Jump to content

ent

Members
  • Posts

    551
  • Joined

  • Last visited

Posts posted by ent

  1. You are doing it wrong at all. Don't put anything in base.

     

    You suppose to load all other mods assets using "fs_extraGames" cvar on startup. Just modify start_jaMME.cmd with any text editor and replace "japlus japp" with "RPMod" or whatever the mod folder called. Or make your custom start_jaMME_RPMod.cmd.

    I guess your issues may happen because it mixes anims from ja+ mod and rpmod.

     

    If my solution doesn't help, then send demos, give a download link for the mod and tell me what2do to reproduce your problems.

     

    "Well, the only new enums in RPMod's anims.h are for "ledge grab" and "raise hand" animations, all others use the BaseJKA "BOTH_CIN_***" ones.

    I'm thinking your issue may rather be related to the fact you can't host a RPMod game on your computer, so you're probably running these demos off BaseJKA instead. Did you try putting the RPMod-Animations.pk3 in your Base folder"

    I need their numbers anyways.
×
×
  • Create New...