Kualan Posted September 1, 2016 Author Posted September 1, 2016 The texture change looks much better, the original looked too much like rope. The secondary arms, what did you weigh them too? I'm not sure without testing it out, but if you weighed them to lhumerus and rhumerus at 100% I would think as short as they look the clipping should'nt be an issue. At the moment they're just weighed to the upper_lumbar bone so they move in line with the torso (I've changed the angle of the arms somewhat since that last picture so it looks a little more natural). I tried them with their original weights - including the humerus bones- and they just freaked out. However I didn't think to try them with 100% humerus weights. I may give it a go and see the results. Thanks for the tip Jeff. Jeff and NoOne like this
Jeff Posted September 1, 2016 Posted September 1, 2016 At the moment they're just weighed to the upper_lumbar bone so they move in line with the torso (I've changed the angle of the arms somewhat since that last picture so it looks a little more natural). I tried them with their original weights - including the humerus bones- and they just freaked out. However I didn't think to try them with 100% humerus weights. I may give it a go and see the results. Thanks for the tip Jeff. You may have to leave a small portion of the upper part weighed to the upper_lumbar if it looks funky. I'm just spitballing ideas without testing them so I could be talking out my ass. NoOne likes this
toxictaliban111 Posted September 4, 2016 Posted September 4, 2016 Rancisis looks great! Texture looks good and very detailed, well done. NoOne likes this
Tauns Posted September 4, 2016 Posted September 4, 2016 Could you do something like @@Jeff, and post a link to all your works on dropbox in the first post? :> NoOne likes this
Kualan Posted September 4, 2016 Author Posted September 4, 2016 Could you do something like @@Jeff, and post a link to all your works on dropbox in the first post? :> There is already a link to the WIP Mega Pack. Any others aren't ready for release yet. NoOne likes this
J19 Posted September 4, 2016 Posted September 4, 2016 Kualan where is the link????I can not find it NoOne likes this
Śăļvõö Posted September 4, 2016 Posted September 4, 2016 where is the link????I can not find it @ here you go : Other half-completed WIPs are available in the Kualan WIP Mega Pack via Dropbox. J19 and NoOne like this
toxictaliban111 Posted October 4, 2016 Posted October 4, 2016 Is Kualan still modding? No stuff for a month, and there seems to be a massive slow-down in content in general on the site. yeyo JK and NoOne like this
DTIII Posted October 5, 2016 Posted October 5, 2016 People have lives lol stuff happens. When they have work to present, they'll show us. Cerez, dark_apprentice, swegmaster and 4 others like this
Tompa9 Posted October 5, 2016 Posted October 5, 2016 Is Kualan still modding? No stuff for a month, and there seems to be a massive slow-down in content in general on the site. For most end of holidays, going to work or school
Kualan Posted October 5, 2016 Author Posted October 5, 2016 Nothing to show at the moment, folks. Am trying to prioritise my free time for finishing the next issue of my comic, so most content being worked on right now is for that. Cerez likes this
Smoo Posted November 1, 2016 Posted November 1, 2016 A progress pic on Oppo Rancisis: I've given his snake-tail a brand new texture which I'm pretty happy with (and removed the more ornamental parts of the tail completely), and tightened up some of the head/hair meshes to avoid gaps during animations. Weights in the beard and hands have also been overhaul to allow for a smoother transition during animations, and lastly added a 'battle' variant where Master Rancisis sheds his outer robes to expose his two lower arms during combat. The secondary arms are not rigged as duplicates to the main arms as this causes too many issues, but have been positioned and rigged in such a way that they should work best with the 'dual wielding' animations - clipping with several of the single saber and practically all of the staff-saber animations is unavoidable. I decided to optimise the arms for the dual animations as that style seems to cater more towards the character's fighting style in canon as seen HERE . Thoughts / critiques / feedback on how to improvement is always welcome.that looks badass
toxictaliban111 Posted December 11, 2016 Posted December 11, 2016 Hey, is there any chance of seeing that Oppo Rancisis out anytime? Been dying to round out every jedi from the prequels, and seeing him in the screenshots has been making me excited for weeks.
