ShenLong Kazama Posted August 31, 2016 Author Posted August 31, 2016 No kidding! I mean, that guy's legs are clear across the other side! They look like they didn't have high-quality gear. Clearly far from good enough to deal with NK-Necrosis. XD Mert-K likes this
JAWSFreelao Posted September 1, 2016 Posted September 1, 2016 How do you make those pics? That's pretty cool.I made a tutorial on how to do this awhile ago.
ShenLong Kazama Posted October 30, 2016 Author Posted October 30, 2016 Tulak Hord helmet for Kylo Ren Mandalorian Super Commando helmet for Kylo Ren yeyo JK, axanik, krkarr and 6 others like this
Tompa9 Posted October 30, 2016 Posted October 30, 2016 Is possible to do that saber damage effect from photoshoped screens into mod? :-) Smoo likes this
ShenLong Kazama Posted October 30, 2016 Author Posted October 30, 2016 Is possible to do that saber damage effect from photoshoped screens into mod? :-) What are you referring to?
Tompa9 Posted October 30, 2016 Posted October 30, 2016 What are you referring to? In that picture of Grievous, there are saber damage grooves, similar like in TFU. I know it is photoshoped, but is it possible to do similar mod with them?
ShenLong Kazama Posted October 30, 2016 Author Posted October 30, 2016 In that picture of Grievous, there are saber damage grooves, similar like in TFU. I know it is photoshoped, but is it possible to do similar mod with them? Not a good result though. Anyway, here's another edit, Outlaw Kylo Ren krkarr, Smoo and DarthStiv like this
ShenLong Kazama Posted November 25, 2016 Author Posted November 25, 2016 What's the issue here? I'm lost:
dark_apprentice Posted November 25, 2016 Posted November 25, 2016 Not sure on 100% if this can help, but you can try to select only the cape of the model (the one in purple color on your screenshot) enter Weight Paint menu (it's just the same place as the edit mode), select WIREFRAME so you can see only the selected object (it will be colored in blue now) and click on the "Limit selection to visible (clipped with depth buffer) > so you can see every dot/triangle from the cape and color it to RED with "weight paint" (this is a must option, because it will color every part in red and you won't miss anything). Than go back to Object Mode / Texture and it must load it (if not) I guess the cape will be in white so just open the texture for the cape (example: cape_vader.jpg) and drag it with the mouse from your folder inside blender over the cape it will cover it.
ShenLong Kazama Posted November 25, 2016 Author Posted November 25, 2016 Not sure on 100% if this can help, but you can try to select only the cape of the model (the one in purple color on your screenshot) enter Weight Paint menu (it's just the same place as the edit mode), select WIREFRAME so you can see only the selected object (it will be colored in blue now) and click on the "Limit selection to visible (clipped with depth buffer) > so you can see every dot/triangle from the cape and color it to RED with "weight paint" (this is a must option, because it will color every part in red and you won't miss anything). Than go back to Object Mode / Texture and it must load it (if not) I guess the cape will be in white so just open the texture for the cape (example: cape_vader.jpg) and drag it with the mouse from your folder inside blender over the cape it will cover it. I don't understand sry, and i'm trying to fix the cloth straps and not the cape.
dark_apprentice Posted November 25, 2016 Posted November 25, 2016 01. Select Cloth (Purple object from your screenshot)02. Go to "OBJECT MODE (it has a yellow-ish box icon). Click on it and select the 5th menu from bottom to top it should say "Weight Paint"03. Go to next menu where you have a BALL in red squares that says "TEXTURE" (from the ViewPort Shading) ----> Select "WIREFRAME"04. Now the purple object from your screenshot is going to be BLUE.05. Click and hold LEFT Mouse button and move it around the cloth. 06. Cloth is going to be RED now. (that means it is weighted and the textures might work)07. LOAD the textures08. IF DOESN'T WORK: Open your "gamedata/base/models/players/XYZ" folder (the one where your model is located)09. Go to the TEXTURE image (for example we will use Darth Vader) "CLOTH.JPG" (this is the picture of Darth Vader's CLOTH in .JPG format or .TGA or whatever you saved it as).10. CLICK on the image and DRAG with your MOUSE INSIDE BLENDER.11. DROP The image ON the Cloth (the object in PURPLE From your screenshot)12. TA-DA, You have fixed it.
