Barricade24 Posted September 1, 2014 Posted September 1, 2014 Then I may seek an alternative for the skull.
eezstreet Posted September 2, 2014 Posted September 2, 2014 Our port rules prohibit only mods which are whole ports. That skeleton model wouldn't be good to upload here, but having the head as part of your frankensteined model should be fine. Barricade24 likes this
Barricade24 Posted September 2, 2014 Posted September 2, 2014 Okay then. Any takers will to get this head on the Reborn model?
AshuraDX Posted September 2, 2014 Posted September 2, 2014 I just remembered that I still have this guy somewhere Barricade24 and Omicron like this
Barricade24 Posted September 3, 2014 Posted September 3, 2014 I just remembered that I still have this guy somewhere Would it be all right if we used that?
AshuraDX Posted September 3, 2014 Posted September 3, 2014 @@Barricade24 sure, just let me find and upload ityou mgiht want to reskin it though as I did a pretty quick& sloppy job while texturing that skull Edit : found ithttps://dl.dropboxusercontent.com/u/35503378/Skull.rar Barricade24 likes this
Barricade24 Posted September 5, 2014 Posted September 5, 2014 @@AshuraDX How do I view the skull? If I recall it is an obj file and I am not sure how to properly view it.
AshuraDX Posted September 5, 2014 Posted September 5, 2014 well.... you'll need a 3d program for that I'm afraidoooooor you get substance player and I provide you with this :https://dl.dropboxusercontent.com/u/35503378/ModelViewer.sbsar this Substance I made a while ago will allow you to view .obj files with any texture you want to apply to them, complete with specular,gloss,normal and height mapto use it simply open my substance with the substance player and load the .obj file then import your textures to the right slots aaaand disable the texturre channels you don't need in the material settingsI'd suggest you use the blinn material and load your specular & diffuse textures in the substance aswell as a tiny 100% black image for the glossiness then disable the normal and environment channels in the material settings if you have questions msg me here or on steam
Barricade24 Posted September 5, 2014 Posted September 5, 2014 Great news! Thanks to some help Skeletor is now going in the right direction. The skull has been added on to the model and his jaw will move when he talks. There is no neck yet, but it is certainly going in the right direction. Special thanks to the one who helped out. Observe: Major_Tom, Omicron, z3filus and 2 others like this
AshuraDX Posted September 5, 2014 Posted September 5, 2014 I assume you got Ekvas to help with the head ?
Barricade24 Posted September 6, 2014 Posted September 6, 2014 Nope, someone else who is not yet a member here.
Barricade24 Posted September 9, 2014 Posted September 9, 2014 Okay skinning is done. Team skins have been completed. I just need to add some shaders, get the icons made, and get sounds. Hopefully he should be up this week.
z3filus Posted September 9, 2014 Posted September 9, 2014 0.0 omg that skull makes a huge difference: a simple reskinned face would have been just sad. Barricade24 likes this
Barricade24 Posted September 9, 2014 Posted September 9, 2014 I have lines for Skeletor recorded. Yes, I provided the voice for Skeletor for this file. He was actually quite fun to voice. Just need to get the files in the right format.
Major_Tom Posted September 9, 2014 Posted September 9, 2014 Great news! Thanks to some help Skeletor is now going in the right direction. The skull has been added on to the model and his jaw will move when he talks. There is no neck yet, but it is certainly going in the right direction. Special thanks to the one who helped out. Observe:Amazing job, but wasn't Skeletor's skull or face rather, greenish blue?
Barricade24 Posted September 9, 2014 Posted September 9, 2014 @@Major_Tom it looks like it is a yellowish green to me. Not seeing any signs of blue in the skull.
Flynn Posted September 9, 2014 Author Posted September 9, 2014 @@FlynnYeah I'm still here lol, just been busy with other things. Looks very epic though so far, thanks y'all Barricade24 likes this
z3filus Posted September 10, 2014 Posted September 10, 2014 voice taunt this http://youtu.be/g20_8-TPyTQ?t=34s <- important to skip to 34shttps://www.youtube.com/watch?v=g20_8-TPyTQ
Barricade24 Posted September 10, 2014 Posted September 10, 2014 He'll actually have a laugh as his taunt and I include MYAH as his jumping sound. That is sure to be real annoying. Tempust85, Ruxith and Flynn like this
Psyk0Sith Posted September 11, 2014 Posted September 11, 2014 Better throw in some classic insults as well: Tempust85 and Barricade24 like this
Barricade24 Posted September 11, 2014 Posted September 11, 2014 Wow. I didn't even know the character that well and apparently the humorous approach wasn't too far off.
Boothand Posted September 11, 2014 Posted September 11, 2014 In worst case scenario you could probably just as well rip sounds from Master Betty from Kung Pow Sounds just about right.
Barricade24 Posted September 11, 2014 Posted September 11, 2014 I got the sounds working. He should be uploaded shortly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now