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Wast1980

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Everything posted by Wast1980

  1. I just meant to adjust the height (level) of the other weapons as you did with your fix, so weapon models are as visible (not cut off) in 16:9 as in 4:3 screen ratio. Your screenshot (new/old) shows exactly what I mean.
  2. Great idea and realization. I wanted to do something similar (full widescreen enjoyment without cut off weapons) by editing some weapon scripts (in Doom3(if I remember right) it was possible to edit the weapon position by script, which would also work for weapon replacer) but damn, it's just possible by editing the meshes... Are you going to "convert" the other weapons too?
  3. Awesome! Thank you so much for this! It's a pity that this ambitious project died, time is the true enemy of a modder.
  4. @@Ramikad: Well, know I feel really dumb, I thought I searched everywhere I could, had got this link too but thought this are the maps... damnit. But thank you so much!
  5. Somehow a request for Mara Jade (I guess this is the wrong place to post this...): I saw some screenshots of an enhanced version of Peretti's Mara Jade: http://www.moddb.com/mods/mysteries-of-the-sith-jka-modification/images/mara-jade-complete#imagebox I tried to do some similar texture work myself, added structure to the leather jacket(leather) and pants(denim/fabric) and added envi map properties to the jacket(just a bit) and toned down the others (boots, metal parts): And tried different brightness and saturation levels (put in about 10 hours of work and it looks like sh**). Why am I posting this? I guess just because to reach someone who wants to achieve the same, someone who has more skill (not like my humble-looking attempt which doesn't even look close to the work of the MOTS-team). Or maybe someone has the assets of the MOTS-team and wants to share them, I would have tried to contact Andysaj, but the last time he was online was April 2014... And yeah, my English is terrible...
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