Tempust85 Posted October 25, 2014 Posted October 25, 2014 Oops I meant dlights and reflection to be separate requests, my bad lol. Yeah I think that guy is trolling, very odd replies....
Tempust85 Posted October 28, 2014 Posted October 28, 2014 @@Xycaleth Hmm, either I'm not doing this properly or cube mapping is now broken. I get this whether r_cubemapping is 0 or 1: Here's my misc_cubemap ents in radiant: My sphere shader: textures/cubemaptest/cubemaptest { qer_editorimage textures/cubemaptest/cubemaptest { map $lightmap } { stage diffuseMap map textures/cubemaptest/cubemaptest blendFunc GL_DST_COLOR GL_ZERO } { stage specularmap map textures/cubemaptest/cubemaptest specularReflectance 0.25 specularExponent 8192 } } z3filus likes this
Xycaleth Posted October 28, 2014 Posted October 28, 2014 I think I've broken dynamic glow recently, I might have broken cube mapping as well. I'll need to take a closer look. Tempust85 likes this
Circa Posted October 31, 2014 Posted October 31, 2014 Stay on topic. Tempust85 and therfiles like this
Tempust85 Posted November 4, 2014 Posted November 4, 2014 SmileTheory has been updating ioq3's rend2 recently: https://github.com/SmileTheory?tab=activity
Xycaleth Posted November 4, 2014 Posted November 4, 2014 I've seen, but I don't feel like they're relevant for now. Especially with my major changes incoming in a few weeks. Archangel35757 likes this
Xycaleth Posted November 4, 2014 Posted November 4, 2014 Ya, I'll be generating GLSL shaders from the Q3 shaders so that the majority of them can be run with a single render (multi-stage shaders generally need to be rendered multiple times to get the same effect). This should hopefully allow for some better optimizations. Stoiss, Tempust85 and Boothand like this
hopeufindyerdad Posted November 4, 2014 Posted November 4, 2014 This is amazing. I've been following for a while, can't wait to get back into playing. Y'all are great.
z3filus Posted November 5, 2014 Posted November 5, 2014 This is amazing. Major modifications for JediKnight are always exciting to follow but many of us can only do as much, sadly, I see many empty seats around me.MoviBattles as a good example: it wasn't done overnight, and many got fed up with this game and didn't have time to wait for reasons to stay. But clearly MB belongs to JK HALL OF FAME. I just hope to see rend2 released before I get fed up as I grow up. Been around for over 10 years already.The reason I keep my profile here, and work on my own modifications, is the thought of Counter-Strike in the back of my head. SW7 is a good reason too. Bek likes this
Tempust85 Posted November 12, 2014 Posted November 12, 2014 IOQ3 has added parallax occlusion mapping, pretty cool.
ensiform Posted November 17, 2014 Posted November 17, 2014 Not strictly speaking rend2 but I know people have complained about this issue:https://github.com/ioquake/ioq3/commit/c787cf3aef0daa32478f90a5f43fb794ff6b5313Will probably apply to rend1 soonish. Don't think it applies to r2. Archangel35757 likes this
Tempust85 Posted November 17, 2014 Posted November 17, 2014 I never noticed it, but then again stencil shadows are pretty bad so I don't use them.
Exmirai Posted November 17, 2014 Posted November 17, 2014 How about HBAO+ ?https://developer.nvidia.com/content/nvidia-shadowworks-hbao-23-released
Xycaleth Posted November 17, 2014 Posted November 17, 2014 How about a working renderer first Omicron and Tempust85 like this
ensiform Posted November 17, 2014 Posted November 17, 2014 Who has a model that exceeds 500 verts when using stencil ? (IE it does not work) Would like to test before I push the commit. Archangel35757 likes this
Tempust85 Posted December 24, 2014 Posted December 24, 2014 @@ensiform Check out NeoMarz's models, they should have some parts that have exceeded 500 verts. @@Xycaleth I noticed this commit for ioq3: https://github.com/ioquake/ioq3/commit/84206c859822beb557763b2af607e79720c6d0e4 Everyone's looking forward to updates for rend2 in the new year, keep up the good work guys. Archangel35757 likes this
ensiform Posted December 24, 2014 Posted December 24, 2014 @@Xycaleth I noticed this commit for ioq3: https://github.com/ioquake/ioq3/commit/84206c859822beb557763b2af607e79720c6d0e4 Everyone's looking forward to updates for rend2 in the new year, keep up the good work guys. Most likely Xyc won't be using any of the ioq3 rend2 commits anymore.
Xycaleth Posted December 24, 2014 Posted December 24, 2014 Right, I'm hoping to redo a lot of the code so the changes probably won't be applicable anymore. Archangel35757 likes this
Tempust85 Posted December 24, 2014 Posted December 24, 2014 Ah ok, well looking forward to seeing it. Any testing you need, let me know.
Tempust85 Posted January 18, 2015 Posted January 18, 2015 Can someone please tell me what exactly is broken about r_dlightmode 2 (assuming that would give shadow projection from dynamic lights besides the sun)? Boothand likes this
Xycaleth Posted January 18, 2015 Posted January 18, 2015 Is it broken? It's not casting shadows because that code was never finished in the original rend2.
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