minilogoguy18 Posted February 9, 2014 Posted February 9, 2014 I'm guessing that this thread is aimed towards the mappers in case they need models?
hhunter6 Posted February 12, 2014 Posted February 12, 2014 I'm pretty sure you will need the skiff that appears in the DF mod. The group doing the Dark Past Time mod has one with updated textures which looks better then the one in the DFMod. http://jkhub.org/topic/2656-the-dark-pastime/ last picture in the Md3 Spoilers thread
Tempust85 Posted February 13, 2014 Author Posted February 13, 2014 I have JK2's skiff working already in one of my additions to the first level but I do agree that it needs a facelift.
Tempust85 Posted February 19, 2014 Author Posted February 19, 2014 I summon forth @@Psyk0Sith But I don't want exact replicas. Use these for inspiration. NumberWan and Archangel35757 like this
Barricade24 Posted February 19, 2014 Posted February 19, 2014 I summon forth @@Psyk0Sith But I don't want exact replicas. Use these for inspiration. I'm pretty sure these civilians were updated in the MOTS assets that were released awhile back. You could check and see if those would work.
Tempust85 Posted February 19, 2014 Author Posted February 19, 2014 They aren't what I'm looking for unfortunately.
Barricade24 Posted February 19, 2014 Posted February 19, 2014 Oh okay, what exactly is going to be done about the Mailocs? I know the MOTS mod made a model of it, but the textures I believe were taken from MOTS itself.
Tempust85 Posted February 19, 2014 Author Posted February 19, 2014 Are those the yellowish flying bat things? If so, I was thinking of giving them a probe droid class with WP_MELEE and of course custom animations + model.
Ramikad Posted February 19, 2014 Posted February 19, 2014 Not sure about the probe thing. There are other means to get them flying, for example set their gravity to 0 via script. And sure it's not really good looking to see them exploding mid-air. I was thinking about a zero gravity <random humanoid class> with WP_MELEE for the Mailocs.The MOTS team originally had them as interrogators, it was interesting because of the poisonous attack and the floating movement, however they exploded upon death.
Psyk0Sith Posted February 19, 2014 Posted February 19, 2014 I summon forth @@Psyk0Sith But I don't want exact replicas. Use these for inspiration. How about i kit bash civilians from existing assets? Plus there's a fat dude similar to that one too.
minilogoguy18 Posted February 19, 2014 Posted February 19, 2014 That would probably work ok, it actually doesn't seem bad as it is now using the existing NPC's and Jaden variants. Although to make it feel closer to a stand alone game maybe some new models would be nice, they wouldn't even have to look like the old DF2 ones, just random people. Tempust85 likes this
Tempust85 Posted February 20, 2014 Author Posted February 20, 2014 ^This, and would need a fair amount of variants like old/young/beard/no beard etc.
minilogoguy18 Posted February 20, 2014 Posted February 20, 2014 Yeah, I'm already liking the population density but I feel we could have even more civilians since it is a densely populated planet.
MoonDog Posted February 20, 2014 Posted February 20, 2014 He's not fat, he's big poly-d. Bek, Tempust85, Psyk0Sith and 4 others like this
NumberWan Posted February 20, 2014 Posted February 20, 2014 There was a mailoc model somewhere in the net. As for civilians - they didn't change at all in MOTS, the game has only new enemies like pirates, mercs and some other freaks. But not new young ladies =)
hhunter6 Posted February 20, 2014 Posted February 20, 2014 I like the idea of having a variety of civilians. Especially in the bar on Narshadda and in the city in Barons Hed. Make it seem alive. That was my intent for the Katrassi Space Port as well.
Tempust85 Posted February 27, 2014 Author Posted February 27, 2014 Ghoul2 viewmodels are now able to be used by the game, so I request ALL of the DF2 weapons be made. Will need new kyle arms first though which I'm working on.
Wast1980 Posted January 17, 2016 Posted January 17, 2016 Somehow a request for Mara Jade (I guess this is the wrong place to post this...): I saw some screenshots of an enhanced version of Peretti's Mara Jade: http://www.moddb.com/mods/mysteries-of-the-sith-jka-modification/images/mara-jade-complete#imagebox I tried to do some similar texture work myself, added structure to the leather jacket(leather) and pants(denim/fabric) and added envi map properties to the jacket(just a bit) and toned down the others (boots, metal parts): And tried different brightness and saturation levels (put in about 10 hours of work and it looks like sh**). Why am I posting this? I guess just because to reach someone who wants to achieve the same, someone who has more skill (not like my humble-looking attempt which doesn't even look close to the work of the MOTS-team). Or maybe someone has the assets of the MOTS-team and wants to share them, I would have tried to contact Andysaj, but the last time he was online was April 2014... And yeah, my English is terrible...
Ramikad Posted January 17, 2016 Posted January 17, 2016 Or maybe someone has the assets of the MOTS-team and wants to share them, I would have tried to contact Andysaj, but the last time he was online was April 2014...&&0 http://jkhub.org/files/file/2597-mysteries-of-the-sith-mod-source-files/ Wast1980 likes this
Wast1980 Posted January 17, 2016 Posted January 17, 2016 @@Ramikad: Well, know I feel really dumb, I thought I searched everywhere I could, had got this link too but thought this are the maps... damnit. But thank you so much!
Darth Sion Posted January 17, 2016 Posted January 17, 2016 Don't you mean;"Well, now I feel really dumb," ..#GrammarPolice TheWhitePhoenix and Wast1980 like this
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