Noodle Posted July 3, 2018 Author Posted July 3, 2018 Thanks for caring Wasanohime, though it doesn't bother me to get pinged. It's my fault for having stated in the past that I was going to eventually update the animations menu and failing to do so yet. The thing with the animations menu is that I've added custom animations to the game that I'd love to implement on the menu, but it'd require you to replace your _humanoid.gla file with my own, which means it'd be incompatible with any other animations mod you have. That's stopped me from doing more stuff with it. The good thing about it, would be that you'd have access to a ton of new animations. The other reason I haven't updated this thread in a while is because I've dabbled on things I won't release her since they use ported meshes. I'll share with you guys some pics and little descriptions. This is an example of something done with ported pieces. I basically took the head of a model ported by @@Jeff and mixed it with the female human body. I re-rigged it to my liking, added proper shadows and re-colored since I'm trying to learn how to re-texture models. The animations seen above are some of the ones that could be added to the updated animation menu if I decide just to replace the base _humanoid.gla file. As you can see here, I rigged the model's mouth to actually move when it speaks. This is part of a gift to a friend, though it's not finished and it uses parts of a model created by another author, so I won't release it publicly since it could probably upset him/them. These are the outer walls of an imperial fortress. It's unfinished and it's my attempt to help the guys at the Warzone mod. This is the exterior of an imperial warehouse. Same as above. This is the interior of a warehouse that's going to be used on my main mod. People suggested I should add crates, which I'll do. This is the interior of a Pirate's hideout. Also part of my main mod. In other words, even though I haven't posted as much as before, I'm far from inactive here. It's just that there're some things I won't be able to release here since I don't want to make anyone upset. scp_chaos1, Xioth, ZanderNao and 14 others like this
Wasa Posted July 4, 2018 Posted July 4, 2018 The work on Nautolan girls is outstanding and the rigging looks pretty good. Noodle likes this
TheWhitePhoenix Posted July 4, 2018 Posted July 4, 2018 Glad you've been working behind the scenes, Noodle. The whole humanoid thing is something I wouldn't worry about. In fact, I would like to see some previews of the animations you made cause it sounds like you've worked on that quite a bit. Wasa and ZanderNao like this
Guest Redemption Posted July 4, 2018 Posted July 4, 2018 That was a bit odd??? It seems to me that @@TheWhitePhoenix cares more about what your up to @@Noodle. ...@ If it wasn't for Phoenix, we wouldn't of had this lovely update and explanation of why he's been absent now would we... Think on it. @@Noodle I take it your not bothered in upsetting me.. Lol TheWhitePhoenix likes this
Droidy365 Posted July 4, 2018 Posted July 4, 2018 Hey pal, do you want me to send you my death watch files? I did something different with their armor and you may find it helpful.Do you think you could release them and maybe make a WESTAR-35 and a Death Watch Blaster?Thanks mate
Tompa9 Posted July 4, 2018 Posted July 4, 2018 These works are exceptional Noodle! I really like Nautolan female, looks like directly from SW Clone Wars keep in good work. Noodle likes this
Noodle Posted July 4, 2018 Author Posted July 4, 2018 @@Noodle I take it your not bothered in upsetting me.. Lol Don't worry! I'm catching up after just coming back from a long trip, I'll answer your PM soon!
Kualan Posted July 4, 2018 Posted July 4, 2018 Nice work on that Nautolan head @@Jeff / @@Noodle . Jeff and Teancum like this
Noodle Posted July 5, 2018 Author Posted July 5, 2018 Nice work on that Nautolan head @@Jeff / @@Noodle . Thanks! I'm still learning the basics of texturing/re-skinning. Hopefully in the future I'll be able to do much better stuff!
