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Posts posted by ent
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@@farbus
Thanks for the feedback.Could you send a demo of such a moment please?
And could you attach your jampconfig.cfg from MBII folder? -
ur not the old ent from jk2 are u that mapped like padstation are u?
I am not that one.
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Long-awaited Rosh Penin Merch by the same author: https://roshpeninmerch.wixsite.com/jedi-ba
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It turns out Rosh Penin makes cool music, featuring such famous music artists as Kyle Katarn, Jaden Korr, Alora, Jedi 1 and many others.
YouTube channel:
https://www.youtube.com/channel/UCQTmQ1nGTpwfJRKHZKsc78w/videos
Example:
P.S.: sorry if it was posted before - I could not find anything.
P.P.S.: who is the author? Are they here on jkhub? Amazing job on the mixing voices.
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My OTP > your OTP.
Futuza likes this -
Possible.
Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets.
You won't believe, but things can be done without OpenJK.
Just use clean JKII SDK.
Take the code from, for example, JA++: https://github.com/Razish/japp/blob/master/cgame/cg_players.cpp#L4110
Grab the SDK, add the needed code with some adjustments and it will work.
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r_dynamicLight toggles lights on walls of your saber and similar things with a light source.
r_DynamicGlow* - it is better to see yourself what it changes.
Change one value a bit, do vid_restart and see. Then change another and so on.
Atleast in OJK r_dynamicGlow 2 is a thing.
That renders only the glows.
In OJK you can Also type R_dynamicG and press tab to get a list of suggestions for the auto completion, which should nicely list all of the commandsAll that said works the same in the original engine.
Basically you just adjust how the dynamic glow will look like: its power, its spreadness etc. It is not SO special.
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Hello.
What GPU are you using?
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I actually needed version 3.2.4. All other versions after that do not work.
If anyone needs it, download it here:
https://ffmpeg.zeranoe.com/builds/win64/static/ffmpeg-3.2.4-win64-static.zip
I will try to investigate the issue.
Circa likes this -
How did you install jaMME?
How do you start jaMME?
Define "crashes".
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@@Circa, try to google "Too many packets buffered for output stream".
There are some opened issues and workarounds in comments about this on ffmpeg tracker.
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Empty sounds as a workaround mebbe?
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What code did you compile?
Did you try to debug?
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It's the game where you have to know where and when to connect. Some servers get visited only in certain period of time.
Check the header on top of this page. There are different sub-communities with their own servers. They usually have their servers listed on their forums/sites and some of them even have server trackers that show who are currently on server.
Also there is Resources -> JKH Master Server on the top but it doesn't list all the servers and it also doesn't guarantee there are no bots.
I can only speak for CTF community so jactf.com site. There are listed some. EU ones are usually visited on the EU evening or NA afternoon, and so NA and BRA ones get visited on their respective evenings.
To check your game version type in the game console (Shift+` or Shift+~) "version" and hit Enter. The latest is 1.01.
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Quick announcement: once this poll closes, we'll be deleting any votes made by newly created accounts specifically registered to vote in this poll. There's a fair amount of fake account voting and whatnot going on here, so don't be surprised if, once the poll closes, the vote numbers suddenly jump because I deleted such votes.
What if someone was lurking jkhub all the time w/o an account, but this time they liked something that much so decided to register and vote.
I remember I registered on some sites with a similar reason back in time.
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Hi.
seta mme_pipeCommand "ffmpeg -f avi -i - -threads 0 -preset ultrafast -y -pix_fmt yuv444p -crf 23 %o.mp4 2> ffmpeglog.txt"
Try -pix_fmt yuv420p. Blame Apple for that.
PotPlayer can play yuv 444 (I think it uses ffmpeg on backend).
Sony Vegas cannot play yuv 444 back though.
I've already changed the default value to yuv420p and it will be like that in a new version: https://github.com/entdark/jaMME/commit/7c0f86fe5a9ac5a9029656ca5cede5c8c9d2c9bf#diff-08ef480c53ed0cc5fabaddc9a374322d
Could I change a few settings to end up with another "type" of video file?
