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Everything posted by AshuraDX
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update time! I left out some more details here, planning to bring them in while skinning
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@@mrwonko for the handful of people willing to actually learn blender that plan to create content for JKA this could be immensely helpful I use custom normals to hide dismemberment seams from my meshes and have some toher stuff in mind I want to try... http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
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Try modeling, it's very effective
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@@mrwonko, @@Cerez I jsut stumbled across something to fulfill your normal editing needs: https://www.blend4web.com/en/article/131/
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@@Xycaleth just gimme a shoutout once you have everything planned
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^can do that for you if you need me to
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I think the misisng details on the elgs and that last belt pack will be added in texture only
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ugh hope this belt looks allright to you guys EDIT: started the Leg armor
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oh yes, indeed that song let me discover in flames if you like In Flames you might want to check out Rise to Fall
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@@Omicron indeed, I can't wait to hear what their new stuff will sound like
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aaah crap, then I have something to change once more
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belt progress:
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something you could try: throw your lowpoly into xnormal as both the high and low def mesh and let it bake a Bent normal map once you have that: take the green channel and apply it ontop of your layerstack with the blendmode set to soft light, try 60% opacity and tweak to your liking take the blue channel and put it ontop, then set its blendmode to multiply, I'd suggest starting with about 30% opacity
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(SPOILERS FOR REBELS SEASON 2 FINALE) New Kanan Model!
AshuraDX replied to GMRobinHood's topic in Mod Requests & Suggestions
wow when i first saw Kanan I thought "Hey that dude looks like a younger Rahm Kota" they've got to be kidding now.... -
kinda surprised that this hasn't been posted yet
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started the belt
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if you'd like me to take another look feel free to send me the model again, I can see a fe badly triangulated areas make sure to avoid more than 4 sided faces
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updated the torso mesh, the model @@Ruxith sent me helped a lot: scaled the lowpoly helmet to fit: https://i.gyazo.com/2bbe69e1f4b8e789c363e92d89bafe62.png https://i.gyazo.com/7896fa3239930e87cb9fbd58ac37aff3.png
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@@Ruxith do you have the normal maps and everything that belongs to it? just installed TFU to take a look at him, I'll report what I think of it and wether I want what you have, thanks ! EDIT: it'd be great if oyu could pm it to me, thanks!
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thanks @@Barricade24 ! EDIT: damn there are really few scenes with closeups of clones I think I have to install TFU and take some ref shots of the phase 2 clone costume in there
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not exactly, some minor differences in the boots, leggins and arms
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high poly torso
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if anbody here who wants to help me owns a bluray copy of EP3, please get me some good screengrabs of clones from various angles - I mostly care about the simple "non special" troopers for now just basic clone armor, paint job doesn't matter it's only the shape I need also:
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lowpoly was updated: still only temp textures
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@@Scerendo in that case you could probably work with dummy meshes for r_hand and l_hand