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Qui-Gon Jinn


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Posted

quigon.jpg

 

 

I compared your model to a photo taken on the set of Phantom Menace; your model is close to perfect.

 

When making models for this game you're forced to stick to a generalized proportion so that it fits the games skeleton, torso length can't be changed. Besides, that's not a good comparison since he isn't standing perfectly upright.

Posted

The tabard "flaps" will look better when he's rigged and doing a standing animation. I'm not liking how I've done the belt, I might see if I can merge the torso + belt together so I can texture the belt fabric overlapping the tabard.

Posted

Lookin' good! and don't forget to fix that texture bleed on the mirrored face / neck.

Yeah I noticed that, I plan to unmirror the head texture when I'm done tweaking.

 

Still need to add belt packs and boot detail before I'll move onto texturing.

  • 2 weeks later...
Posted

You've seen the other model, right? :P 110% better than that. Probably the best 3D model of Qui-Gon made for a video game in history. Can't think of a modern game that has a Qui-Gon.

Posted

TFU has a quigon model. It's head is spot on.

 

I prefer yours to be honest. Maybe just tweak the textures a bit to draw more attention to his defining features (large nose and small eyes).

 

I feel like the TFU's version is a little too round and soft and doesn't really accentuate his pointed/squarer features. Judging by this screenshot anyway.

 

 

star_wars_the_force_unleashed___qui_gon_

 

 

I know it's a cartoon but the clone wars, and the comics, did a good job of caricaturing Liam Neeson's face.

 

 

Qui-Gon_-_Mortis.JPG

 

 

Anyway I'm looking forward to seeing your finished model :)

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