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Posts posted by ent
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Possible with a code modification.
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Little addition: as you can see in the code saberhup is different for different saber styles so it's 3 swing sounds for 3 saber styles - that's why there are 9.
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I only told what I found in the code. Now those items are clickable:
Hope that proof is enough. -
saberhit[1-3]
saberhitwall[1-3]
saberspin[1-3]
saberhup[1-9] (swing)
saberblock[1-9]
saberbounce[1-3]
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I thought about it. But it's all based on my lazyness and amount of requests for the feature that are under 9000.
Smoo likes this -
It is independant to OS bitness. Use int64_t.
@ensiform, if he is making new weapons then save games compatibility is out of question - it's definitely won't be compatible anyways. I am sure he knows that.
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Make weapon storing var int64_t type.
Asgarath83 likes this -
Smoo likes this
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You are doing it wrong at all. Don't put anything in base.
You suppose to load all other mods assets using "fs_extraGames" cvar on startup. Just modify start_jaMME.cmd with any text editor and replace "japlus japp" with "RPMod" or whatever the mod folder called. Or make your custom start_jaMME_RPMod.cmd.
I guess your issues may happen because it mixes anims from ja+ mod and rpmod.
If my solution doesn't help, then send demos, give a download link for the mod and tell me what2do to reproduce your problems.
I need their numbers anyways."Well, the only new enums in RPMod's anims.h are for "ledge grab" and "raise hand" animations, all others use the BaseJKA "BOTH_CIN_***" ones.
I'm thinking your issue may rather be related to the fact you can't host a RPMod game on your computer, so you're probably running these demos off BaseJKA instead. Did you try putting the RPMod-Animations.pk3 in your Base folder"
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If it is a sp mod then not sure about packing. I only talk about mp.
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And pack cgame module into a pk3 file.
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You have to make both client and server mod.
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My reply goes to the topic starter.
How dead is the modding community in this year comparing to other years?
Look the same imo.
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Logged in just to like you.
Onysfx likes this -
:s
tmi = too much information. Do not misunderstand me.
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https://jkhub.org/images/hIq1GTi.png / https://jkhub.org/images/jxFwfFT.png (removed shadows + bit darker BG).
tmi
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jasp is single player. MBII is the multiplayer mod.
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It crashes when you start MBII or just Jedi Academy?
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Do not use the checkbox. Just right click - Start with admin rights.
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Start with admin rights.
Ping likes this -
Put mb2 assets two japlus folder.
Messages in top left.
in Jedi Knight Tech Support
Posted
con_notifytime -1 won't show notifications but will keep logging messages in the console.