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Jedi Home III - Temple Edition


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Posted
4 hours ago, AngelModder said:

YES!!! I meant to upload it here to but your upload system keeps 5050'ing. If you need any thing from me let me know! Id say use the Demo trailer as the screenies or w/e.
Let me know that way I can take it off my cloud!

 

The file is up now. 😃 You should be able to update it with whatever content you want.

Posted
10 hours ago, AngelModder said:

TY !!!! 😄❤️

You're welcome!

18 hours ago, AngelModder said:

Before you scroll down and just dled it and play. I just want to take a moment of your time and thank all of you! You support has meant a lot. Lets rebuild JK! I hope this map brings back and helps you enjoy what I love about this community. Family, friends... 

https://drive.google.com/file/d/1QS44Q2Zl-7yLYJiCNAsSza-ap_agf3p3/view?usp=sharing

 

I recommended this post here, so it's easier to find the download links. Also, I merged the two topics to have everything in one place.

DarthValeria and MagSul like this
Posted

Ok so we've found some bugs and in about a week I'll drop a 3.1. The plan is this, over the year I will be gathering info, bugs etc and adjusting the map for what would be it's full out release final cut 3.5 next December. 
Any notes please PM me!

MagSul and Aldro Koon like this
Posted

 WILL BE RELEASING A FIX FOR THIS SERVER CRASHING ISSUE SOON. I FORGOT TO ADD DELAYS TO THOSE FORE MENTIONED TRIGGERS - SPAMMING THE SERVERS AND CRASHING THEM. AGAIN I AM VERY SORRY FOR THIS!!!

PATCH IS NOT CANCELED, MERELY POSTPONED FOR A MOMENT. Trust me (grins with excitement) it's going to be worth your wait!

ZelZel, Stoiss, Aldro Koon and 1 other like this
Posted

I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.

Aldro Koon likes this
Posted
18 hours ago, Cagelight said:

I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.

We'd also love this but yeah, releasing the source is quite a big ask so it's fully understandable if it isn't done.

Posted
On 1/7/2021 at 6:26 PM, Cagelight said:

I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.

 

On 1/8/2021 at 1:02 PM, Aldro Koon said:

We'd also love this but yeah, releasing the source is quite a big ask so it's fully understandable if it isn't done.

When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection.  😄 Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. 😉 

Oh btw... Just so you know why there has been a delay in the 3.1 ~

Enjoy https://ibb.co/kqdfyYr
https://ibb.co/9YGCdY2
https://ibb.co/HC1Szz2

 

Posted
15 hours ago, AngelModder said:

 

When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection.  😄 Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. 😉 

Oh btw... Just so you know why there has been a delay in the 3.1 ~

Enjoy https://ibb.co/kqdfyYr
https://ibb.co/9YGCdY2
https://ibb.co/HC1Szz2

 

Holy shit! Looks and sounds wild ❤️

We probably will settle for an entity mod later wherein all we really want to do is throw the spawns right outside the mainhall with the mosiacs, and possibly have all doors open up faster whilst also making sure the other 3 massive buildings are disabled (the version you spoke about sounded perfect). Oh and also some minor retexture job is all. The map file is just a great way to inspire future mappers and to have references incase we ever decide to do something new for our community. In short, putting sources out there for others to see and use is A+ so massive thanks there.

EDIT: Oh and welcome to JoF!

AngelModder likes this
Posted
8 hours ago, Aldro Koon said:

Holy shit! Looks and sounds wild ❤️

We probably will settle for an entity mod later wherein all we really want to do is throw the spawns right outside the mainhall with the mosiacs, and possibly have all doors open up faster whilst also making sure the other 3 massive buildings are disabled (the version you spoke about sounded perfect). Oh and also some minor retexture job is all. The map file is just a great way to inspire future mappers and to have references incase we ever decide to do something new for our community. In short, putting sources out there for others to see and use is A+ so massive thanks there.

EDIT: Oh and welcome to JoF!

HAHA yes the pk3 will include the cut down version, in day and night. speaking of I need to get to work on the new skyboxes!

Aldro Koon and ZelZel like this
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