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ent

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Posts posted by ent

  1. Make compilation rules yourself then.

    Open every vcproj file and check what files are used for compilation. There are also compilation flags for compiler and linker.

    Use all of those to compile.

    You can try to automate it if you just base your compilation rules on openjk ones (for example: https://github.com/JACoders/OpenJK/blob/master/codemp/cgame/CMakeLists.txt).But you will need to modify it to match SDK files and folders.

  2. It's not about start and end scale, it's about incompleted scale. Because the result width after rotation relates to cos of the angle applied to the given width and it also relates to sin of the angle applied to the given height (both original width and height affect the result width because the image got rotated).

    Tempust85 likes this
  3. Can you seriously fix the vertical FOV in Outcast/Academy? I've been running both games in 4:3 because I really hate having most of the weapon models cut off and having to increase the horizontal FOV to compensate.

    cg_gunX/Y/Z.
  4. I like the fact that Recon's was on Master difficulty, even if it is slower.

    My point is more about how he passed some map parts (for example, jumped on droids on artus_detension or used trip mine to speed up the imperial officer on the same map) that were way more faster. Difficulty is minor for me.

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