Mandalorian Posted August 27, 2014 Posted August 27, 2014 I thought I'd start work on my first from scratch shiny model. I am using blender. Let me know what you guys think!SO far I am 3 hours in and 988 faces have been made. z3filus, Boothand, Asgarath83 and 12 others like this
IrocJeff Posted August 27, 2014 Posted August 27, 2014 That looks pretty good so far! Tempust85 likes this
IrocJeff Posted August 27, 2014 Posted August 27, 2014 I just looked up the blaster you are making on Google Images and there are a ton of variations to it. Are you using any specific one for a reference?
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 I am using a blaster from a boba statue I have. It is sixth scale.
Cerez Posted August 27, 2014 Posted August 27, 2014 Wow, that's great modelling, Mando! Very impressive. Keep it up! B)
Asgarath83 Posted August 27, 2014 Posted August 27, 2014 Nice 3D works! It's a wonderful rifle model!
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 It's finished now But I can't get it textured when exporting, despite using the right md3shader properties. Tried exporting it as a obj and the texture works fine so It's not the uv map. Any one got any ideas? @@mrwonko your my best bet and also thanks for the tutorials.
mrwonko Posted August 27, 2014 Posted August 27, 2014 Are you using my exporter? If not, look into the exporter's documentation on how to set textures. Otherwise, maybe share your .blend file so we can take a look at where you went wrong. Mandalorian likes this
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Are you using my exporter? If not, look into the exporter's documentation on how to set textures. Otherwise, maybe share your .blend file so we can take a look at where you went wrong.yep I did use your exporter every other aspect is done.
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Yeah sure here it is https://www.dropbox.com/s/h4njfm5tppdiye2/carbineblend.zip?dl=0
mrwonko Posted August 27, 2014 Posted August 27, 2014 You did not add a custom property called md3shader. You added Ghoul 2 properties, namely you named all your meshes "md3shader" and set a shader for them.
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Ahk well Thanks so much for taking the time clearing that up. Do I need to remove the glm2 properties?
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Thankyou so much MrWonko that fixed it! Your a legend!
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 some pics ingame: Onysfx, Botdra, Archangel35757 and 7 others like this
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Anyone know how to set up the 1st person to be like the ultimate weapon pack?
DarthStiv Posted August 27, 2014 Posted August 27, 2014 Oh, you rock man!Well done. Mandalorian likes this
therfiles Posted August 27, 2014 Posted August 27, 2014 Dude, that looks incredible! Love the hard work you put in and you got great results! Mandalorian likes this
Archangel35757 Posted August 27, 2014 Posted August 27, 2014 There are 1st-person weapon tutorials in the SoF2 manuals.
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Awesome I'll look for it. I've mostly got it figured I think. Thanks everyone!
AshuraDX Posted August 27, 2014 Posted August 27, 2014 Well looks like i'm late to the Party first model you say ? not bad !but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingame[sharedmedia=tutorials:tutorials:177] take a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performancewhen I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models you don't have to follow my advice but I think you might benefit from this EDIT : you should also look into smoothing/shading breaks in blenderthey'll help you define hard edges
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Well looks like i'm late to the Party first model you say ? not bad !but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingametake a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performancewhen I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models you don't have to follow my advice but I think you might benefit from this Hey yeah I tried to keep it in mind as much as my limited skill allows. I used a decimate modifier to get the faces down. I still ran a little high on that count.I'll upload a wireframe:
AshuraDX Posted August 27, 2014 Posted August 27, 2014 a wireframe overlay pic taken from blender would actually be a lot nicer @@Mandaloriansry , I should have expressed myself clearer but as far as I can tell from that pic you could save a few faces at the rifles stock
Mandalorian Posted August 27, 2014 Author Posted August 27, 2014 Ok cool thanks. Sorry I should of but i may have saved over my blend file by accident. I have a copy I posted here so I could download it and fix it(it wasn't set up properly.)Your likely right on the stock. I was thinking of getting the scope down a bit too.. Thanks for the advice Ashura. I read your tutorial not long ago and I tried to keep that in mind, I'll get better with efficiency as I make more.@ Archangel35757 .I tried to find some tutorials but I had no such luck. I even downloaded some but they didn't cover anything I needed. If you have these lying around It would be great if you sent me some, If you have the time/motivation.
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