Cerez Posted July 23, 2015 Author Posted July 23, 2015 Strange seeing her look more realistic with normal sized eyes, but you pulled it off well.This should help: I've added more definition to her eyes. The face is now as complete and as close as I can make it for JKA. Circa, Jeff, Bek and 2 others like this
z3filus Posted July 23, 2015 Posted July 23, 2015 When I asked for help on the forums for someone experienced to work with me on this project, you all kept silent. I will do it my way, and it'll work well. It already does, this is a top quality model. Look at how far you've come, that is some fine looking dame you're creating.
Cerez Posted July 24, 2015 Author Posted July 24, 2015 Look at how far you've come, that is some fine looking dame you're creating. Hahaha, yeah, it only took a whole year to make...! I hope she'll prove to be a quality player model. I certainly tried my hardest here, and the help, support, and constructive feedback has been great -- thank you! I'm happy with the way she turned out. Hope you guys will like her, too. But first I've still got to finish the textures... the arms and neck are still unshaded... *heads back to work*
Bek Posted July 24, 2015 Posted July 24, 2015 This should help: I've added more definition to her eyes. The face is now as complete and as close as I can make it for JKA.This looks awesome! but I can't help but notice that the eyes are a bit too far up. when I compare the head to the references you have, I notice that the forehead is much larger than what you've modeled. Great work nonetheless!
Cerez Posted July 24, 2015 Author Posted July 24, 2015 This looks awesome! but I can't help but notice that the eyes are a bit too far up. when I compare the head to the references you have, I notice that the forehead is much larger than what you've modeled. Great work nonetheless! There's a good reason for that. The forehead is actually normal headshape and size, but the montrals cover a part of the head and forehead, so the eyes appear a little higher when viewed front-on in a 2D image. If you measure it they are actually normally midway on the head. In order to end up with a more elegant montrals design on a realistic shaped human head it was absolutely necessary for us to make this sacrifice. Otherwise you end up with a humongous forehead and pushed back montrals, such as seen here: To me that looks ugly. We didn't want to go with this approach. I think the design Cadellin and I came up with has a more natural flow -- it looks like it's actually a part of the head, as it's supposed to be, and keeps her looking youthful and attractive. You'll see it when you take the model for a 3D spin. Edit: In other words the shadow you see at the "top" of the forehead is a pre-rendered shadow supposedly created by the groove and dimension of the montrals, not the actual top of the forehead, as it may appear when viewed flat front-on. The upper half of the forehead sinks into the volume of the montrals, which compliment the shape of the head in our design. The top of the head is almost at the very top of the montrals in that front view. I know this sounds funny, but trust me, it works. You can see it visualised in this mockup (the position of the montrals is a little off to the side, but you get the picture): z3filus, Captain Leeroy, DarthStiv and 5 others like this
Jeff Posted July 24, 2015 Posted July 24, 2015 The face looks good. It's just different because we're all used to the animated version with giant eyes. This model looks awesome BTW. Cerez, JAWSFreelao and Onysfx like this
Barricade24 Posted July 24, 2015 Posted July 24, 2015 I have to say this model has really come to grow on me. Aside from the mirrored textures, can't say I have any complaints with the model. Cerez likes this
Cerez Posted July 25, 2015 Author Posted July 25, 2015 I have to say this model has really come to grow on me. Aside from the mirrored textures, can't say I have any complaints with the model. The funny thing is I've changed very little on the model itself. It's mostly got to do with well painted textures, particularly lighting/shading in the textures. You can have an awesome model and still make it look crap in the end with bad texturing. I bow before master texture artists.
Munro Posted July 25, 2015 Posted July 25, 2015 I've been following this for a while but I love it <3 Great strides have been made! Can't wait for the day it's released.. if.. you release it Cerez likes this
Cerez Posted July 25, 2015 Author Posted July 25, 2015 I've been following this for a while but I love it <3 Great strides have been made! Can't wait for the day it's released.. if.. you release it Thanks. Getting real close. 9 steps away from release. I can hardly wait, too.
Archangel35757 Posted July 29, 2015 Posted July 29, 2015 @@Cerez -- Keep in mind, if the eye placement doesn't match the skeleton eye bones' placement you'll get bad eye movement when the eye bones rotate. Cerez likes this
Nuhallis Posted July 30, 2015 Posted July 30, 2015 I dont think people are gona be paying to much attention to the eyes moving in game unless your in like first person trueview RP.... looks good keep it up!
Cerez Posted July 30, 2015 Author Posted July 30, 2015 @@AshuraDX Haven't added the "3D" edges of the bodice and arm straps yet... Srethem, ZanderNao, Langerd and 7 others like this
Onysfx Posted July 31, 2015 Posted July 31, 2015 @@Cerez It's beautiful! But more proof the jedi are taking ovah... Cerez likes this
AshuraDX Posted July 31, 2015 Posted July 31, 2015 oh nice ! I'd reduce the darkness inbetween her shoulder blades a lot more though, right now it's shaded like a very deep "hole" in her back - which it's not so go a bit lighter there Cerez likes this
Cerez Posted July 31, 2015 Author Posted July 31, 2015 I'd reduce the darkness inbetween her shoulder blades a lot more though, right now it's shaded like a very deep "hole" in her back - which it's not so go a bit lighter thereThanks. You're right, the darker area looked a bit flat. I've added a little more definition to it: JAWSFreelao, z3filus and Onysfx like this
Cerez Posted August 1, 2015 Author Posted August 1, 2015 Just a small update: The edges are done, and I'm almost done with skinning!!! (Just the hands skin shading left, which I'll try to attend to today.) Captain Leeroy, JAWSFreelao, Onysfx and 8 others like this
JAWSFreelao Posted August 1, 2015 Posted August 1, 2015 Dank. If you want, PM me the model and I'll frankenstein a few things onto it.
Barricade24 Posted August 1, 2015 Posted August 1, 2015 I gotta say when this model was first being worked on I wasn't sure on the face but now... You've done a wicked job on this one! Cerez, Langerd and Onysfx like this
Onysfx Posted August 1, 2015 Posted August 1, 2015 Wow, I'll admit, I also was a bit skeptical about the face, but you've done an excellent job! But unfortunately thanks to you, that's one more beautiful jedi to help them take ovah... Cerez, Jeff, Spaghetti and 1 other like this
Cerez Posted August 4, 2015 Author Posted August 4, 2015 Released! (Finally!) https://jkhub.org/files/file/2411-ahsoka-tano/I highly recommend taking her for a stroll around underworld Coruscant. For everyone who's been following this thread and providing feedback and advice, I'd like to honestly thank you for all your critical feedback and support. As a behind-the-scenes bonus, I've uploaded a little extension to the mod that enables single-player player model use, off the record. I have to say, Ahsoka's not too bad in acting Jaden's role. Download SP Extension Also, game default background version icons if you prefer a more universal look: Mand'alor, Munro, Captain Leeroy and 2 others like this
Langerd Posted August 4, 2015 Posted August 4, 2015 One of the best model of the Year!Epic job @@Cerez
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