Vegeta Posted April 8, 2013 Posted April 8, 2013 I created an underwater map for my mod, and am in need of a few aquatic creature playermodels. I attempted to modify the howler model to be a Sando Aqua Monster, but I am just no good with models. If anyone is willing to perform this task, the models that I need include: Sando Aqua Monster, Opee Sea Killer, Colo Claw Fish, and Firaxan Shark.Below are some links to reference pictures of each one. Sando Aqua Monster http://images2.wikia.nocookie.net/__cb20100126135621/starwars/images/7/73/Sando.jpg Opee Sea Killer http://images2.wikia.nocookie.net/__cb20071218141012/starwars/nl/images/3/39/Opee.jpg Colo Claw Fish http://1.bp.blogspot.com/-QhaIgNecZUI/TykwaA8SENI/AAAAAAAAAI4/dObx8fFFYP0/s1600/ColoClawFish+Commentary+Avatar+Beta.jpg Firaxan Shark http://rpggamer.org/uploaded_images/Progenitor.JPG If anyone is able to make any those models, their help would be greatly appreciated. CaptainChar and krkarr like this
minilogoguy18 Posted April 8, 2013 Posted April 8, 2013 Code mod would be necessary since there isn't any current AI that will move underwater in such a way.
AshuraDX Posted April 8, 2013 Posted April 8, 2013 and there's no NPC Class that wont drown underwater
Vegeta Posted April 8, 2013 Author Posted April 8, 2013 Code mod would be necessary since there isn't any current AI that will move underwater in such a way.and there's no NPC Class that wont drown underwater I made several test NPCs that function perfectly for the map that I have set up, I actually didn't use water in the map, I have it set up a completely different way because my previous map (which I did fill with the default water) wasn't very realistic. My map uses "space" and some lighting effects instead of water (it works out way more realistic than water), and for whatever reason, NPCs are able to breath in space in my mod, and if you set them up like this: sando_aqua_monster{playerModel sandoweapon WP_MELEEhealth 2000headPitchRangeDown 30reactions 3aim 5move 3aggression 5evasion 1intelligence 5rank crewmanplayerTeam TEAM_FREEenemyTeam TEAM_FREEclass CLASS_RANCORsnd rancorsndcombat rancorsndextra rancoryawspeed 40// walkSpeed 173// runSpeed 173walkSpeed 55runSpeed 200dismemberProbHead 0dismemberProbArms 0dismemberProbLegs 0dismemberProbHands 0dismemberProbWaist 0moveType "flyswim"} Then they can move and attack, just fine. My only problem is that I am awful with modeling, and my Sando Aqua Monster test model came out terribly. P.S. in case you were wondering about how the player would breath underwater, I thought it would be more realistic to only be able to go out into the water either using an environmental suit (which I made one, compiled as a vehicle) or an aquatic vehicle (I am using Naboo Starfighters for now, and may eventually switch to a Gungan Sub later).
Lucidia Posted April 9, 2013 Posted April 9, 2013 Those models will really enhance your game, i would make them myself but i have no experience in modeling whatsoever. Good luck.
afi Posted April 10, 2013 Posted April 10, 2013 You could use some dangerous seehorses http://archive3d.net/?a=download&id=60d7244e Omicron and therfiles like this
Vegeta Posted April 10, 2013 Author Posted April 10, 2013 You could use some dangerous seehorses Hmm... I don't think that they would fit the theme very well
Lucidia Posted April 11, 2013 Posted April 11, 2013 I really wish I could help, it would be awesome to see those models in action. I hope you can find a good animations person Vegeta, your map will be so much better with them.
Vegeta Posted April 11, 2013 Author Posted April 11, 2013 Yeah.... I really need these models, one way or another. They don't have to be perfect, but I don't have the time right now (with mapping and learning to edit source code) to learn how to model, then get good at it over a year of experience or so, simply to create a few playermodels. Eventually I will learn to model, but I don't have the time right now, and I need those models to be able to test my next few maps.
