Xycaleth Posted February 9, 2014 Share Posted February 9, 2014 I see it I've pin pointed where in the code it's crashing. Now I need to make sense of why it's crashing there Link to comment
eezstreet Posted February 9, 2014 Author Share Posted February 9, 2014 @@Xycaleth: would this perhaps be related to a similar edit I made to fix the SP renderer? Link to comment
Xycaleth Posted February 9, 2014 Share Posted February 9, 2014 @@eezstreet Nope, entirely different; the fix I'm making will need a lot of major work in the SP renderer. Link to comment
Xycaleth Posted February 9, 2014 Share Posted February 9, 2014 @@Szico VII I've fixed the problem with the default renderer (same problem happens there, given the same circumstances). I'll be making the fixes to rend2 over the next few days Link to comment
Szico VII Posted February 9, 2014 Share Posted February 9, 2014 Sweet, let me know when its working! (There was a problem with default renderer? That always worked ok for me lol) Link to comment
ensiform Posted February 9, 2014 Share Posted February 9, 2014 It should be now but you'd need to compile yourself and/or wait for @@Xycaleth to make a rend2 build for you. Link to comment
Xycaleth Posted February 10, 2014 Share Posted February 10, 2014 Well, it only took a few minutes to update rend2 in the end which I managed to quickly do before work. I'll be sending you an updated version tonight, @@Szico VII Link to comment
Xycaleth Posted February 10, 2014 Share Posted February 10, 2014 Check your inbox @@Szico VII! Link to comment
Szico VII Posted February 10, 2014 Share Posted February 10, 2014 REND2 - Courtesy of @@Xycaleth h643, Stoiss, afi and 1 other like this Link to comment
eezstreet Posted February 11, 2014 Author Share Posted February 11, 2014 The columns and the rug could use higher quality textures. Also the columns could benefit from a better specular shader in my opinion (rend2 has very, very nice support for specular shaders) Link to comment
Tempust85 Posted February 11, 2014 Share Posted February 11, 2014 I don't think OpenJK's rend2 has specular working, or at least it isn't in my tests. Link to comment
minilogoguy18 Posted February 11, 2014 Share Posted February 11, 2014 Even without being fully working it's already looking way better than the vanilla renderer. Good work all of you, can't wait to see more. Link to comment
Xycaleth Posted February 11, 2014 Share Posted February 11, 2014 Looks great @@Szico VII I'll have a look at what's up with the specular and parallax next. Link to comment
Guest KENNITHH Posted February 11, 2014 Share Posted February 11, 2014 Mann, now Im even tripping more but I guess itll take a half year before its in sof2 s branch Awesome job guys Link to comment
Tempust85 Posted February 11, 2014 Share Posted February 11, 2014 It needs to be finished on MP, then ported to SP. Link to comment
Szico VII Posted February 11, 2014 Share Posted February 11, 2014 Looks great @@Szico VII I'll have a look at what's up with the specular and parallax next. Pssst.....bloom Parrallax appears to be working fine? Great work so far though - really thankful you pinpointed the crash error. Stoiss likes this Link to comment
Kessno Posted February 11, 2014 Share Posted February 11, 2014 REND2 - Courtesy of @@Xycaleth That looks like the opening sequence from Bioshock: Infinite. Did he recreate that in GTKRadiant to show off REND2, or is that using something else? Link to comment
Circa Posted February 11, 2014 Share Posted February 11, 2014 That looks like the opening sequence from Bioshock: Infinite. Did he recreate that in GTKRadiant to show off REND2, or is that using something else? http://jkhub.org/topic/3463-bioshock-infinite-the-church-of-our-lord/ Link to comment
Xycaleth Posted February 11, 2014 Share Posted February 11, 2014 Pssst.....bloom Parrallax appears to be working fine? Great work so far though - really thankful you pinpointed the crash error.Parallax doesn't work on non-map surfaces according to @@DT85. Hopefully with a few people flexing the new features in rend2 we can iron out the bugs a little faster Tempust85 likes this Link to comment
Omicron Posted February 11, 2014 Share Posted February 11, 2014 Looks sick man! Great work Link to comment
Guest KENNITHH Posted February 12, 2014 Share Posted February 12, 2014 Szico, could you give HDR and tone mapping a shot? Im really excited how this will be in the renderer as for csgo, without hdr, it looks like css which is a major improvement. Link to comment
Szico VII Posted February 12, 2014 Share Posted February 12, 2014 How do i use HDR and tone mapping? Link to comment
Szico VII Posted February 12, 2014 Share Posted February 12, 2014 Doesnt make any difference for me. Perhaps this requires a dynamic sun? Link to comment
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