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Skeletor Skin Request


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Posted

well.... you'll need a 3d program for that I'm afraid

oooooor you get substance player and I provide you with this  :

https://dl.dropboxusercontent.com/u/35503378/ModelViewer.sbsar

 

this Substance I made a while ago will allow you to view .obj files with any texture you want to apply to them, complete with specular,gloss,normal and height map

to use it simply open my substance with the substance player and load the .obj file then import your textures to the right slots aaaand disable the texturre channels you don't need in the material settings

I'd suggest you use the blinn material and load your specular & diffuse textures in the substance aswell as a tiny 100% black image for the glossiness then disable the normal and environment channels in the material settings

 

if you have questions msg me here or on steam ;)

Posted

Great news! Thanks to some help Skeletor is now going in the right direction. The skull has been added on to the model and his jaw will move when he talks. There is no neck yet, but it is certainly going in the right direction. Special thanks to the one who helped out.

 

Observe:

15113675443_6ecf51f76b_o.png

Major_Tom, therfiles, Flynn and 2 others like this
Posted

I have lines for Skeletor recorded. Yes, I provided the voice for Skeletor for this file. He was actually quite fun to voice. Just need to get the files in the right format.

Posted

Great news! Thanks to some help Skeletor is now going in the right direction. The skull has been added on to the model and his jaw will move when he talks. There is no neck yet, but it is certainly going in the right direction. Special thanks to the one who helped out.

 

Observe:

arXEcXj.png

Amazing job, but wasn't Skeletor's skull or face rather, greenish blue?

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