JAWSFreelao Posted June 5, 2016 Posted June 5, 2016 Cad Banehttps://www.mediafire.com/?o7e73u83oxdl722I used Hirmans soundpack, its not very good though.Yassss. Might update this with my own textures but hot damn yeyo JK and Seven like this
Sithani Posted June 5, 2016 Posted June 5, 2016 I can't really be bothered making it ready-to-go, but here's all my Cad Bane audio files, they will definitely be handy for you. http://www41.zippyshare.com/v/uMfhIeby/file.html Seven, JAWSFreelao and swegmaster like this
Seven Posted June 6, 2016 Author Posted June 6, 2016 Got to work on kotaBut the weighting is a disgusting absolute mess swegmaster, yeyo JK, Omega and 3 others like this
dark_apprentice Posted June 6, 2016 Posted June 6, 2016 Before I head to bed, here's a look at TFU Ben KenobiCongrats on that one, but as we all know the original face texture of old Ben in TFU during gameplay makes him look good, but just the texture with no shaders or any map ligths makes him old and sick. Needs cleaning a bit (the skin). Seven likes this
Omicron Posted June 6, 2016 Posted June 6, 2016 Impressive. Still this Haps' robes makes my eyes bleed, why does everyone use them as a base lol?)Amazing work anyway!What's wrong with the robes? Haps' Anakin and Obi wan robes are probably the best there is.
swegmaster Posted June 6, 2016 Posted June 6, 2016 alright, i think i found a quickbms script on this page that allows for model extraction from tfu II:http://forum.xentax.com/viewtopic.php?t=3823&f=10
Mand'alor Posted June 6, 2016 Posted June 6, 2016 Would you mind also trying to port Obi Wan's head and put it on this jedi robe? I'm just interested in how it would like. Seven likes this
AshuraDX Posted June 6, 2016 Posted June 6, 2016 @@Seven do you have normal maps for the TFU heads? if you do you can use them to improve the currently very flat look of the textures. To do that get Xnormal first, once you have that export the head you ported as a .obj (hair and what else mgiht use the same textures included). Open Xnormal and go to Tools and look for the Object/Tangent space converter, run that and load the exported head as the lowpoly mesh, load your normal map as the input normal map and set the converter to "convert tangent space to object space". if done correctly it will produce an image that looks similiar to this. if you have that, open the head texture and your new object space normal map in Gimp or whatever else you use for skinning, first take a look at the Object space map. Disable the Red and blue Color channels (leaving you with the green channel), you should see that the upwards facing areas are lightly colored while the down facing areas are dark. Select everything and copy this over to the head texture (on a new layer)set that Layers blendmode to "soft light" and decrease the opacity to about 60%Now you'll do the same with the blue channel of the object space normal map, copy it over to a new layer and set that layer to "multiplay" and about 30% opacity, this should darken the backside of the models textures. sounds doable? yeyo JK and Seven like this
Seven Posted June 6, 2016 Author Posted June 6, 2016 @@Seven do you have normal maps for the TFU heads? if you do you can use them to improve the currently very flat look of the textures. To do that get Xnormal first, once you have that export the head you ported as a .obj (hair and what else mgiht use the same textures included). Open Xnormal and go to Tools and look for the Object/Tangent space converter, run that and load the exported head as the lowpoly mesh, load your normal map as the input normal map and set the converter to "convert tangent space to object space". if done correctly it will produce an image that looks similiar to this. if you have that, open the head texture and your new object space normal map in Gimp or whatever else you use for skinning, first take a look at the Object space map. Disable the Red and blue Color channels (leaving you with the green channel), you should see that the upwards facing areas are lightly colored while the down facing areas are dark. Select everything and copy this over to the head texture (on a new layer)set that Layers blendmode to "soft light" and decrease the opacity to about 60%Now you'll do the same with the blue channel of the object space normal map, copy it over to a new layer and set that layer to "multiplay" and about 30% opacity, this should darken the backside of the models textures. sounds doable?I have the maps yes, and this sounds very promising. I'll give it a shot when I get home today.Actually, I need an alternative of xnormal for mac.
AshuraDX Posted June 6, 2016 Posted June 6, 2016 @@Seven there may be a way to do the covnersion in Blender - but you'd have to look that up
KyleKatarn1995 Posted June 6, 2016 Posted June 6, 2016 Before I head to bed, here's a look at TFU Ben KenobiThe Jedi Knight robes on him look rather nice, I'd say you should keep the robes on Obi-Wan.
Seven Posted June 6, 2016 Author Posted June 6, 2016 TFU had pretty nice robes I'm also VERY interested in this costume from TFU2 swegmaster and The Punisher like this
dark_apprentice Posted June 6, 2016 Posted June 6, 2016 PM me for all characters from TFU and TFU2 plus some bonus KyleKatarn1995, TheWhitePhoenix, The Punisher and 1 other like this
Seven Posted June 6, 2016 Author Posted June 6, 2016 X2 in Jedi Robes. I plan to do his clothes later. TheWhitePhoenix, GPChannel and swegmaster like this
GPChannel Posted June 6, 2016 Posted June 6, 2016 Awesome work pal Maybe do max payne and ea sw battlefront luke? )) Mert-K likes this
Seven Posted June 6, 2016 Author Posted June 6, 2016 Awesome work pal Maybe do max payne and ea sw battlefront luke? ))I PM'ed you about Max, and I'll get to him soonish. And for luke I cannot find the model for him. A lot has been extracted from Battlefront, but I haven't seen Luke yet. Let me know if you see anything.
TheWhitePhoenix Posted June 6, 2016 Posted June 6, 2016 X2 in Jedi Robes. I plan to do his clothes later.Is this with the gloved hands, other hair options as well as the same hapslash face textures I take it?
Seven Posted June 7, 2016 Author Posted June 7, 2016 Is this with the gloved hands, other hair options as well as the same hapslash face textures I take it? Actually this is the free radical head from the leaked BF3 alpha, and I'm going to give him his actual robes TheWhitePhoenix likes this
Teancum Posted June 7, 2016 Posted June 7, 2016 Awesome work pal Maybe do max payne and ea sw battlefront luke? ))I wouldn't do EA Battlefront stuff. The new games don't have the same EULA section the pre-EA games do, so they could bring trouble.
Seven Posted June 7, 2016 Author Posted June 7, 2016 I wouldn't do EA Battlefront stuff. The new games don't have the same EULA section the pre-EA games do, so they could bring trouble.Well isn't it ok if I put it in link in the forum?
AshuraDX Posted June 7, 2016 Posted June 7, 2016 Well isn't it ok if I put it in link in the forum?putting a link here won't save you from trouble if a any company sues you for violating their EULA/Copyright by spreading their content for free. But JKHub.org remains mostly uneffected in this case since we're not hosting the file. Bek likes this
Seven Posted June 7, 2016 Author Posted June 7, 2016 putting a link here won't save you from trouble if a any company sues you for violating their EULA/Copyright by spreading their content for free. But JKHub.org remains mostly uneffected in this case since we're not hosting the file.At most it would likely be taken down correct? I wouldn't think they would actually sue me.
AshuraDX Posted June 7, 2016 Posted June 7, 2016 At most it would likely be taken down correct? I wouldn't think they would actually sue me.while it's not likely to happen they COULD potentially decide to do it
Seven Posted June 7, 2016 Author Posted June 7, 2016 I tried doing my own retexture for ST's Rey TheWhitePhoenix, KyleKatarn1995, GPChannel and 2 others like this
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