermodel turntable" will trasnform your character into this table and display your currently equipped weapon BUGS : none that I'm aware of
  9. @@Xycaleth I'd have a few models to offer once you need them, just drop me a pm and I'll wrap everything up for you
  10. it's a character model with custom animations I made, it's unreleased as of now but I plan to release it after some more tweaking
  11. https://jkhub.org/files/file/2821-vathius-hilt/ released! @@Kalmar
  12. 805 downloads

    Probably the best looking hilt I made until now, based at an amazing piece of concept art by Brood of Evil on DeviantArt! comes with 8 skins, one for each blade color and 2 extra skins. how to get them in SP : 1.open the cheat console by hitting ~ or ^ 2.type : helpusobi 1 3. type saber "x" replace "x" with one of the following Vathius Vathius_red Vathius_blue Vathius_green Vathius_purple Vathius_yellow Vathius_orange Vathius_white BUGS :none INSTALL : put the Pk3 in your base folder UNINSTALL : remove the Pk3 from your base folder *Note* The Screenshots for this File are left unedited, everything you see is rendered that way ingame using my custom QEffects preset. 3d view:
  13. doing that anyway
  14. very little work for a great effect
  15. has anyone gotten it to work? I'd really like to use it to record JKA, it works with all of my games with JKA being the only exception so far don't want to go back to using Fraps to record ingame footage
  16. @@Langerd end me a version of the statue in .obj I'll cook something up for you to improve those textures
  17. hmmm indeed, I may make some variations for all saber colors then had intended to use an alphamapping system to get the different color glows
  18. @@Psyk0Sith updated the emissive
  19. allready removing some of the glow effects not gonna add any more tris, it allready sits at a whooping 1666 vertices
  20. the saber will now be called Vathius @@Kalmar I linked the concept art in the model description on sketchfab that guy made a few cool sabers
  21. if there are no incoming suggestions for names I'll name this hilt "Guilty Pleasure" inspired by @@Langerds first post in this thread
  22. textures are mostly done: just some minor tweaking left @@Kalmar it still needs a name, any suggestions? texture maps: http://imgur.com/a/2Z1cx
  23. nope, no displacement displacement in game engines is mostly used in conjunction with tesselation, which we won't get for JKA, since a displacement map needs something to displace and therefore a dense topology to support it
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