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Posted

I'd think having a list will help us keep track of anything that is needed for the mod. I have made a list of characters that need to be implemented. My question although remains, which versions, provided they exist, will be used for the mod? Obviously the Stormtrooper will be based off of DT's work, I'm talking more about the Imperial Officer being based off of haps or the Imperial Commando being based off of the DF Mod one. One in particular I am curious about is the rodian? Are we going to use something based off the default or something else? We can also keep track of who's working on what in this thread.

 

 

8T88 - minilogoguy18

 

Astromech Droid

 

AT-ST-minilogoguy18

 

Boc

 

Drugon

 

Fieldtrooper (orange) - Tavik/Barricade24

 

Fieldtrooper (red) - Tavik/Barricade24

 

Fieldtrooper (yellow) - Tavik/Barricade24

 

Gamorrean (Various styles) - Haps/Barricade24

 

Gorc

 

Gran (black/blue) - Barricade24/base?

 

Gran (Orange) - Barricade24

 

Grave Tusken 1

 

Grave Tusken 2

 

Jan Ors - Archangel35757

 

Jerec

 

Kell Dragon

 

Imperial Commando - Reskin of Dark Forces one?

 

Imperial Officer - Haps

 

Mailoc

 

Maw

 

Pic

 

Probe Droid

 

Protocol Droid - Barricade24

 

Rodian

 

Sariss

 

Sentry Droid

 

Stormtrooper - DT85

 

Trandoshan

 

Ugnaught - Base?

 

Water Cyc

 

WEEGEE

 

Yun

Tempust85, Bek and krkarr like this
Posted

Good idea. I'd say to add the creatures too, Mailoc, Kell Dragon, Drugon and Water Cyc.

 

Rahn... I've seen a model out there, but I'm not sure how he'd fit in. Perhaps a G-man like appearance in level 20-21 as a Force Ghost, overseeing the duel?

 

Model manpower aside, the Dark Jedi could use a slight remodel... Jerec absolutely needs his evil boss-like face and expression.

 

Also, it's Gorc* ;)

Barricade24 likes this
Posted

Thanks for the corrections. I forgot to add the creatures so thanks for the reminder. I had no idea it was Gorc. Always thought it was Gorg. Thanks for the correction.

Posted

Not using Haps Stormtrooper, it's not accurate for the period. We're using mine which is RotJ armor.  :P

 

Won't need Rahn as he's not seen in-game afaik.

Circa likes this
Posted

Agree with DT and Mini. Also, the Dianoga doesn't appear in the game, though it appears in Mysteries of the Sith. The three-tentacled beast is called Water Cyc (and about this beast, it would be nice if someone coded in a new CLASS_WATERCYC that has a poisonous attack, so to match the beast's description in the manual).

Posted

@@Ramikad You're right! I was thinking of something else. I forgot about those creatures. It's been awhile since I last really played any of the DF/JK games through the campaign. I need to get back into those.

Posted

The Imperial Commando from the DFMod is Haps.  I would suggest using the same one as to limit the amount of time you spend on each model?  that's just me however :-)

Tempust85 likes this
Posted

On a side note, although not properly "characters" I'd add in the turrets in Jedi Knight. It would be nice to have new models for the Light Turrets (the "blocky" one and the "round" one), the base JA model isn't bad, but in my opinion it would feel a bit like a deja-vu. The Heavy Turret could use the turbolaser model from t3_wedge, since it's already an animated .glm, perhaps reskinned and properly modified.

Barricade24 likes this
  • 1 year later...
Posted

if you count placeholders, then most characters are done, just need gorc and pic, grave tuskens, water cyc, drugon, kell dragon, and df2 no goggles imp commando

Posted

We aren't going to use the recycled junk out there. A proper model for any of the Dark Jedi do not exist, they're just reskins of poorly rigged characters.

 

Every main character is going to get it's own new model, I have no plan on half assing this.

Kualan, hhunter6 and Psyk0Sith like this

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