Jump to content

JKO, JKA Full Source Code Released!!


Fighter

Recommended Posts

Posted
  On 4/4/2013 at 8:23 AM, Carbon said:

This should be a meme. 

 

Also bug caelum. Send him mass emails and texts until he helps

I can confirm Caelum is aware of the source being released.  :)

Posted
  On 4/4/2013 at 2:54 PM, therfiles said:

This is so awesome!

 

 

 

 

Why no BehavEd code?

 

  Quote

 

Apr 03 21:32:08 <eezstreet> we also don't have behaved source
Apr 03 21:32:18 <eezstreet> but my theory is that they didn't add that source because it can access their sourcesafe

 

therfiles likes this
Posted

Important news from @@mrwonko:

  Quote

Caution: "JO" Code is actualy JA, "JA" is JA for XBox

  Quote

 

<mrwonko> the JO code is apparently actually the JA code

<mrwonko> must've been an error in releasing it
<mrwonko> they took the xbox code, labelled it jedi academy, took the jedi academy code, labelled it jedi outcast
<mrwonko> easy mistake to make since the jedi academy projects still have jk2 in the name
<mrwonko> just tell them and they'll fix it
<mrwonko> simple human error
therfiles likes this
Posted

this is simply amazing, there are new posibilities, JO coders (including me) are really happy because we sent a lot of request to ravensoft (specially Mr.Monroe) about releasing full JO source. imagine this, "Unofficial Jedi Knight 4" omg

 

But! is really sad about LucasArts closing :(

Posted

I don't need to tell you how amazing this is. :D

  On 4/4/2013 at 3:09 PM, Mr.Zz said:

If Somebody finds a way of making normalmaps work with this sourcecode released, i will update my mod to a full normalmap texture overhaul :D

Give me a year.
  On 4/4/2013 at 4:27 PM, Fighter said:

Important news from @@mrwonko:

Raven is aware of the mixup by the way.
Posted

So we could actually compile the xbox-game including all it's features (e.g. spiltscreen)?

Posted
  On 4/5/2013 at 11:43 AM, battle111 said:

Hey guys a how l can install the source code for JKA ?? l'm having trouble installing it

lolwut ?

Posted
  On 4/5/2013 at 10:27 AM, ahaklaundsowas said:

So we could actually compile the xbox-game including all it's features (e.g. spiltscreen)?

You need XDK to do this.

Posted

hmmm... so im hella newbie to coding but i tampered with it on the side with the jamp sdk... sooo.... all i knew was how to open it and the rough idea of how to read it... well... this one seems incomplete.. like... no solution i think? i dont need the whole crash course on coding i got google for that... but how can i compile this into a running ummm solution is it? 

 

also...

 

i noticed when i would open up the mpsdk that there were some like uhh redundancies? or just screw ups i guess... things that were mulitple instances n just weird shit here n there that wouldnt let it run... it would just crash so i had to i beleive remove of fix a few lines when i first opened it for the first time... does anybody know what im talking about here?

 

and just fyi i dont know if it matters but im using visualbasic should i?

Posted

No. Don't use Visual Basic. Use Microsoft Visual Studio C++ instead, because it's C++, not Basic. Two totally different languages

Please read this (ignore the links at the bottom), and this, specifically the part on Microsoft Visual Studio.

 

 

EDIT, and to get the latest version of OpenJK, go to https://github.com/Razish/OpenJK and hit the button that says "ZIP". You can also hit Clone in Windows to download a clone of the repository, if you're using the GitHub official app.

ChalklYne and therfiles like this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...