Xioth Posted July 7, 2018 Posted July 7, 2018 Thanks for caring Wasanohime, though it doesn't bother me to get pinged. It's my fault for having stated in the past that I was going to eventually update the animations menu and failing to do so yet. The thing with the animations menu is that I've added custom animations to the game that I'd love to implement on the menu, but it'd require you to replace your _humanoid.gla file with my own, which means it'd be incompatible with any other animations mod you have. That's stopped me from doing more stuff with it. The good thing about it, would be that you'd have access to a ton of new animations. The other reason I haven't updated this thread in a while is because I've dabbled on things I won't release her since they use ported meshes. I'll share with you guys some pics and little descriptions. This is an example of something done with ported pieces. I basically took the head of a model ported by @@Jeff and mixed it with the female human body. I re-rigged it to my liking, added proper shadows and re-colored since I'm trying to learn how to re-texture models. The animations seen above are some of the ones that could be added to the updated animation menu if I decide just to replace the base _humanoid.gla file. As you can see here, I rigged the model's mouth to actually move when it speaks. This is part of a gift to a friend, though it's not finished and it uses parts of a model created by another author, so I won't release it publicly since it could probably upset him/them. These are the outer walls of an imperial fortress. It's unfinished and it's my attempt to help the guys at the Warzone mod. This is the exterior of an imperial warehouse. Same as above. This is the interior of a warehouse that's going to be used on my main mod. People suggested I should add crates, which I'll do. This is the interior of a Pirate's hideout. Also part of my main mod. In other words, even though I haven't posted as much as before, I'm far from inactive here. It's just that there're some things I won't be able to release here since I don't want to make anyone upset. Those all look gorgeous. Fantastic work. Noodle likes this
Noodle Posted July 15, 2018 Author Posted July 15, 2018 New map released. https://jkhub.org/files/file/3475-corellian-warehouse/ Comment if there's anything wrong with it or if you have any suggestions regarding how to make it better. Jeff, TheWhitePhoenix and Wasa like this
Noodle Posted July 19, 2018 Author Posted July 19, 2018 I'm one of the few people in this universe that greatly enjoys playing with vehicles in this game. I used the ported AAC-3 tank from the abandoned Battlefront III as a way to learn more about model rigging and custom skeletons. It's a pity that the textures are so low-res though. Is this kind of stuff interesting for anybody? I could finish some UI stuff and release it as for testing. Wasa, Droidy365, Kualan and 4 others like this
The Punisher Posted July 19, 2018 Posted July 19, 2018 The thing with the animations menu is that I've added custom animations to the game that I'd love to implement on the menu, but it'd require you to replace your _humanoid.gla file with my own, which means it'd be incompatible with any other animations mod you have. That's stopped me from doing more stuff with it. The good thing about it, would be that you'd have access to a ton of new animations. Hi Noodle Sorry for asking as I am mot sure how the menu part would work but (maybe that’s the reason), why not use your own separate humanoid folder (like _humanoid_noodle/_humanoid.gla)?
Teancum Posted July 19, 2018 Posted July 19, 2018 Low rez? Let me check my assets as I think it uses two 1024x1024 textures
ZanderNao Posted July 19, 2018 Posted July 19, 2018 I'm one of the few people in this universe that greatly enjoys playing with vehicles in this game. I used the ported AAC-3 tank from the abandoned Battlefront III as a way to learn more about model rigging and custom skeletons. It's a pity that the textures are so low-res though. Is this kind of stuff interesting for anybody? I could finish some UI stuff and release it as for testing. Ohhh! The more vehicles the merrier, that's really awesome looking even with the older textures! Vehicles are always important in movie making! Is that just a flat hoth terrain map? Jeff likes this
Noodle Posted July 19, 2018 Author Posted July 19, 2018 Hi Noodle Sorry for asking as I am mot sure how the menu part would work but (maybe that’s the reason), why not use your own separate humanoid folder (like _humanoid_noodle/_humanoid.gla)? I'm not sure it'd work as intended if it was it's own .gla file. Low rez? Let me check my assets as I think it uses two 1024x1024 textures That'd be nice since the ones I've got are 512x512 Ohhh! The more vehicles the merrier, that's really awesome looking even with the older textures! Vehicles are always important in movie making! Is that just a flat hoth terrain map? It's a Battle of hoth map that I haven't been able to find online yet. But it's nothing special. I love vehicles, so perhaps I'll port some more old star wars games vehicles into the game.
ZanderNao Posted July 19, 2018 Posted July 19, 2018 I support you! I look forward to seeing what you'd bring!
Jeff Posted July 20, 2018 Posted July 20, 2018 More vehicles is ok in my book. Noodle and TheWhitePhoenix like this
Bart Posted July 20, 2018 Posted July 20, 2018 The female Nautolan is dope as hell. Leesha from SWTOR, correct?
Noodle Posted July 20, 2018 Author Posted July 20, 2018 The female Nautolan is dope as hell. Leesha from SWTOR, correct? Indeed friend, I've never played SWTOR but I saw the model Jeff ported and loved the head mesh. I love adding diversity to the aliens we can play as in this game, so I thought it was a perfect experience to try head rigging.
Noodle Posted July 24, 2018 Author Posted July 24, 2018 For those who like ships as much as I do, here's a link to download the Sabaoth Defender, a ship that made it's debut on Star Wars: Jedi Starfighter. https://www.dropbox.com/s/382v6c3g91uik7z/zs_defender.pk3?dl=0 Please, tell me if it properly works so I can fix it. Jeff, DarthStiv, yeyo JK and 2 others like this
Noodle Posted July 26, 2018 Author Posted July 26, 2018 A resource for those who want more beasts in their game: Ported from Knights of The Old Republic and re-rigged by me to a modified glider skeleton. https://www.dropbox.com/s/4x4kzscddw95hg5/z_verkaal.pk3?dl=0 Wasa, DarthStiv and Jeff like this
Xioth Posted July 26, 2018 Posted July 26, 2018 A resource for those who want more beasts in their game: Ported from Knights of The Old Republic and re-rigged by me to a modified glider skeleton. https://www.dropbox.com/s/4x4kzscddw95hg5/z_verkaal.pk3?dl=0Beautiful. That's a shyrack, correct? Or something else?
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