Zeogrey Posted June 9, 2015 Posted June 9, 2015 (edited) Important note : Green means new!Currently working on :Bedrooms : Zeo's WIPNpc Vehicle Valkyrie : Kahzmat's WIPOptimisation : Comes lastFirst of all, my english is bad, sorry!Authors :Kahzmat : Models, Shaders, MappingZeogrey : Mapping, interior designTitle : Heavy Frigate Aulum T-5 (say it Awloom in french xD)Length : about 400m ---Mapping---Brush count : 11295 (outdated)Entities count : 1303 (outdated)New textures : Yes (mostly from Kamino and Fearis)New shaders: Yes!New models : Yes! (Players models)NPCs : Yep!Vehicles: Yes! (V-Wing, shuttles, cannons and turrets)New sounds : Yes!Custom Skybox : YEAH!Rooms :- Main Deck- Corridors- 2 Flight Decks- Depressurisation SAS- The Rise! (Bar with kitchen, kind of restaurant but cooler, you see. xD)- 2 cannons Decks- Prison- Armory- Corridors...- Corridors .- Meeting room- Jumping training room- Blaster practice (with movable parts and respawing targets!)- Big area so you can fly around the ship! - Real-time blaster simulation- A ship !- A shuttle ! (Unmovable)The Aulum come along with Kahzmat's personal skin and soldiers/engineers/officers, reskins of basic JK soldiers with custom soundsMore to come, stay tuned! We "may" release a test BSP so it will be easier for you to spot any bug and eventually suggest us new things Edited October 28, 2015 by Zeogrey Boothand, Asgarath83 and Archangel35757 like this
Kahzmat Posted June 9, 2015 Posted June 9, 2015 Here are some pics ^^ .https://goo.gl/photos/HViLpwq6uTad3Cf3A Langerd and NumberWan like this
Clan FJA Posted June 9, 2015 Posted June 9, 2015 j'aime ! bah tu vois, on aura fini par l'avoir notre croiseur pour le RP république
Zeogrey Posted June 9, 2015 Author Posted June 9, 2015 Yay it's still WIP, last .bsp he made to make screenies has got some lighting problems in the bar and prison :| (that's why there is a lack of screenies!)Luca, que dire.. c'est pas vraiment la république XD From an older version, /!\ A lot of things have changed / have been fixed /!\http://www.noelshack.com/2015-24-1433874574-shot2015-06-09-20-25-28.jpghttp://www.noelshack.com/2015-24-1433874601-shot2015-06-09-20-25-11.jpghttp://www.noelshack.com/2015-24-1433874586-shot2015-06-09-20-25-52.jpghttp://www.noelshack.com/2015-24-1433874609-shot2015-06-09-20-23-15.jpghttp://www.noelshack.com/2015-24-1433874597-shot2015-06-09-20-23-38.jpghttp://www.noelshack.com/2015-24-1433874596-shot2015-06-09-20-23-53.jpghttp://www.noelshack.com/2015-24-1433874604-shot2015-06-09-20-23-59.jpghttp://www.noelshack.com/2015-24-1433874610-shot2015-06-09-20-24-20.jpghttp://www.noelshack.com/2015-24-1433874609-shot2015-06-09-20-24-49.jpg Langerd likes this
Langerd Posted June 9, 2015 Posted June 9, 2015 The map looks great! But some places doesnt catch with style with the others i think but it doesnt ruins anything Great work!
Kahzmat Posted June 9, 2015 Posted June 9, 2015 There are slightly different architectures for prison, "senate", training area, lab etc...