ShenLong Kazama Posted November 25, 2016 Author Posted November 25, 2016 01. Select Cloth (Purple object from your screenshot) 02. Go to "OBJECT MODE (it has a yellow-ish box icon). Click on it and select the 5th menu from bottom to top it should say "Weight Paint" 03. Go to next menu where you have a BALL in red squares that says "TEXTURE" (from the ViewPort Shading) ----> Select "WIREFRAME" 04. Now the purple object from your screenshot is going to be BLUE. 05. Click and hold LEFT Mouse button and move it around the cloth. 06. Cloth is going to be RED now. (that means it is weighted and the textures might work) 07. LOAD the textures 08. IF DOESN'T WORK: Open your "gamedata/base/models/players/XYZ" folder (the one where your model is located) 09. Go to the TEXTURE image (for example we will use Darth Vader) "CLOTH.JPG" (this is the picture of Darth Vader's CLOTH in .JPG format or .TGA or whatever you saved it as). 10. CLICK on the image and DRAG with your MOUSE INSIDE BLENDER. 11. DROP The image ON the Cloth (the object in PURPLE From your screenshot) 12. TA-DA, You have fixed it. Thanks, i'll keep that in mind for other projects in the future, though i replaced the cloth meshes with another one for now. And now you have Discount Mandalore the Ultimate: krkarr, yeyo JK, DTIII and 6 others like this
ShenLong Kazama Posted December 6, 2016 Author Posted December 6, 2016 AT-AT variations: Desert, Jungle and Rogue One Lancelot, JAWSFreelao, axanik and 9 others like this
Noodle Posted December 6, 2016 Posted December 6, 2016 AT-AT variations: Desert, Jungle and Rogue One Those AT-AT look great and I'm sure they'd look neat as a prop in some map.
ShenLong Kazama Posted December 28, 2016 Author Posted December 28, 2016 Kylo Ren with cybernetic arm Kylo Ren with half mask krkarr, Langerd and DarthStiv like this
ShenLong Kazama Posted December 29, 2016 Author Posted December 29, 2016 Finn as a Jedi General Howard, krkarr, Lancelot and 2 others like this
Tompa9 Posted December 29, 2016 Posted December 29, 2016 I hope Finn wont be Jedi. His character is annoying as Jar Jar TheWhitePhoenix, Penekowski, Jeff and 1 other like this
ShenLong Kazama Posted December 31, 2016 Author Posted December 31, 2016 I hope Finn wont be Jedi. His character is annoying as Jar Jar Should i kill him off in my artwork?
Mand'alor Posted December 31, 2016 Posted December 31, 2016 Should i kill him off in my artwork? Delmi, JAWSFreelao, General Howard and 2 others like this
ShenLong Kazama Posted December 31, 2016 Author Posted December 31, 2016 krkarr, General Howard, Mand'alor and 1 other like this
ShenLong Kazama Posted January 8, 2017 Author Posted January 8, 2017 Samurai Kylo Ren, sort of yeyo JK, Balt, DarthStiv and 3 others like this
GPChannel Posted January 8, 2017 Posted January 8, 2017 you very like Kylo xD BUT like it,nice work Jaden
ShenLong Kazama Posted January 10, 2017 Author Posted January 10, 2017 Ronin Kylo Ren DarthStiv, yeyo JK, krkarr and 1 other like this
JAWSFreelao Posted January 10, 2017 Posted January 10, 2017 I recognize Savage Opress' torso, very nice work however
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