Yes, you can change everything after "ffmpeg -f avi -i -".
Read more about that in https://jkhub.org/topic/8156-jamme-110-released/
I can't actually watch them properly, as the files are buggy: they freeze a little (or a lot) and I can't get 1 second of fluidity.
I guess you capture uncompressed avi, so the bitrate is too high to handle it without lags in any player with modern hardware.
1920x1080x30x3 (3 color channels per pixel, each channel is 1 byte) = 186624000 bytes / sec = 186 MB / sec.
Should be better with mme_avifromat 1 since it compressed frames with JPG.
But anyways try pipeline first, it should fix that.
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You also got a nightly build.
Compare ffmpeg versions:ffmpeg version N-87306-g6743351 Copyright © 2000-2017 the FFmpeg developers
and
ffmpeg version 3.3.3 Copyright (c) 2000-2017 the FFmpeg developers
Direct link for current 32bit version: http://ffmpeg.zeranoe.com/builds/win32/static/ffmpeg-3.3.3-win32-static.zip
64bit: http://ffmpeg.zeranoe.com/builds/win64/static/ffmpeg-3.3.3-win64-static.zip
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It's a Windows side problem. Try google it.
Start with something like this, I guess: https://stackoverflow.com/questions/10492037/the-application-was-unable-to-start-correctly-0xc000007b
Additionally make sure you have x86 VC++ 2015 Redistributable installed (yes, x86): https://www.microsoft.com/ru-ru/download/details.aspx?id=48145
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https://trac.ffmpeg.org/wiki/AudioChannelManipulation
I'd do it that way.
99% it won't fool you. -
If it had 2 channels before then it wasn't mono. That's literally what mono means: one channel. For some reason Audacity is stupid and doesn't list a file as stereo when it should. You should just go by the fact that you have 2 channels, not what it says. If you have two channels, split them both to mono and delete one. Then save as mono and all is well.
Or mux them - that's how stereo-to-mono is usually done.
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Force looping sounds are too noisy.
Some weapon explosions don't sound very well (not beautiful?).
Voices are great though.
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Only if you are capturing with FFmpeg.
Change mme_pipeCommand from "ffmpeg -f avi -i - -threads 0 -preset ultrafast -y -pix_fmt yuv420p -crf 23 %o.mp4 2> ffmpeglog.txt"
to "ffmpeg -f avi -i - -threads 0 -preset ultrafast -y -pix_fmt yuv420p -crf 23 C:\full\path\with\filename.mp4 2> ffmpeglog.txt"
demolist capturing (in-game and off-screen) and capture resolution
in jaMME [Jedi Academy Movie Maker's Edition]
Posted
Hello.
Good questions.
1. Every demo that gets loaded from demolist also loads its respectful project file as you may know. And every project file contains a bunch of cvars that was saved together. Those cvars then get loaded with their project file.
Here is a list of cvars that are saved into a project file by default: https://github.com/entdark/jaMME/blob/master/codemp/cgame/cg_demos_capture.c#L184
What you can do to with all that.
The cvar that messes up pipe and avi is mme_screenShotFormat.
2. There is no way to autoreset demolist values. But it sounds like a good addition to have. I will probably add that.
3. jaMME captures with r_customwidth and r_customheight values when it is loaded normally. It captures with mme_renderwidth and mme_renderheight when they are set to more than 0. That is the point of off-screen capturing to capturing in higher resulution.
Demolist itself could be run on-screen if your desired resolution is less or equal your game resolution.
As a side-answer modern kids don't accept anything below 4k60fps so go for it. But to be serious it does not matter much if the content delivers. For working with high bitrate videos your machine also has to be pretty high end - keep that in mind.
If you are looking for a film look as you say then check out DOF feature and low FOV (cg_fov) when using DOF and slow camera movement. Pretty cinematic. But I am not an expert.
Also as a side-information 1080p, 720p etc are video formats. Resolution formats are FullHD, HD etc.
Good luck.