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Posted

It's my home server - I turn it on and off. I'm trying to set 24/7 server right now, no promises it will come today but I will try.

That's good to know, had fun yesterday  :P

Posted

Name???

It says Kotf 2.1 offical server lol - make sure you set the list of servers to Kotf 2.1

Posted

Too bad it's still not approved. Maybe it won't in it's current state. I mean, despite the changes, this is still KotF.

 

I dearly hope that somebody out there is willing to participate in fixing and enhancing what we currently have.

It might not be the greatest mod of all time, but we could at least try to make it great.

Posted

Could someone review what it is contains and if it is worth of downloading? :-)

From my perspective, it is. There was also no virus installer, all you need to do is take the folder from the rar file and put it in your game folder. ^_^

Posted

Could someone review what it is contains and if it is worth of downloading? :-)

If you want to play as your favourite character in your favourite locations of Star Wars, then yes, it's worth the download.  :winkthumb:

Multiplayer is the only thing working at the moment. Singleplayer is about to be fixed.

TheWhitePhoenix likes this
Posted

friend and I have been a lot of fun playing this mod (he's new to the game but he's learning quickly). we're currently going through all the maps on the server. it seems that 'tattooineduel' classed as 'Tatooine Outskirts' is the only map that the server doesn't want to switch to. it seems to crash and then the server automatically restarts, but every other map transition is instant. I've had that happen with a few of my custom maps and it's usually because there isn't the right spawn point for the mode.

 

EDIT: Naboo Hills also doesn't spawn the following vehicles:

- Naboo Starfighter

- Swoop variations

- Droid fighter

TheWhitePhoenix and Smoo like this
Posted

friend and I have been a lot of fun playing this mod (he's new to the game but he's learning quickly). we're currently going through all the maps on the server. it seems that 'tattooineduel' classed as 'Tatooine Outskirts' is the only map that the server doesn't want to switch to. it seems to crash and then the server automatically restarts, but every other map transition is instant. I've had that happen with a few of my custom maps and it's usually because there isn't the right spawn point for the mode.

 

EDIT: Naboo Hills also doesn't spawn the following vehicles:

- Naboo Starfighter

- Swoop variations

- Droid fighter

I fixed Naboo hills map, I will include it in beta version. Tatooine doesn't work but only on JA++ official server. I tested it on 2 other mods: base and lugormod and it works. So I suggest contacting Raz0r or whoever is responsible for JA++ to fix this. I edited spawn points and tried messing with entities, without any result though. The console says something abount CM_InvalidBevel thing. Unfortunately I have no .map file to edit brushes so I can only edit entities. Otherwise I would probably have it fixed. Thanks for the report anyways.

DarthDementous likes this
Posted

Because the file is 8 GB and let me quote a wise figure of our time by saying: 

 

2f5813c6-3cfa-44de-a90c-2894086c87f5.jpg

 

But really, I just started the download, so it'll take a while to download and then approve. I'm assuming you have a ton of content you didn't create, so we'll need to verify you have everything credited and such.

Posted

I fixed Naboo hills map, I will include it in beta version. Tatooine doesn't work but only on JA++ official server. I tested it on 2 other mods: base and lugormod and it works. So I suggest contacting Raz0r or whoever is responsible for JA++ to fix this. I edited spawn points and tried messing with entities, without any result though. The console says something abount CM_InvalidBevel thing. Unfortunately I have no .map file to edit brushes so I can only edit entities. Otherwise I would probably have it fixed. Thanks for the report anyways.

thanks, I'll continue testing the rest of the maps with my friend today. hmm, CM_InvalidBevel is definitely something that should've been caught while the map compiled and it's interesting that it only works on base and lugormod. is the 'CM_InvalidBevel' a yellow warning message (meaning the map can still be played and that might not be what's stopping it from loading) or a red warning?

 

EDIT: friend crashes on trying to load the 'Kamino Facility' map but I load it fine.

he runs Windows 10 and has a Nvidia GPU and i5 CPU.

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