Tempust85 Posted September 9, 2013 Posted September 9, 2013 I have the basic functionality of the menu done, I just need to make it prettier and generally make it look cool. I'll post a video here when there's something decent to show. Circa likes this
Tempust85 Posted September 24, 2013 Author Posted September 24, 2013 Does anyone feel like whipping up a concept of how they think the menu should look?
katanamaru Posted September 24, 2013 Posted September 24, 2013 If I still JK installed I can try and grab a screenshot.
Tempust85 Posted September 24, 2013 Author Posted September 24, 2013 I have it too, but I don't want an exact 1:1 copy of the original's menu.
Circa Posted September 24, 2013 Posted September 24, 2013 Hmm. Maybe something similar, but higher quality and leave some JA aspects in it.Or implement @@therfiles' method of map menus. My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room. NumberWan and Tempust85 like this
CaptainCrazy Posted September 24, 2013 Posted September 24, 2013 Fine i'll find my own tutorial then lol.
therfiles Posted September 24, 2013 Posted September 24, 2013 Hmm. Maybe something similar, but higher quality and leave some JA aspects in it Or implement @@therfiles' method of map menus. My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room. This sounds cool. Maybe you can make that into a map and we can have some sweet camera pans and stuff Tempust85 likes this
Tempust85 Posted September 24, 2013 Author Posted September 24, 2013 I never thought of that, is a map in the menu even possible without code edits?
Circa Posted September 24, 2013 Posted September 24, 2013 I never thought of that, is a map in the menu even possible without code edits?http://jkhub.org/topic/2681-main-menu/ therfiles likes this
hhunter6 Posted October 15, 2013 Posted October 15, 2013 Are you using the original menus from DFII or new ones all together?
Tempust85 Posted October 15, 2013 Author Posted October 15, 2013 I'm wanting to use new ones, and I'd like some concept ideas from everyone here about what they would like to see. P.S Models can be shown with almost no load time lag and with shaders, but no lighting.
KCDodger Posted October 16, 2013 Posted October 16, 2013 I had a concept, but I am unsure how possible it is.We all know the JKII menu screen with the saber parts, manuals and whatnot. Would it be at all possible to render those in 3D, as a background? like an active 3D background, instead of a picture? I know one can put a .mov or somethingrather file in the menu, as evidenced by JKA's menu. Perhaps, we could make a larger filmed file with a loop, that gives the impression of a 3D menu, while not actually being one? What do you think? Contrary to several opinions, I believe a game's menu is part of the experience, and should be treated with the same love and care as the rest of the game. Tempust85 likes this
Tempust85 Posted October 17, 2013 Author Posted October 17, 2013 I can put in a 3d scene (not a map) but it won't have any lighting so I would have to bake shadowing onto the textures. It is doable though. Or I could just make it a video.
KCDodger Posted October 22, 2013 Posted October 22, 2013 Yeah, the video is what I'm suggesting. Make a nice vid of a pretty 3D setting, record, say, "LOL 3D MENU GUYS."
Tempust85 Posted January 18, 2014 Author Posted January 18, 2014 Here's how the main menu looks right now: Logo has a shine shader. Any suggestions? Archangel35757 and Circa like this
Raz0r Posted January 18, 2014 Posted January 18, 2014 Pretty much perfect. Maybe generate some new fonts.
Tempust85 Posted January 18, 2014 Author Posted January 18, 2014 I can make new ones in photoshop, but I don't know how to make a .fontdat file which I assume has the location for each character.
Circa Posted January 18, 2014 Posted January 18, 2014 I believe that's what this file does. https://jkhub.org/files/file/371-jafont/ Though I haven't tried it yet.
Tempust85 Posted January 18, 2014 Author Posted January 18, 2014 Yeah works a treat, but not for what I want to do. So I made images be used as buttons: katanamaru, z3filus, Raz0r and 2 others like this
Tempust85 Posted January 18, 2014 Author Posted January 18, 2014 Saber glow on the cursor flickers. therfiles, hhunter6, minilogoguy18 and 2 others like this
minilogoguy18 Posted January 18, 2014 Posted January 18, 2014 Reminds me a lot of the original JK menu while still being something new.
Tempust85 Posted January 18, 2014 Author Posted January 18, 2014 Do you guys agree with the color scheme? Circa, therfiles, minilogoguy18 and 1 other like this
minilogoguy18 Posted January 19, 2014 Posted January 19, 2014 Dude, that's awesome, I love it. Like the sketch of what I'm assuming Kyle kinda hiding in plain sight in the background, subtle and well placed. This definitely gets my vote as the final draft for the main menu backdrop.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now