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Posts posted by ent
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You did not try png and avi with format 1.
Do you have the latest jaMME 1.9 that you downloaded from jkhub and replaced all the files after unzipping?
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How does it look if you do /capture png? or tga? or jpg?
How does it look if you do /capture avi and mme_aviFormat 1?Also, the config does not look completed. There are missing plenty of mov_ cvars.
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No, jampconfig.cfg from mme folder.
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Show your config.
What did you also do before /capture avi 30 cap1?
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Missing the list of the in-development features and bugs.
Tempust85, minilogoguy18, Xycaleth and 1 other like this -
But but.. mme_screenShotGamma and mme_blurGamma.
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Hello.
What the title says. Really.
I am sure many people want to capture videos in HQ but leave file sizes low. It's possible with modern codecs but adding those into jaMME is a pain in ass, so the max that jaMME could do is to capture into raw or compressed (with JPG) AVI. But we needed the golden mean.
So recently we (me and loda) added a feature called pipeline into jaMME that reads raw video and audio data from the game and writes it into the set pipe.
Currently the pipe we use is a very popular tool - ffmpeg.
That tool has so many options to adjust the video input and output to whatever everyone wants. But it's prolly scary for regular users. Don't worry - we made it simple to work with.
All you will need in new jaMME (soon, my children, soon) is to download ffmpeg, put its executable into your GameData folder, start any demo, type /capture pipe [fps] [name] and voila you got your HQ video in MP4 (x264+ACC) that has nice quality and low size.
Ofc for those who want to adjust quality settings and other ffmpeg options we left that opportunity (with a new cvar) as well and you will be able to do everything that you want.
Also the feature is designed to work with any pipeline-supported tools, so if there are some similar ones to ffmpeg then they also have to work.
Credits: loda/videop for finding that feature and how simply to implement that. He also made many performance tests so it captures VERY fast now - big thanks.
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Raz0r likes this
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The GPU died. The issue sounds exactly as mine.
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Reminds me Far Cry (the first one).
Onysfx likes this -
If you are using jaMME then there is a cvar "mme_worldShader" that you can set any shader to. The mme comes with some built-in shaders like "mme/green" that will replace everything with green.
Srethem likes this -
Vanilla is OpenGL 1.2, Rend2 is OpenGL 2.0.
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About what? It got successfully released and still keeps laying on github in piece.
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View New Content on the top right corner is all you need.
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con_notifytime -1
instead of cl_noprint 1
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You can replace all but dynamic light on wall - it's hardcoded.
If it's about MP, then you can try JA++ mod that let's you have any colour and the glow on walls will be fine too.
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www.heppler.com/shader
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The best canker stud
muffin in the galaxy who filmed
and edited this entire video his
bare hands tied behind his back
while doing yoga in push up position
5 hours straight ez no re gf Fokai
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But I know that too many advertising could ruin the experience
Not just that. If you keep telling about stuff you want so often and they are not achieved yet then you have much less chances to complete it because you create some pressure for yourself.
It's better to be silent.
Found out by my own and also found such a research. I can seek it and again and share here if anyone wants to look but it's already offtop.
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Drop to GameData.
Since you are new then read this: http://jkhub.org/tutorials/article/8-installing-a-mod/
jaMME avi output is broken.
in jaMME [Jedi Academy Movie Maker's Edition]
Posted