Penekowski Posted August 1, 2016 Posted August 1, 2016 Damn i'd love to see your mod, it's kind of sad that you're getting to the point of paying people because no one is willing to do it for free The Punisher likes this
Fire Phoenix Posted August 2, 2016 Author Posted August 2, 2016 Damn i'd love to see your mod, it's kind of sad that you're getting to the point of paying people because no one is willing to do it for free Well, it's not that simple. I realise that people have other stuff to do, their real lifes and own projects. Their help is a token of good will. I decided pay though because I'm stuck with the mod and I can't work further untill the bug is fixed. I even didn't know if it's possible to make this mod working. Now I have hope that someone can find the proper code to extend String Pool bytes limit. eezstreet and DarthDementous like this
The Punisher Posted August 2, 2016 Posted August 2, 2016 I agree with Elwuto. I wish I could hep but I have no idea, might as well be speaking in an alien language without a translator but I love your entusiasm and perseverance and wish you the best of luck with the project. Penekowski likes this
Xycaleth Posted August 2, 2016 Posted August 2, 2016 Are you still looking for a fix for the UI crash at startup? If so, I'll try to take a look this weekend if I can find some time. Don't worry abut the money.
Fire Phoenix Posted August 2, 2016 Author Posted August 2, 2016 Are you still looking for a fix for the UI crash at startup? If so, I'll try to take a look this weekend if I can find some time. Don't worry abut the money.Yeah I do. Thats great thanks! And the crash occurs when I add far too much menus. If I add slightly more, The game opens but can't click anything. I hope both these errors are related with String Pool limit.
Darth Shaxx Posted August 5, 2016 Posted August 5, 2016 I've read all the comments what do you plan on changing about Kotf? a few suggested you should rename it. are you planning on updating all those old models used in the original mod?
Fire Phoenix Posted August 5, 2016 Author Posted August 5, 2016 Yes, All models are already updated and there are plenty of new ones as well. I'm not convinced about changing mods name though, so for now I think I will keep the old one.I also plan to add updated maps, lightsaber hilts, effects, textures, sounds, huds and more. I'm also working on new saber menu with RGB sabers. I think that will be it for 2.1 . I have some plans for next releases though which will simply improve visual side of the mod. J19, Jango40, Śăļvõö and 6 others like this
Darth Shaxx Posted August 5, 2016 Posted August 5, 2016 I cant wait to play your mod when available Maksman likes this
DTIII Posted August 5, 2016 Posted August 5, 2016 Very ambitious idea, I like it. What do you plan on renaming the project to?
Fire Phoenix Posted August 6, 2016 Author Posted August 6, 2016 I said I won't rename it for now right?@@Xycaleth are there news by any chance?
Xycaleth Posted August 6, 2016 Posted August 6, 2016 I said I won't rename it for now right? @@Xycaleth are there news by any chance?I've submitted the change to increase the string pool size but I have nothing to test to see if it fixes your problem. Are you able to compile the code yourself to test or do you need me to provide you with a new build?
Fire Phoenix Posted August 6, 2016 Author Posted August 6, 2016 I cant compile myself. I would like to have new build.
Xycaleth Posted August 6, 2016 Posted August 6, 2016 https://dl.dropboxusercontent.com/u/874909/uix86.zip You'll need to copy uix86.dll into your kotf mod folder, preferably in a .pk3 file.
Fire Phoenix Posted August 6, 2016 Author Posted August 6, 2016 It Works! Excellent work Xycaleth. I am in Your debt. Sidios likes this
Śăļvõö Posted August 6, 2016 Posted August 6, 2016 Yes, All models are already updated and there are plenty of new ones as well. I'm not convinced about changing mods name though, so for now I think I will keep the old one.I also plan to add updated maps, lightsaber hilts, effects, textures, sounds, huds and more. I'm also working on new saber menu with RGB sabers. I think that will be it for 2.1 . I have some plans for next releases though which will simply improve visual side of the mod. Let us know when there's a progress with RGB sabers, and better when you are releasing version 2.1 !! We are waiting for it
Fire Phoenix Posted August 6, 2016 Author Posted August 6, 2016 Sure thing @Śăļvõö !@@Xycaleth I have yet another request if you have some time could you extend the number of available customization characters? just like in JA_Unlimited mod. Here is the link: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Multiplayer/87847/With OpenJK uix86.dll some characters have wrong icons for head torso and lower. The problem is gone with JA unlimited mod so I guess there is limit somewhere in openJK."-It removes the limit on the number of species (customizable characters) you can have, which was previously 32."PS: If I needed more string pool memory is it possible to extend it further? Lazarus, Śăļvõö, TheWhitePhoenix and 1 other like this
Kuhe Posted November 6, 2016 Posted November 6, 2016 When it is coming?He said hes uploading it so hopefully soon xD
Fire Phoenix Posted November 6, 2016 Author Posted November 6, 2016 He said hes uploading it so hopefully soon xD20 minutes more : )
Fire Phoenix Posted November 6, 2016 Author Posted November 6, 2016 Can't wait ! Uploaded. Waiting for approval. Jameson and Smoo like this
JAWSFreelao Posted November 6, 2016 Posted November 6, 2016 So what is this mod exactly. swegmaster and Smoo like this
Jameson Posted November 6, 2016 Posted November 6, 2016 YEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now