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Everything posted by AshuraDX
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Fulfilled [Vehicle Model Request] Dark Forces: The Moldy Crow
AshuraDX replied to MagSul's topic in Mod Requests & Suggestions
Finished and submitted the model , now I'm waiting for caelum to approve it -
congrats , you just made feel like plaiyng gothic once again
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Fulfilled [Vehicle Model Request] Dark Forces: The Moldy Crow
AshuraDX replied to MagSul's topic in Mod Requests & Suggestions
The moldy crow is ready and works great , but what sounds should I use ? atm I' using the xwing sounds and they just dont feel right -
Fulfilled [Vehicle Model Request] Dark Forces: The Moldy Crow
AshuraDX replied to MagSul's topic in Mod Requests & Suggestions
Right now Mini is helping me to fix the modle so stay tuned -
Fulfilled [Vehicle Model Request] Dark Forces: The Moldy Crow
AshuraDX replied to MagSul's topic in Mod Requests & Suggestions
@MagSul I'm here , still got that moldy crow model but I have to fix a couple of animation and placement bugs I have the permissions from the DF mod team so I can get this vehicle up here right when I finished it thanks for reminding me I still have to finish this ! -
I'll get back to this model sometime it's onhold for the moment , I'm to busy with school atm , I'M happy when I find the time to work at two or three 64*64 textures for my minecraft texturepack
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I didnt make alphas for the feathers yet , that's why they are like this about the texture pattern : it's photosourced from an elephants ass might replace it with a handpainted one , but i'm wokring at something else atm
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WARNING Texture Update incoming
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I know Iny , I know that'S why th efinla head texture wil lbe 512^2 and the body texture 1024^2
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ah indeed , just fixed it aaaaand I'm done with the UVs
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where exactly ?
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the model is done , except the Uv maps
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nice , after watching this , and lookig through the lists of similiar videos I found this : I think it'S pretty awesome
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http://www.youtube.com/watch?v=HKtm5BqJkE0&feature=related
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I was wondering when you'd show up here mate , welcome !
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Thought I'd show oyu guys what DVG94 and I've been working on : The creatures game is a sorta Minecraft themed mod based at a series of LP's currently we're just a 2-men crew I'm making all the models and their animations while DVG is working at the maps , scripts and gfx http://www.youtube.com/user/sagaunleashed https://twitter.com/CreaturesGame
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Solved Weighing models in Softimage Mod Tool 7.5 (XSI)
AshuraDX replied to Azatha's topic in Modding Assistance
buying 3ds max wont help the newer versions dont support the required plug-ins anymore, I luckily found a trial of max 5 which is running pretty good on my XP VM and I simply delete my vm and set it back up everytime the 30 days are over that's the way I do it if you want to use 3ds max for modeling though you can get it here (legal and for free) http://students.autodesk.com/ -
that's really strange , I guess i'll release a quick hotfix for this I've only tested the model in SP , sorry 'bout that EDIT : https://dl.dropbox.c...JKB_Selkath.zip here's the fixed file EDIT 2 : I also updated the Selkath file hosted here and on moddb so future downloaders wont have to deal with this issue
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Version v2
2,424 downloads
Heyya guys here's V2 of my Minecraft model this time with official minecraft textures as we , DVG94 and me , finally got the permission to use Mojangs textures for our mod "The Creatures Game". I've added and fixed a lot of stuff for v2 , so here's a compelte list of all Changes/Additions : -Official Minecraft textures included -added Armor and Cape meshes -improoved weighting -new teamskins -3 npc's MCSteve -default skin MCSteve_Armor -blue skin MCHerobrine -red skin (herobrine+cape) After installing the mod by dropping the PK3 in your basefolder I'd recommend to open up the cheat console and type "r_textureMode GL_NEAREST" I might have forgotten something but I think that's it -
hit the nail on the head there , Mug
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I made a similiar vibrosword , it's part of the JKB Selkath pack
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- 1 comment
- 10 reviews
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- Star Wars Related
- Alien
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(and 3 more)
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