Jump to content

Expanded Universe: Birth of The Rebellion


Recommended Posts

Posted

splash.jpg

 

Hi, many of you may know me I'm Democan. Since the singleplayer source code released I always wanted to continue my old mod Expanded Universe. I decided to make the story based between Order 66 and Episode 4 we will take control of a Jedi General who survived Order 66. I haven't decided much of it yet...

Delmi, Onysfx, Bek and 2 others like this
Posted

Hi guys I just stopped fooling arround with the game itself and installed GTK Radiant 1.4. I decided to make Ilum from the Clone Wars TV Series for the first mission of the mod.. Currently I'm working on the textures of the map and I need some nice reference pics. I only managed to found these;

 

IlumJediTempleInterior-TG.png

 

900215a22b20ecb28b6706eed14fb4d4.jpg?ito

 

tumblr_md4ry4Nqf31r10zuh.jpg

 

N5vPDQ.jpg

Langerd, Onysfx, Barricade24 and 1 other like this
Posted

Just testing the lightning... I need to remember some lightning codes after 3 years of no GTK Radiant lol.

 

I can remind you the good old _lightmapscale 0.125 (if you really feel suicidal about compile times). Also, the compile line that includes Bounce 8 gives better lighting.

Aura likes this
Posted

This looks rly nice!!! These are brushes ? You should pay attention on the brush limits!

I'm just trying to re-understand some GTK basics. Extra brushes are to be deleted when I finish textures. BTW I can't remember the brush limit can you please tell me?

 

I can remind you the good old _lightmapscale 0.125 (if you really feel suicidal about compile times). Also, the compile line that includes Bounce 8 gives better lighting.

Thanks mate... is there a list of codes and their functions of GTK?

 

And thank you all for your comments :)

Posted

I'm just trying to re-understand some GTK basics. Extra brushes are to be deleted when I finish textures. BTW I can't remember the brush limit can you please tell me?

 

 

Thanks mate... is there a list of codes and their functions of GTK?

 

And thank you all for your comments :)

The limit is 32768 brushes i think but ofcourse there are other limits too.

 

https://community.moviebattles2.com/Thread-Common-GTK-Radiant-Errors Here are the list of common errors in gtkradiant.

 

If You will use the MD3 models dont select the solid spawnflag because it will create a big count of them.

Aura likes this
Posted

I'm thinking about converting some of the brushes into a model format (ASE maybe not sure yet) the pyramid-ish things and columns.

Posted

good reskin of Jeditrainer. Well done.

 

Thank you

 

 

Not bad, I like them both.Is Hal Naz the villain of your mod?

 

Not the mian villian but yes.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...