mrwonko Posted November 17, 2013 Posted November 17, 2013 Also i have a music pack in mp.3 from Empire at War, JKO, KotOR, KotOR 2, Republick Commando, LEGO Star Wars III — The Clone Wars, LEGO Star Wars II — The Original Trilogy, LEGO Star Wars — The Complete Saga, LEGO Star Wars — The Video Game. Maybe this stuff useful to mod? U suggestions please.Nope, we'd get sued.
Scorpion Posted November 17, 2013 Posted November 17, 2013 Nope, we'd get sued.Since this is a mod I don't think we would. Especially if we give credit, so...yeah. SOVIET CORSAIR likes this
SOVIET CORSAIR Posted November 17, 2013 Posted November 17, 2013 (edited) Nope, we'd get sued. Since this is a mod I don't think we would. Especially if we give credit, so...yeah.So, we can use this stuff in mod or not? And who want deal with this stuff to create music for levels\missons? Edited November 17, 2013 by SOVIET CORSAIR
eezstreet Posted November 17, 2013 Posted November 17, 2013 Since this is a mod I don't think we would. Especially if we give credit, so...yeah.I think you're forgetting the time that JK2Files got a C&D from BioWare over ported KotOR models. Circa likes this
Scorpion Posted November 17, 2013 Posted November 17, 2013 I think you're forgetting the time that JK2Files got a C&D from BioWare over ported KotOR models. Wasn't much of a MP JKO player, so I didn't know. That sucks though.
Omicron Posted November 17, 2013 Posted November 17, 2013 Since this is a mod I don't think we would. Especially if we give credit, so...yeah.Doesn't make it any less legal if you give credit. If you are using it without the original author's permission then it is illegal, only this time it's a massive millionaire music business that could sue you.
SOVIET CORSAIR Posted November 17, 2013 Posted November 17, 2013 Doesn't make it any less legal if you give credit. If you are using it without the original author's permission then it is illegal, only this time it's a massive millionaire music business that could sue you.Gotcha
Circa Posted November 17, 2013 Posted November 17, 2013 There's not really a point to "port" the sounds from those games because they're all the same, taken from the same source for the Star Wars films. The exception is the music from KotOR and KotOR II and some random sound effects in certain games. The default music in JA will probably remain the same, though it would be nice if we could use it more tastefully like in JK2, as discussed a few pages ago.
SOVIET CORSAIR Posted November 18, 2013 Posted November 18, 2013 (edited) Wish list to Gold Pack: 1.Jaden start "intro" mission with crude self made saberhilt like this http://jkhub.org/files/file/710-jaden-korrs-lightsaber/ .2.Jaden lost hi's\she's self made saberhilt (broke, blow, crack) in "intro" mission.3.Jaden can choose any class of sabers after lose self made saberhilt, and any color's of saber. include black color. and this http://jkhub.org/files/file/1638-omicrons-jaja-black-sabre-fix/ too.4.Add to Twi'lek female skin color's Black one, absolutely BLACK. One Gray.5.Only Star Wars Character's model's must be available in SP "choose u'r character before start", any in MP.6.Add in MP models of player's (all if possible) the "Sith Variety" with horrible face and yellow Eye's. Edited November 20, 2013 by SOVIET CORSAIR
RAILBACK Posted December 17, 2013 Posted December 17, 2013 I like the ideas. How about participation? I was following: Star Wars the new era, it died. I know it's from scratch but what you have here already is quite a lot of assets. I would LOVE to see a JK4 or something close to it. Engine is old but who cares?
Circa Posted December 17, 2013 Posted December 17, 2013 I like the ideas. How about participation? I was following: Star Wars the new era, it died. I know it's from scratch but what you have here already is quite a lot of assets. I would LOVE to see a JK4 or something close to it. Engine is old but who cares? This is really to beef up Jedi Academy as it is, bringing together different mods to make the game feel more complete and better, especially SP. If you would like to contribute, that would be awesome.
