ShenLong Kazama Posted December 31, 2014 Share Posted December 31, 2014 I made custom sounds for my Revan skin, and some of them work fine, but the others either only work once or not at all. For example, taunt works, gloat however does not. The in combat and death sounds worked before, but now they don't either. Link to comment
Circa Posted December 31, 2014 Share Posted December 31, 2014 Any errors in the console? Link to comment
ShenLong Kazama Posted December 31, 2014 Author Share Posted December 31, 2014 Any errors in the console? Not anymore, first there were sounds that were in stereo, so i changed them to mono. But other than that, no error messages since. Link to comment
Vulcan Posted December 31, 2014 Share Posted December 31, 2014 Check a soundfile from JKA for it's settings. I believe JKA sounds are 48000 MHz max, with an 80 kbps soundrate and indeed mono.Pr0tip: You can check whether the files you added work, by disabling SV_pure (1 is the default setting, set it to 0 instead) and doing /sound sounds/chars/*yourcharactername*/*soundname*For example:/sound sounds/chars/jedi1/tauntIt will play the taunt file for jedi1 (Same can be done with /music, to test your new music in maps for example. Any errors will be shown when trying to run the sound)It's possible the settings you saved the soundfile with can be theoretically be used by JKA, but he'll have a hard time decoding the sounds. So instead of running it, it will sometimes stop running it.Like what happens if you're in a crowded server and everyone is clashing sabers together, and you run towards an elevator.If the sounds play with the /sound command, no matter how many times you do it, it'll work. I hope Or you can lastly try to match the file with jka's original files properties. Good luck! Link to comment
ShenLong Kazama Posted January 1, 2015 Author Share Posted January 1, 2015 There's neither a sv_pure nor sound command available. I typed it in the console but nothing happens or shows up on screen. Link to comment
Asgarath83 Posted January 2, 2015 Share Posted January 2, 2015 every combat sound must be with three variantanger1, anger2,anger3gloat1, gloat2,gloat3,jdetected1,jdetected2,jdetected3death1,death2,death3falling1pushed1,pushed2,pushed3gurp1,gurp2 <- for forcegripchoke1,choke2, choke3: <- for force lightningexceptions are:pushfail <- played if resist to force push \ pulldrown <- played with death by force draingasp <- played after forcegrippedpain25 <- played if NPC have full \ 75% healthpain50 <- played with 75\50% healthpain75 <- played with 50\25% healthpain100 <- played with 25\0 % health Link to comment
Circa Posted January 3, 2015 Share Posted January 3, 2015 Supply your pk3 and we can take a look. Link to comment
ShenLong Kazama Posted January 6, 2015 Author Share Posted January 6, 2015 http://www.mediafire.com/download/y5x21gtdragly3i/SLK_Darth_Revan.pk3 Link to comment
Circa Posted January 6, 2015 Share Posted January 6, 2015 http://www.mediafire.com/download/y5x21gtdragly3i/SLK_Darth_Revan.pk3 Your sound files weren't in mono. Only death1.mp3 was. All of them must be in mono. Fixed and tested for you. http://www.mediafire.com/download/7yf2uwhxl3gacrq/SLK_Darth_Revan.pk3 Link to comment
ShenLong Kazama Posted January 6, 2015 Author Share Posted January 6, 2015 Weird, still doesn't work. the taunt sounds only work once in a while, gloat still doesn't work at all, combat sounds neither and the death sounds also don't work. Link to comment
Circa Posted January 6, 2015 Share Posted January 6, 2015 Taunt worked for me. The majority of those sounds are used by NPC's only, which you don't specify any sounds in the NPC file at all. Add this for each NPC: snd slk_darth_revan sndextra slk_darth_revan sndcombat slk_darth_revan Link to comment
ShenLong Kazama Posted January 6, 2015 Author Share Posted January 6, 2015 The combat sounds work a bit now but still no gloat and no death sounds. And in comparison with the other NPCs the sounds don't play as often as theirs. Link to comment
Futuza Posted January 7, 2015 Share Posted January 7, 2015 If I recall right, some sounds are disabled in multiplayer, but work in single player. I think gloat is one of those. Not sure though. Link to comment
ShenLong Kazama Posted January 7, 2015 Author Share Posted January 7, 2015 If I recall right, some sounds are disabled in multiplayer, but work in single player. I think gloat is one of those. Not sure though. Actually i only play SP. Link to comment
Langerd Posted January 7, 2015 Share Posted January 7, 2015 Hmm this is strange. Many shaders also works good in SP but when you open MP sometimes they are screwd up or they doesnt work well... But I didnt know about sounds O.oI also play only SP . Better moding, mapping is more fun and we can create our new adventures (the limit is our imagination and of course the game limits XD) . And also i dont like the mechanics in MP. I always thought they are stiff :/ and guns are not so funny as SP ones (i played a lot SP and just finish entire game without using lightsaber once againts enemies only force powers and guns) .I think you should check all this sounds in the audio program or something and check one of the (cultist sounds?) original assets sounds and just compare the format. I do that with shaders but this process will be harder and diffrent :/I have the same problems with sounds a lot ... with wav. formats too. Ramikad likes this Link to comment
ShenLong Kazama Posted January 24, 2015 Author Share Posted January 24, 2015 Okay i succeeded, somehow. The sounds work fine, but there's one last thing that bothers me. When i type in gloat, the sounds are the ones from victory1, victory2 etc. and not the gloat1 etc. sounds. Don't know why that is though. Link to comment
eezstreet Posted January 24, 2015 Share Posted January 24, 2015 Yeah, the gloat command is a bit weird. Link to comment
ShenLong Kazama Posted January 25, 2015 Author Share Posted January 25, 2015 Kinda weird because the sounds of other characters work as intended. For now i renamed the gloat files to additional victory files until someone can help me fix this issue. Link to comment
Oobah Posted January 25, 2015 Share Posted January 25, 2015 Might make things easier, I find using .wav for custom taunt files works for me more so than mp3(just cause I don't wanna put in the effort to get the .mp3 for character taunts to work). For life of me these days, years ago I had no problems, can't seem to get .mp3 taunts or person skin/model sounds to work. I set them to .wav and they all work fine for me. For .wav sound files it's set at: 44100HZ16(32?) bitsMono Besides, only specific ffa mods use the extra sound files anyway which is more or less all major used ffa servers either use JA+ or JA++ which opens up the extra audio channels(think there's already tutorial on jkhub that explains the audio specifics for mp3 files). I use, at the most, 3 different free audio programs. Any of the 3 should cover the job for taunts/custom music for maps. GoldwaveWavepadAudacity If you need ideas for what your sound files should be named just go into the misc folder for any base models like kyles it should lay out all the possible custom sounds you can use on any creation you make. At the most(servers using mods) you will need taunts, gloat, victory, death, fall, and jump to cover your bases enough so you wont hear the "take that" sounds or generic ones. Not sure if the pushed or confused audio files are used in MP or mods, but I doubt extra work would be to much work once you figure things out. Link to comment
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