Kualan Posted December 11, 2016 Author Posted December 11, 2016 Hey, is there any chance of seeing that Oppo Rancisis out anytime? Been dying to round out every jedi from the prequels, and seeing him in the screenshots has been making me excited for weeks. I don't have much free time these days, as I've started a new job and what little free time I have I tend to spend on my upcoming Skyrim mod. Jeff likes this
Noodle Posted December 12, 2016 Posted December 12, 2016 I don't have much free time these days, as I've started a new job and what little free time I have I tend to spend on my upcoming Skyrim mod. Wish I could hear about your skyrim projects in these forums, since it's such a fun moddable game. Jeff likes this
Kualan Posted December 17, 2016 Author Posted December 17, 2016 Wish I could hear about your skyrim projects in these forums, since it's such a fun moddable game. If you're genuinely interested, this is the mod in question: http://www.moddb.com/mods/the-game-of-thrones-adaptation-mod-for-skyrim Not going to lie though, seeing Rogue One has kind of re-ignited my Star Wars enthusiasm at the moment so I may be able to fit a kitbash or two in before returning to Skyrim. DarthDementous, Noodle, Jeff and 3 others like this
Noodle Posted December 17, 2016 Posted December 17, 2016 If you're genuinely interested, this is the mod in question: http://www.moddb.com/mods/the-game-of-thrones-adaptation-mod-for-skyrim Not going to lie though, seeing Rogue One has kind of re-ignited my Star Wars enthusiasm at the moment so I may be able to fit a kitbash or two in before returning to Skyrim. Nice, Stannis looks great! Kualan likes this
Kualan Posted December 17, 2016 Author Posted December 17, 2016 Had to scratch the itch since that last post, so here we go: LucyTheAlien, swegmaster, KyleKatarn1995 and 8 others like this
The Punisher Posted December 17, 2016 Posted December 17, 2016 Oh man, I was just going to suggest you Director Krennnig Glad to see your models again, we missed you.....
DarthDementous Posted December 18, 2016 Posted December 18, 2016 Had to scratch the itch since that last post, so here we go: woohoo, finally! now forgive me if I'm misunderstanding the point of a concept and you intend to add and refine details later on but one thing that immediately stands out is the hair colour which is more of a greyish brown - and the face. I believe one of the HS Imperial heads is closer but the only problem with that is his scalp is missing because it's meant to have a cap on it . I attempted something before Rogue One which I'm not completely happy about but it should give you an idea:https://www.dropbox.com/s/u241gs3gis61ms7/krennic_hair1.JPG?dl=0
Kualan Posted December 18, 2016 Author Posted December 18, 2016 woohoo, finally! now forgive me if I'm misunderstanding the point of a concept and you intend to add and refine details later on but one thing that immediately stands out is the hair colour which is more of a greyish brown - and the face. I believe one of the HS Imperial heads is closer but the only problem with that is his scalp is missing because it's meant to have a cap on it . I attempted something before Rogue One which I'm not completely happy about but it should give you an idea: https://www.dropbox.com/s/u241gs3gis61ms7/krennic_hair1.JPG?dl=0 Hm, I can't say any of the current HS Imperial heads look particularly like Krennic to be honest.
Penekowski Posted December 18, 2016 Posted December 18, 2016 Hey Kualan, I didn't know that you had a Patreon, you should post it here, I left a small donation since you deserve that and more for your contributions to the modding scene of Jedi academy. I'm sure that more people will donate if you post it here. Here's hoping that you come up with more cool projects for JKA. EDIT: I'm kinda new to this Patreon thing so I'm not really sure how it works, let me know if you received the funds please. swegmaster likes this
Kualan Posted December 18, 2016 Author Posted December 18, 2016 Hey Kualan, I didn't know that you had a Patreon, you should post it here, I left a small donation since you deserve that and more for your contributions to the modding scene of Jedi academy. I'm sure that more people will donate if you post it here. Here's hoping that you come up with more cool projects for JKA. EDIT: I'm kinda new to this Patreon thing so I'm not really sure how it works, let me know if you received the funds please. Thank you Peneke, appreciate it. I haven't posted the Patreon here before as I don't think the Hub allows that sort of thing (is that right, @@Circa ?) The donations are collected on a 'per creation' basis so nothing will be taken until I release the big project (the Game Of Thrones mod for Skyrim). Even though I've released individual kitbashes and stuff for JKA in the meantime, it wouldn't feel right to me to claim them as 'creations' and take a round of donations every time one of them is done since they only take a few hours' work each compared to the (literally) hundreds upon hundreds of hours invested in the GoT Skyrim mod.
Circa Posted December 18, 2016 Posted December 18, 2016 Not really sure, I think if you use such a thing it would make some modders look down on you for accepting money for mods, when the rest of us do not.
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