hka1894 Posted September 16, 2013 Author Posted September 16, 2013 I don't know lol. I thought it was something like Sony Vegas or something. I'll check it out but I'm not giving up on this just yet. Does anyone have a link to their website? Cuz I think I was looking at a different Machinima than what you guys are talking about...
Circa Posted September 16, 2013 Posted September 16, 2013 I don't know lol. I thought it was something like Sony Vegas or something. I'll check it out but I'm not giving up on this just yet. Does anyone have a link to their website? Cuz I think I was looking at a different Machinima than what you guys are talking about...It's not a product. It's a method used to make movies using a video game. He's saying you should make your idea a machinima project, instead of a mod. So now that you know that, go back and read our reasons for that.
MagSul Posted September 16, 2013 Posted September 16, 2013 Basically, you get a bunch of players together with custom maps, models, skins and such and film the story in multiplayer. He's suggesting turn the project into a movie rather than a playable mod. Once you get some decent footage, you can start to add voice-overs and other special effects whilst you edit the scenes together. I have to agree that it would be substantially less work than creating an entire mod. On top of that, from what I've read so far (and this isn't a bad thing!) you've been more focused on the story you want to tell as opposed to how we'd play through it if the idea were a playable mod instead. You're thinking in terms of story-telling and not game development. Machinima's more or less just a term used for films created using gameplay footage. If you are interested in Eezstreet's idea, then you want to get started on a more structured script, and outline exactly what you'll need for each individual scene when you're done. You'd have to be very specific and descriptive when requesting skins/models or whatever else so that those willing to volunteer would be able to help without constantly asking "is this what you want?" Hope that helps. eezstreet likes this
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 So are there like forums where you can discuss stuff like this on Machinima?
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 And I don't plan on this being a "live action" movie. I don't know anyone that live around me that suit the parts in the story lol
katanamaru Posted September 16, 2013 Posted September 16, 2013 Let's say Circa, TheRfiles, Eezstreet and myself agree to help. With a machinima we would set up a private server first. Then we'd all log on and choose the skins you wanted to use for the movie.You enter spectator mode to be the camera man, Circa is Luke, Rfiles is Yan, Eez is Darth Sith, and I'm Kyle.You would then message Rfiles to saber duel Eez a certain way while you recorded it. Then when Eez 'beats' Rfiles you'd tell Circa to move into the scene and talk with Eez.etc etc Do you get it now? Here are some examples: http://www.youtube.com/watch?v=ir_fzaweSjg
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 Thanks for explaining that to me and I'll watch those videos as soon as I get home, I'm at school right now. I'll post back after I watch them.
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 I haven't watched the videos yet but I was just wondering if when using machinima, would we be able to use custom maps and skins and light saber hilts, etc.?
MagSul Posted September 16, 2013 Posted September 16, 2013 Machinima isn't software, it's "the use of real-time computer graphics engines to create a cinematic production." In other words, you are literally filming the gameplay. This means that you're supposed/encouraged to use custom maps, skins, lightsaber hilts and so on. Volunteers will join a private, online server with you and follow the script you've put together whilst one of you films it. When you're done, you'll later edit that footage together into a watchable film to upload to a place like Youtube.
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 But what software would be used to make the maps and skins and hilts and stuff? :/ sorry, this is still confusing me a little bit...
MagSul Posted September 16, 2013 Posted September 16, 2013 Maps, skins, hilts and so on would be created as they always are in their respective modding programmes (E.g. You still map with GTKRadiant etc.). You upload that custom content to an online Jedi Academy game server. Then you and your actors (found at this site or elsewhere) connect to this server and act out the script you've written, and film it in Jedi Academy with software such as Fraps. (Fraps is video capture software that records your gameplay and saves it in a video format)
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 I prefer Dxtory lol. So, do I have anyone willing to donate some time to make the skins and maps and hilts? I'll do my best to get pictures of the last two New Council members up but in the meantime here are all of the hilts that would need to be created:https://www.dropbox.com/s/9c6i9wynwqam8h8/Photo%20Sep%2016%2C%2010%2053%2043%20AM.jpg
Pande Posted September 16, 2013 Posted September 16, 2013 Congratz on picking some of the most poly intensive city planets you can think of for your locations. ChalklYne likes this
eezstreet Posted September 16, 2013 Posted September 16, 2013 If you don't have the hilts, you can probably make do with some other ones which look similar. There's literally like a million hilts floating around, so surely you could find replacements as a last resort.
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 Congratz on picking some of the most poly intensive city planets you can think of for your locations. Are you saying it can't be done? Lol And yea I'll just use some other hilts. That's like the least important thing I guess
katanamaru Posted September 16, 2013 Posted September 16, 2013 No it can be done. He is joking that you chose some locations that would be VERY difficult to create.You should go look in the tutorials section to see what it will take to make a map. The things you are requesting are rather difficult things to do. To some people they are not too hard, but still very time consuming. If you have a time limit before you go to college your best chance is to use exitsing maps, skins/models, etc. therfiles likes this
ChalklYne Posted September 16, 2013 Posted September 16, 2013 Congratz on picking some of the most poly intensive city planets you can think of for your locations. Yeah dude you might want to look into modelling the map then importing in said models to reduce compile time/ tris if you're doing something expensive like that. Worked for me
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 I'll type up the script of the very first scene and paste a link to it. Are there any tutorials on this website for making lightsaber hilts? If there are, then I can do the hilts...
Circa Posted September 16, 2013 Posted September 16, 2013 I'll type up the script of the very first scene and paste a link to it. Are there any tutorials on this website for making lightsaber hilts? If there are, then I can do the hilts...You really should check out this website yourself. It's not very hard to navigate. Here. In the modeling section. http://jkhub.org/tutorials/ therfiles likes this
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 I know it's not hard, I'm just tired lol
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 Ok so umm is this a good reference image for making a hilt with gmax and stuff?https://www.dropbox.com/s/dvbb49qetqwpokh/Yan%27s%20Lightsaber%20Reference.png
Circa Posted September 16, 2013 Posted September 16, 2013 Ok so umm is this a good reference image for making a hilt with gmax and stuff?https://www.dropbox.com/s/dvbb49qetqwpokh/Yan%27s%20Lightsaber%20Reference.pngYeah that's great. Now just get gmax and follow that tutorial. therfiles likes this
hka1894 Posted September 16, 2013 Author Posted September 16, 2013 Ok I'm not understanding that tutorial... This is where I've gotten to... Where you choose the file and select match bitmap and then I'm so confused on what to do after that...https://www.dropbox.com/s/tl7w2h3om7crmm3/Capture.PNG
therfiles Posted September 16, 2013 Posted September 16, 2013 Use this tutorial. Now that you've added you're reference, you need to actually make it. This is a great tutorial for hilt modeling.
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