Tempust85 Posted February 6, 2018 Share Posted February 6, 2018 @@Psyk0Sith, any updates on the PBR version? Link to comment
Psyk0Sith Posted February 6, 2018 Author Share Posted February 6, 2018 Very little, some work on the head was done but i've been too busy to complete the whole thing. Link to comment
Psyk0Sith Posted March 9, 2018 Author Share Posted March 9, 2018 After encountering a bunch of glitches i got the place holder in-game and able to preview some PBR tests. The renderer appears to hyper chrome everything but it's a start. swegmaster, Langerd, minilogoguy18 and 3 others like this Link to comment
SomaZ Posted March 9, 2018 Share Posted March 9, 2018 After encountering a bunch of glitches i got the place holder in-game and able to preview some PBR tests. The renderer appears to hyper chrome everything but it's a start. Awesome! Hm, chrome thing might be because of the bad setup @@DT85 made for the map. Could you please try a vanilla map with this? Maybe also send me some pictures in your texturing software about how it should look? Link to comment
Psyk0Sith Posted March 9, 2018 Author Share Posted March 9, 2018 That's the thing, there are many ways this can look based on the engine settings, just an observation that i will need to adapt for rend2. My AO pass for instance will need to be tweaked, i knew this going in but eh whatever. I will take a look at vanilla too. Link to comment
SomaZ Posted March 10, 2018 Share Posted March 10, 2018 That's the thing, there are many ways this can look based on the engine settings, just an observation that i will need to adapt for rend2. My AO pass for instance will need to be tweaked, i knew this going in but eh whatever. I will take a look at vanilla too. Since renderer is not finished the visual result you are getting right now is not final. Especially ao will be handled differently by the renderer in the near future, because right now its nonsense. Can you shoot me the files for this placeholder model? Link to comment
Psyk0Sith Posted March 10, 2018 Author Share Posted March 10, 2018 That's fine, i'm aware it's not final, i'll dump the model somewhere so you can take a look. Vanilla shot... SomaZ, Kualan, MagSul and 2 others like this Link to comment
Tempust85 Posted March 10, 2018 Share Posted March 10, 2018 You'd be better off trying "11gorc". It's pretty decently lit. Link to comment
Psyk0Sith Posted March 10, 2018 Author Share Posted March 10, 2018 Hmm yeah i will try, however i get frequent crashes when i get attacked or force powers are used or something else. Link to comment
minilogoguy18 Posted March 10, 2018 Share Posted March 10, 2018 Set "r_refraction 0" there is a known problem with that effect which causes crashes when push/pull are used @@Psyk0Sith. Let us know if it still crashes after that. Tempust85 and Psyk0Sith like this Link to comment
Psyk0Sith Posted March 10, 2018 Author Share Posted March 10, 2018 That fixed the crashes, thanks. @@SomaZ Is color supported for the AO channel or will it look silly? (not implemented yet or useless?) Spawned in 11gorc. Langerd, DrXann, hhunter6 and 3 others like this Link to comment
SomaZ Posted March 10, 2018 Share Posted March 10, 2018 That fixed the crashes, thanks. @@SomaZ Is color supported for the AO channel or will it look silly? (not implemented yet or useless?) Spawned in 11gorc. Not sure how you want to put color in a grayscale channel of a texture. Link to comment
Psyk0Sith Posted March 10, 2018 Author Share Posted March 10, 2018 Hahahaha good point, i still have my mind in non packed workflow it looks like! Link to comment
minilogoguy18 Posted March 3, 2019 Share Posted March 3, 2019 @@Psyk0Sith krkarr, GPChannel, MagSul and 6 others like this Link to comment
TheWhitePhoenix Posted March 3, 2019 Share Posted March 3, 2019 @@Psyk0Sith O________________O Any chance you guys are gonna release a demo or is that a ways off still? Link to comment
minilogoguy18 Posted March 3, 2019 Share Posted March 3, 2019 Would like to just not sure what level it would be. TheWhitePhoenix likes this Link to comment
GPChannel Posted March 3, 2019 Share Posted March 3, 2019 Would like to just not sure what level it would be.hmm i think(if its possible) the first level.You guys gave us the first level a long time ago,i played it,it was amazing. i'm curious how you improved the graphics and that level.and maybe Yun vs Kyle. TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted March 3, 2019 Share Posted March 3, 2019 hmm i think(if its possible) the first level.You guys gave us the first level a long time ago,i played it,it was amazing. i'm curious how you improved the graphics and that level.and maybe Yun vs Kyle. I second the Yun vs Kyle level. Though I understand that you guys are still in the Alpha stages of everything, hence the animations are the default JKA animations and there's no SFX/RGB sabers (if you plan on implementing them). But everything else...wow. The rendering engine looks great from the detail alone. Link to comment
Omega Posted March 3, 2019 Share Posted March 3, 2019 This mod just brings tears of joy, loving what I am seeing here! Keep up the awesome work and don't stop now, this will probably be the ultimate mod for JKA. Link to comment
Archangel35757 Posted March 3, 2019 Share Posted March 3, 2019 Looking good... I think his nostrils need painting to give a more realistic appearance of depth. Link to comment
minilogoguy18 Posted March 4, 2019 Share Posted March 4, 2019 The first level has to be redone, base textures don't render right so all the textures for that level have to be remade. Link to comment
Username Posted March 4, 2019 Share Posted March 4, 2019 my most anticipated mod ever! Gorc looking crazy good Link to comment
Psyk0Sith Posted March 4, 2019 Author Share Posted March 4, 2019 The textures still look like total crap, quixel workflow didn't sync well with the engine but eh we'll get there...i think. Link to comment
minilogoguy18 Posted March 4, 2019 Share Posted March 4, 2019 I was running an out dated version of the games render engine. Check the DF2 discord, Ashura is gonna see if he can get it to work properly since SomaZ passed us the most recent version of the renderer which I believe he said the lighting has been overhauled. Psyk0Sith likes this Link to comment
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