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Jeff's never ending WIP's


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Thanks Jeff. I tired the shader but it didn't helped

 

1z73m3b.jpg

 

 

 

BTW, I posted a copy of the model here:

https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps

 

I've checked several shader tutorials but I can't get my head around it. If any of you know a good shader tutorial aimed at JK with line-by-line description of what each line does, please let me know so I can try it.

 

 

It looks like the that the shader file was removed here. But I've seen pics with the model WITH the shader and the openings are still there.

 

 

I believ it can be fix....but don't ask me how?lol

 

ps:Thexan model from the same serie can be use in sp with edit reborn saber....

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg
Link to comment

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg

 

I stand corrected. :D Thanks, Jeff.

Link to comment

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

The hands still seem to be inanimate.

Link to comment

Here is the correct shader file. I tested it and it works fines.you

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

Link to comment

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

 

Yes it is,

 

Yikes. Do you think it's fixable?

 

Anything is fixable. 

Link to comment

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