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Posts posted by ent
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Try this next time: http://www.igmdb.org/?page=render.
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Wow, you made it even more hard2use.
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Orly? On base?
You have a fast cap flag fun on youtube of it that looks like it loads in ups server, which is the same server the run I posted was done on. ups has g_forceregentime 0.
Done on the local base server. Not any ups.
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But she was in at least ep3. :s
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Scoreboard from smod:
https://sites.google.com/site/silsjka/smod_screens
Sil is going to release new version soon, I would wait few days.
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jka for multiplayer, jko for single-playe, dark forces for nostalgia and speedrunning
This
This
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They are actually stretched, font is just rather thin and looks fine on wide screen.
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The feature has been added. It seeks the next kill that happened in air unless it's done with splash damage.
Also fixed /find direct that did not seek for disruptor shots.
afi likes this -
Each time people say timescale in the jaMME forum a kitten dies. Use speed command, save the kitten.
Xycaleth likes this -
Oh suz, I have a CTFer mind. Sounds not2hard2add. So you want it fast-forward until next kill happened in air?
Maybe anything else?
It also has /find death - fast-forwarding until the next death event if you are intetested.
Cmds have a full dox: https://github.com/entdark/jaMME/blob/master/build/mme/cmds.txt
afi likes this -
Read the comment above.
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It currently has only this:
/find direct
it will fast-forward your demo (~2x speed) until the first direct shot (airs are direct shots), then pauses it.
I was thinking to add more options to seek for but dunno what people need. Actual suggestions are adviced.
Jumping to certain events requires some kind of caching. It's doable, but requires some effort. I am not interested in it right now.
Also, I've added in-game demo cutter. I think it's a good feature that will help too. It will come in the next release.
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It is because I compiled it without win xp compatibility, I may recompile it. How soon do you need it?
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irl - in real life.
-you mean dofradius to a lower value?
-yes
-if i use a lower radius, ill be using less dofframes, right?
-no
-is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)
-yes (no)
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Just set lower blurring. Looks like you are trying to show that the footage captured from the little world. Dof is not that powerful irl.
I cannot suggested a better solution.
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I don't remember. Show your config, I may test.
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Hm, not sure. Try to lower blur power?
I guess drain gets a random position each new frame?
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And your screen will be filled with red at random moment of time. That guy made a protection for non-play store users.
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I thought JA+ mod is the most popular. Am not I right? You don't even need to install extras like MBII requires.
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Does anyone want to test it and leave some feedback?
Raz0r likes this
8. How to use jaMME on Android
in jaMME Tutorials
Posted
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System Requirements
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Android Permissions
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Installation
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Startup
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General Input Interface
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Input Interface in Main Menu
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Input Interface in Game
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Input Interface in Demos
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Out of the Game
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Higher FPS config
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I hope you found this information helpful.
Good luck and have a nice day.
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ent