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Posts posted by ent
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The feature has been added. It seeks the next kill that happened in air unless it's done with splash damage.
Also fixed /find direct that did not seek for disruptor shots.
afi likes this -
Each time people say timescale in the jaMME forum a kitten dies. Use speed command, save the kitten.
Xycaleth likes this -
Oh suz, I have a CTFer mind. Sounds not2hard2add. So you want it fast-forward until next kill happened in air?
Maybe anything else?
It also has /find death - fast-forwarding until the next death event if you are intetested.
Cmds have a full dox: https://github.com/entdark/jaMME/blob/master/build/mme/cmds.txt
afi likes this -
Read the comment above.
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It currently has only this:
/find direct
it will fast-forward your demo (~2x speed) until the first direct shot (airs are direct shots), then pauses it.
I was thinking to add more options to seek for but dunno what people need. Actual suggestions are adviced.
Jumping to certain events requires some kind of caching. It's doable, but requires some effort. I am not interested in it right now.
Also, I've added in-game demo cutter. I think it's a good feature that will help too. It will come in the next release.
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It is because I compiled it without win xp compatibility, I may recompile it. How soon do you need it?
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irl - in real life.
-you mean dofradius to a lower value?
-yes
-if i use a lower radius, ill be using less dofframes, right?
-no
-is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)
-yes (no)
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Just set lower blurring. Looks like you are trying to show that the footage captured from the little world. Dof is not that powerful irl.
I cannot suggested a better solution.
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I don't remember. Show your config, I may test.
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Hm, not sure. Try to lower blur power?
I guess drain gets a random position each new frame?
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And your screen will be filled with red at random moment of time. That guy made a protection for non-play store users.
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I thought JA+ mod is the most popular. Am not I right? You don't even need to install extras like MBII requires.
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Does anyone want to test it and leave some feedback?
Raz0r likes this -
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Little offtop:
I expect it be same funny as a year ago, @eezstreet, if you remember how we were loling on irc about feels, gamedevs-talking trailers etc. x]
Hope we will gather on irc this E3 again.
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Added game launcher on startup.
Raz0r likes this -
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Added typing control and a new console mode - fullscreen.
Raz0r likes this -
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Because publishing it officially needs some effort. The effort needs some time. No time.
Grab's cave
in WIPs, Teasers & Releases
Posted
They are actually stretched, font is just rather thin and looks fine on wide screen.