RAILBACK Posted December 17, 2013 Posted December 17, 2013 I like S/P and M/P. The best part about SP is adding so much interactivity. I would like to see more things like is it : merchant rescue?? Where you repair a downed ship by retrieving parts for it. Those red ghost images looked like I was solving a childs block game, putting a square piece in the round hole. I think a water level with better swimming animations would look cool. Which actually now sparks an idea. I have some old water textures. I would have to change the gravity during play and then you wouldn't have that crazy default fog you see everytime your head enters a liquid. And then change some animations. I want to see actual swimming, not just treading water. And then shaders. Fun with shaders. Onysfx and Circa like this
katanamaru Posted December 18, 2013 Posted December 18, 2013 Swimming would be neat, but it is hardly used. If it was used more often then I'd consider making new animations.
Circa Posted December 18, 2013 Posted December 18, 2013 That would definitely cool. My favorite swimming system is in the Assassin's Creed games. You can't swim underwater, but it works extremely well. Now that I think about it, a Star Wars equivalent of Assassin's Creed would be sick. Onysfx and Omicron like this
katanamaru Posted December 18, 2013 Posted December 18, 2013 No to the counter system.No.No.No. Stand in the middle of 8 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 7 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 6 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 5 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 4 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 3 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in the middle of 2 Reborn. Wait for one and only one to attack at a time. Left click twice and watch it die. Stand in front of 1 Reborn. Wait for it to attack you. Left click twice and watch it die. Such combatWowBadassAssassinMuch awesome
Circa Posted December 18, 2013 Posted December 18, 2013 @@katanamaru replace Reborn with typical thugs and we've got a sweet game idea. The combat is so freaking fun. And obviously it wouldn't be exactly the same.
Agent Jones Posted December 21, 2013 Posted December 21, 2013 Wait for one and only one to attack at a time.http://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalryMakes sense. katanamaru and Onysfx like this
Onysfx Posted December 21, 2013 Posted December 21, 2013 http://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalryMakes sense.ROFL! Read the article, hilarious and so true .
Bek Posted April 19, 2014 Posted April 19, 2014 Sounds pretty good. The dialogue will need some work definitely, since the grammar is way off. But I like it. I don't think he should be detected until the very end of the mission, when he has to escape.Instead having Kyle brief us why don't we use just a regular droid instead? Rooxon likes this
Rooxon Posted April 20, 2014 Posted April 20, 2014 I've already replied to making the hilts for you.. and I've had a hard time reading this whole topic even now I can't really grasp the whole idea, but I liked it. And I really hope we could finish this goldpack or... jedi academy expansion pack, however you want to call it. I'm willing to contribute anything you need, as long as I have the time to do so.For now, to be honest, I have yet to remember most things of modding it, so I'm good only with playermodels and weapons... also effects could go through and texturing nearly anything also.when I find the time, I'm gonna start up GTKradiant and try UDK... I think the maps will need a lot of help and I could get the grasp of it pretty quickly. I once made my own short SP story mod, I just need to relearn it a bit.
CaptainCrazy Posted April 25, 2014 Posted April 25, 2014 Is this thing still going? Been away for a few months xD Still need help just ask or whatever lol.
GamingPrince83 Posted April 25, 2014 Posted April 25, 2014 It would be great if each Humanoid NPC had their own unique Animations, something i loved about Jedi Knight 1 is, no NPC moved like the other, they all had their own unique Animations,in JO/JKA all the Saber wielder move and fight the same and the same goes for the Blaster slingers. CaptainCrazy likes this
Keyten Posted April 28, 2014 Posted April 28, 2014 I want more skins g_char_skins head_a1 torso_a1 lower_a1 robe_black hood_green Circa likes this
eezstreet Posted April 28, 2014 Posted April 28, 2014 I'm glad we have similar goals: JK2:HD is just a massive enhancement mod. It might serve us well to combine our efforts into one good mod. Circa and therfiles like this
Circa Posted April 28, 2014 Posted April 28, 2014 I'm glad we have similar goals: JK2:HD is just a massive enhancement mod. It might serve us well to combine our efforts into one good mod. Possibly, yes! Though this is not very code-based like yours is, but it could be. therfiles likes this
Recommended Posts