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  • 2 weeks later...

I tinkered with some helmet design...






Very nice. I think taking some artistic license with the design is a good move - being able to incorporate more Gamorrean and Kowakian features into the final product makes them more consistent with how they're described over how they actually looked.

Smoo and Psyk0Sith like this
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You left lol.


Now I gotta find someone else that can code and maybe do a handful of other things to take your place cause I can only really animate and a mediocre modeler at best. I did at least download Radiant but next to a 3d art package it makes no sense.

I can code, but i'll look thought DF2 commits first b4 i'm certain i know what needs to be added lol

Archangel35757 likes this
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  • 2 weeks later...

Oh yeah, I forgot this game you can't have the rigging pose different to the basepose for animations. Had my mind elsewhere in 2016, not 2002 lol. :P

Well, but we are planning to make a custom NPC Rig and retarget the animations onto it. So the current sculpted pose will be the root pose.
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