Zeogrey Posted June 9, 2015 Author Posted June 9, 2015 Well, we tried to match textures so the whole map is quite coherent, but there is different levelsthe Awloom (Aulum !) is mostly designed to travel rich people and/ or prisonners and defend them against everything thats bigger than a normal pirate shipHeres why there is different levels :From hangars corridors to the bar it's the guest placeFrom hangars up to the command deck it's the main trooper place (Awloom has got a little army to protect from sabotage)From the corridor that link the command deck to the hangars, there's the training area and the "senate" (meeting room, the one with the holo-awloom) that is darker, forbidden to guests you see.I hope this explanation is good ^^ Kahzmat likes this
Clan FJA Posted June 9, 2015 Posted June 9, 2015 Luca, que dire.. c'est pas vraiment la république XD Référence à y a trèèèès longtemps, quand on t'avait spammé pour nous faire un croiseur ^^ bah c'est bon on l'a trouvé maintenant
Kahzmat Posted June 10, 2015 Posted June 10, 2015 My last BSP, "hinting" the ship. Now without the bugs I had before, there are more and better screens :https://goo.gl/photos/hBDu2eEu1Jux23258 Langerd and Zeogrey like this
ZanderNao Posted June 10, 2015 Posted June 10, 2015 I will watch this project with great interest. Your skills are really good, especially in the architecture and flow of the ship interior. Good work! Kahzmat and Zeogrey like this
Asgarath83 Posted June 10, 2015 Posted June 10, 2015 Cool map!! D: i love the cannon efx. Really, congratulations! Continue with that! Zeogrey likes this
Zeogrey Posted June 11, 2015 Author Posted June 11, 2015 i've updated the first post so you can see what we are currently working on, screenies may come later!Thank everyone for your appreciations Feel free to suggest anything that feel missing for you
IrocJeff Posted June 11, 2015 Posted June 11, 2015 In post #8, your first picture shows blue floor lights. Does the player get stuck on those?
Langerd Posted June 11, 2015 Posted June 11, 2015 The map looks rly epic. For real this one of the best ship map i have ever seen. The white wall places are rly awesome! I hope for new stuff
Kahzmat Posted June 11, 2015 Posted June 11, 2015 In post #8, your first picture shows blue floor lights. Does the player get stuck on those?No, there is no collision problems. I will retry but I remember that we hadn't this problem. If there is, do not worry, we'll clip a floor. ____________________________________________ Then, the next part that I'm working on is the little training ground, with targets. Some screens of the beginning in -meta. https://goo.gl/photos/Z3UWLsswM3w8h2A9A
Zeogrey Posted June 11, 2015 Author Posted June 11, 2015 I cant put that much pics, pre-early-alpha-of-the-dead.http://www.noelshack.com/2015-24-1434059753-sans-titre.pngEditor view, no textures at all for now (pink thing it's Caulk, System texture, too long to explain ^^, green is.. green)1040 brushs for now, cockpit incoming!Inspiration : http://th00.deviantart.net/fs71/PRE/i/2012/334/b/6/star_wars_ship_by_samize-d5mmlkc.jpgThere a lot of details on the hull, i cant be so accurate with GTK, but i'll add some EDIT : Kahzmat's one is really cool, working and all, just need to be added on the map (screenies tommorow ._. )
Kahzmat Posted June 12, 2015 Posted June 12, 2015 Last update of the training ground, need some small fixes and refinements but ready to be implemented.https://goo.gl/photos/DS58T6rHikSgDD7Z7This is a kind of an obstacle course.There is 3 options... (Do not worry, I'll indicate them with a tex.)1 - Stormtroopers2 - Rebels3 - TurretYou can accumulate these options.7 combinations.When you activate the turret, a forcefield will obstruct the elevator, preventing you from running away.As long as the turret is alive, you would not be able to flee.You will be able to train yourself into moving accuracy, grenade throwing, sense of balance, dodging etc...Then, there is a reinitialisation button which will reboot every targets. Asgarath83 likes this
Zeogrey Posted June 17, 2015 Author Posted June 17, 2015 Large pic! /!\Main hull done, reworked alot of things to make the ship smoother, interior is done, texturing now 1244 brushs for now!Feel free to suggest or let us know what you do think about it Noodle, ZanderNao and Langerd like this
Kahzmat Posted June 29, 2015 Posted June 29, 2015 I want to specify something about our map.We have somes "signs" in the map and some vocal announces (by the ship's AI).It will be for the basic .pk3, entirely in French, textures, announces, warnings...BUT, I will make a patch which will replace, textures and sound by their english version. A kind of patch.And, later, with more work, I'll try to translate it in Spanish, German and Russian.Like : AulumT5.pk3AulumT5-EnglishPatch.pk3AulumT5-SpanishPatch.pk3etc...SO, don't worry if you see some text that you are unable to read on the screenshots .
Zeogrey Posted October 28, 2015 Author Posted October 28, 2015 Hello everyone !A little post to say we're going back on it ! , already done some things, screenies tommorow!I've updated the first post, check it out !
Noodle Posted October 28, 2015 Posted October 28, 2015 This is one of my favorite projects. What's not to love? There's space, big spaceships, small spaceships, it's a great idea!
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