ensiform Posted October 4, 2014 Posted October 4, 2014 The cutscenes menu is just a list of the roq files.
Tempust85 Posted October 5, 2014 Author Posted October 5, 2014 Loadscreen: Psyk0Sith, hhunter6, LucyTheAlien and 6 others like this
Tempust85 Posted February 22, 2017 Author Posted February 22, 2017 Updated the menu text to look more similar to the original game, while being a bit different: Using an actual font now, not images. Archangel35757, LucyTheAlien and Boothand like this
minilogoguy18 Posted February 22, 2017 Posted February 22, 2017 Considering how we're pushing everything forward wouldn't it be a good idea to make all the UI support 16:9 resolutions? I'm sure if we took a poll of this site we'd find very few people are still using a 4:3 monitor. I'm not saying completely get rid of it but definitely prioritize the creation of assets so that 16:9 UI is put before 4:3.
Tempust85 Posted February 22, 2017 Author Posted February 22, 2017 I'll just drop this here https://jkhub.org/topic/9006-widescreen-support/
Tempust85 Posted March 3, 2017 Author Posted March 3, 2017 Resized menu for 16:9. @1080p: Bit sharper than that pic, it got resized. :\ minilogoguy18 likes this
Teancum Posted March 3, 2017 Posted March 3, 2017 Took things for a spin using regular OpenJK (since the compile is getting fixed for OpenDF2). Fun stuff. I would say that the levels felt dark, but then again I didn't adjust my brightness at all. The pacing is definitely different from Jedi Knight, but I like it. It gives something different that is still familiar. I didn't finish any particular level aside from the Yun fight, but I had a lot of fun.
minilogoguy18 Posted March 3, 2017 Posted March 3, 2017 I'll have to update the mod when I get home from work and take it for a test drive.
Tempust85 Posted March 4, 2017 Author Posted March 4, 2017 The menu is now fully updated. Just maybe a few tweaks, changed backgrounds and doing an ingame version left to do. I've also added a default cfg for default key binds. SomaZ and minilogoguy18 like this
Tempust85 Posted March 10, 2017 Author Posted March 10, 2017 Datapad: Right bottom green button is to resume game. minilogoguy18 and SomaZ like this
Tempust85 Posted March 10, 2017 Author Posted March 10, 2017 Decided to go for a different look: EDIT: Updated image. Now has scanlines for added effect. minilogoguy18 likes this
Tempust85 Posted March 12, 2017 Author Posted March 12, 2017 Added a static line effect, like JK2's hud. Added a clone of the weapon icons so we can have 1 set for display in the datapad (green colored) and the other displayed as normal with the hud. Finishing up the weapons tab, then moving on to inventory. Psyk0Sith and minilogoguy18 like this
Tempust85 Posted March 13, 2017 Author Posted March 13, 2017 And here's the finished product: P.S The left and right arrows for the weapons show a "filled in" graphic when clicked. The bryar pistol is now a seperate weapon, and not overwriting the blaster pistol or vice-versa. Can now give the blaster pistol to the weequays, like the original game. Archangel35757, SomaZ, minilogoguy18 and 1 other like this
Tempust85 Posted March 14, 2017 Author Posted March 14, 2017 Inventory: Seeker for some reason, doesn't spawn so probably will just leave it out of the game by not having it as a pickup. Other than that, the inventory is fully functional along with keybinds in the menu. Give all cheat will also give you all items, just like Outcast.
Tempust85 Posted March 14, 2017 Author Posted March 14, 2017 Made the new game map load and other map load bar graphics seperate: I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build.
Tempust85 Posted March 26, 2017 Author Posted March 26, 2017 The final bit of the datapad: @@Psyk0Sith Could you please make a new, PBR version of Kyle? P.S Disabling any resolutions but 720p & 1080p in the setup menu. Everything just gets too skewed on 4:3. Of course players can still type "r_mode <number>", but it won't be supported ui-wise and will contain glitches. minilogoguy18 likes this
Psyk0Sith Posted March 26, 2017 Posted March 26, 2017 I thought you were the man for the job? I'm already way behind on Gorc and Pic but i'll see what i can do. I don't think i can pull off a Jason Court face without any sort of useful references tho.
Tempust85 Posted March 26, 2017 Author Posted March 26, 2017 All we got are the videos, which you can find on YouTube.
Archangel35757 Posted March 27, 2017 Posted March 27, 2017 that's pretty good... but I HATE the broomstick saber blades. In my opinion, I think the original JO/JA blades are just fine
Tempust85 Posted March 27, 2017 Author Posted March 27, 2017 Needs to match the videos, that reminds me more of his JK2/JKA outfit. Let's continue this in the Kyle thread, shall we?
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