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Boothand

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  1. Boothand's post in Anyway to disable zoom out when running? was marked as the answer   
    cg_thirdPersonCameraDamp [0.0 - 1.0] controls the damping of the camera movement. Setting it to 1 should make it completely rigid. 0.3 is default.
  2. Boothand's post in Nvidia shadow play and JKA was marked as the answer   
    If you enable 'allow desktop recording' it should capture the game (fullscreen) even if it's not otherwise supported, and in excellent quality. This has worked for me with no exception, recording everything from Dark forces, JK2, old emulator games and current titles.
  3. Boothand's post in Curve subdivisions don't match up was marked as the answer   
    Hello Boothand. I found the issue for you.
     
    It seems to be merely a visual mistake in GtkRadiant 1.5. Compiling the map makes it correct, regardless of how it looks. Also GtkRadiant 1.6 doesn't have this issue.
  4. Boothand's post in Creating a working mirror was marked as the answer   
    Shader:
     
     
     
     
    (Snatched from Forest House)
     
     
    In my test map:

  5. Boothand's post in Texture Window Missing Texture Folders was marked as the answer   
    Arr, I don't think there's a way to get that in 1.6.4. I miss it as well, and that's one of the reasons why I much prefer 1.5. Both versions have features the other misses though.
  6. Boothand's post in Invisible parts on advanced shapes - Mapping was marked as the answer   
    Have you changed the grid size enough? Here's how to do it with patches. Sorry for the static noise!
     
    PS. Click space to duplicate a brush or patch. That's what I do before I rotate them.
     
    http://www.youtube.com/watch?v=jgUD8bnon_w
  7. Boothand's post in Custom textures issue was marked as the answer   
    Then it's probably not the texture file itself.
     
    Try running your map with sv_pure 0. Or else it won't find any files that aren't packed into a pk3.
  8. Boothand's post in JK2 1.02 specific jump bug in map making was marked as the answer   
    It's definitely got to do with the zero thing. I made a short video to prove it!
     
    http://www.youtube.com/watch?v=AGpmooWcVxM
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