Circa Posted April 11, 2013 Posted April 11, 2013 Nobody even takes requests anymore. It's kind of disappointing. Look at how many unfulfilled requests are in this forum. If I could model I would do it. I try to help people with requests as best as I can.
Vegeta Posted April 11, 2013 Author Posted April 11, 2013 Nobody even takes requests anymore. It's kind of disappointing. Look at how many unfulfilled requests are in this forum. Hmm, do you know of any sites that I would be able to contact someone who would be able to help me with these models then?
Circa Posted April 11, 2013 Posted April 11, 2013 Hmm, do you know of any sites that I would be able to contact someone who would be able to help me with these models then?Nope. This site would be the best place. Sorry. Nice signature by the way!
AshuraDX Posted April 11, 2013 Posted April 11, 2013 Nobody even takes requests anymore. It's kind of disappointing. Look at how many unfulfilled requests are in this forum. If I could model I would do it. I try to help people with requests as best as I can. I try to fullfill requests if possible but I allready got so many models to finish , especially Omegasigmas Death Egg Robot...or texturing kain for Mini
ChalklYne Posted April 11, 2013 Posted April 11, 2013 ill tweak him a bit more to get him more spot on before i uv map it. im just gunna wait til later and get a fresh eye on it first. Circa likes this
AshuraDX Posted April 11, 2013 Posted April 11, 2013 Not to bad chalk , but make sure to work at the shape of his jawstake a look at Crocodile jaws , from what I see they're quite similiar , probably crocodiles were the inspiration for this design Edit : yepread this http://starwars.wikia.com/wiki/Colo_claw_fish Edit 2 :Maybe I could make a bongo model for your map incase you're interested but I dont know how long that'll take
AshuraDX Posted April 11, 2013 Posted April 11, 2013 needs to be flatter , the head is way to tall atm , move the tongue downit's sticking right out of it's throat right now so move ti down , and a little more forward also get rid of that arc in the upper jaw , that doesn't match the reference at all oh I keep forgetting things :the whole body needs to be flattened it's not a snake it's some sort of eelbut unlike most eel the colo clawfish has its fins at the sides of his body sorta like a flounderkeep an eye at the reference pictures mate you often get stuff wrong jsut because you're to lazy to pay attention to the reference
ChalklYne Posted April 11, 2013 Posted April 11, 2013 yeah i feel that lol... the reference had me a bit confused as to how skinny he was or flat it just looked like a sideways eel kinda to me. hell i dunno more like this? jaw snarl removed and a little flatter eyes a bit closer together
AshuraDX Posted April 11, 2013 Posted April 11, 2013 yep it's a sideways eel exactlybut you modeled a snake well atleast for the first half of your colohis "butt-fin" is spot on I guess EDIT :got something for yahttp://images.wikia.com/starwars/images/d/d9/Infantcolo.jpg that's a young colo so simply model that body and then stretch it out oh your current attempt is an improvement ,yep
ChalklYne Posted April 11, 2013 Posted April 11, 2013 oh hell good lookin out dude! yeah thats a lot better lol cool thx man gimme a lil while im thinking of bbq'ingflatter like this though u think? i gave him that nice side ridge squashed him a bit and fattenned out his belly just a littlehoping im ready to uvmap this so i can paint em
AshuraDX Posted April 11, 2013 Posted April 11, 2013 looks a lot better ! , now reposition that tongue it's still comnig out of his throatcut it , and reposition it 2 quads down
ChalklYne Posted April 11, 2013 Posted April 11, 2013 tongue chopped off and rebuilt 2 quads lower edit: had the bottom jaw wrong at the front
eezstreet Posted April 11, 2013 Posted April 11, 2013 and there's no NPC Class that wont drown underwater Technically, this isn't correct, as the Swamptrooper class does not drown.
afi Posted April 11, 2013 Posted April 11, 2013 Technically, this isn't correct, as the Swamptrooper class does not drown. Oh, you >:-| eezstreet likes this
ChalklYne Posted April 11, 2013 Posted April 11, 2013 ill probably keep texturing this well into tonight... but ill post progress here n there...
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