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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. update time! I left out some more details here, planning to bring them in while skinning
  2. @@mrwonko for the handful of people willing to actually learn blender that plan to create content for JKA this could be immensely helpful I use custom normals to hide dismemberment seams from my meshes and have some toher stuff in mind I want to try... http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
  3. Try modeling, it's very effective
  4. @@mrwonko, @@Cerez I jsut stumbled across something to fulfill your normal editing needs: https://www.blend4web.com/en/article/131/
  5. @@Xycaleth just gimme a shoutout once you have everything planned
  6. ^can do that for you if you need me to
  7. I think the misisng details on the elgs and that last belt pack will be added in texture only
  8. ugh hope this belt looks allright to you guys EDIT: started the Leg armor
  9. oh yes, indeed that song let me discover in flames if you like In Flames you might want to check out Rise to Fall
  10. @@Omicron indeed, I can't wait to hear what their new stuff will sound like
  11. aaah crap, then I have something to change once more
  12. something you could try: throw your lowpoly into xnormal as both the high and low def mesh and let it bake a Bent normal map once you have that: take the green channel and apply it ontop of your layerstack with the blendmode set to soft light, try 60% opacity and tweak to your liking take the blue channel and put it ontop, then set its blendmode to multiply, I'd suggest starting with about 30% opacity
  13. wow when i first saw Kanan I thought "Hey that dude looks like a younger Rahm Kota" they've got to be kidding now....
  14. kinda surprised that this hasn't been posted yet
  15. started the belt
  16. if you'd like me to take another look feel free to send me the model again, I can see a fe badly triangulated areas make sure to avoid more than 4 sided faces
  17. updated the torso mesh, the model @@Ruxith sent me helped a lot: scaled the lowpoly helmet to fit: https://i.gyazo.com/2bbe69e1f4b8e789c363e92d89bafe62.png https://i.gyazo.com/7896fa3239930e87cb9fbd58ac37aff3.png
  18. @@Ruxith do you have the normal maps and everything that belongs to it? just installed TFU to take a look at him, I'll report what I think of it and wether I want what you have, thanks ! EDIT: it'd be great if oyu could pm it to me, thanks!
  19. thanks @@Barricade24 ! EDIT: damn there are really few scenes with closeups of clones I think I have to install TFU and take some ref shots of the phase 2 clone costume in there
  20. not exactly, some minor differences in the boots, leggins and arms
  21. high poly torso
  22. if anbody here who wants to help me owns a bluray copy of EP3, please get me some good screengrabs of clones from various angles - I mostly care about the simple "non special" troopers for now just basic clone armor, paint job doesn't matter it's only the shape I need also:
  23. lowpoly was updated: still only temp textures
  24. @@Scerendo in that case you could probably work with dummy meshes for r_hand and l_hand
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