MagSul Posted March 22, 2013 Posted March 22, 2013 Hey there, everyone! So I've been tinkering around in GTKRadiant during a few spare hours over the last day or two and as a result I've gotten myself started on a new project! I figured, why not share how it's coming along? This is a map set aboard a starship, something which I've always wanted to have a swing at. The initial inspiration was derived from the Jedi Defender (the Jedi Knight's vessel) in the Old Republic. As development comes along, a lot is going to change that'll separate it from that origin. Before you take a look at the screenshots, take into account that obviously this is a steady work-in-progress, and don't mind how places are lit for the time being. Remember that not a great deal of time has been put forth into this quite yet. I'm really enjoying working on this so far and with a lot more free time this week, here's hoping I'm able to buckle down and get this out there! In it's current state, there's not a great deal to share, but here's what I've been able to put together so far: Unifermius, therfiles, Omicron and 3 others like this
Kualan Posted March 22, 2013 Posted March 22, 2013 As someone who spent far too much time on SWTOR ( ), I approve! To paraphrase Palpatine, "We will follow your progress with great interest". Master Ridley and Circa like this
CaptainChar Posted March 22, 2013 Posted March 22, 2013 are we building a fleet of star ships lately? Normandy, Enterprise, a few destroyers,
MagSul Posted March 22, 2013 Author Posted March 22, 2013 Thanks for the feedback, folks! I really appreciate it. (@@OmegaSigma) There's a distinct lack of them, I've always felt. The same can be said for space stations, I think. As a role-player, it's a huge advantage to have something like this which you can modify as and when you need to. I've toyed with the idea of doing a wrecked/drifting through space version when I'm through with the initial build. We'll debate on that one when we're finished, as that's a little premature for now. I've had a few other ideas for this as well, but I'll try and avoid getting ahead of myself by making promises I can't possibly hope to keep. Meanwhile, I've had a quick tinker. I'm extremely unused to doing circular doors. It was easier when putting together the Hobbit hole map, because the textures worked well with curves. This time around, it's manual clipping. Here's the result: ::Insert Obama meme::
MagSul Posted March 22, 2013 Author Posted March 22, 2013 (@@MoonDog) Here you go, sir! I shifted the selection so that you can see it better. Non-shifted version: (Centre circle selected) Full version: I started out by creating a cylinder, then lowered the grid size and simply cropped it a bit at a time to match it until I had a quarter of it done. After that, I decided just to duplicate it three times and flip/rotate it as necessary to complete the shape, deleting the cylinder afterward. This process was done twice to create the outer circle, and a second time for the larger one which fits in the centre of the whole thing. Each one was duplicated and stretched as necessary to get what I was after, with a quick brush slapped behind the smaller circles to close the gaps between those and the larger circles. CaptainChar and Fuse294 like this
CaptainChar Posted March 22, 2013 Posted March 22, 2013 looks about how I made my pipes you can go in in some of my maps, a space station, hmm I got one of those in the works too,
Unifermius Posted March 23, 2013 Posted March 23, 2013 Magsul, you seem to be making good use of the Byss textures for this project. In my opinion the stairs seem oversized, that is to say, I think the individual steps look a little too tall compared to the player and that since this is a starship I would suggest compressing the stairs rather than having them long and flat like one might do for a temple map. Otherwise this is looking good so far.
MagSul Posted March 23, 2013 Author Posted March 23, 2013 Magsul, you seem to be making good use of the Byss textures for this project. In my opinion the stairs seem oversized, that is to say, I think the individual steps look a little too tall compared to the player and that since this is a starship I would suggest compressing the stairs rather than having them long and flat like one might do for a temple map. Otherwise this is looking good so far.I gave it a go on the first flight of stairs. What're people's thoughts? :blink:
Mysterious Stranger Posted March 23, 2013 Posted March 23, 2013 A high ceiling! Can it be true?! I've always hated how the Star Destroyer/ship maps lying around have horrid low roofs that restrict jumping. Keep going
Unifermius Posted March 23, 2013 Posted March 23, 2013 It is definitely an improvement, and I do prefer this stair light texture over the other one. You could consider using a different texture for the stair support as 'byss_pillar' looks out of place there.If you find yourself stuck as to how the stairs should look overall, you could take a look at a few short stairs in t3_byss; and a few tall staircases in JK2's Doomgiver.
MagSul Posted March 24, 2013 Author Posted March 24, 2013 It is definitely an improvement, and I do prefer this stair light texture over the other one. You could consider using a different texture for the stair support as 'byss_pillar' looks out of place there.If you find yourself stuck as to how the stairs should look overall, you could take a look at a few short stairs in t3_byss; and a few tall staircases in JK2's Doomgiver.I'll consider it and have a poke at it over the weekend. The new stairs are definitely growing on me. I'll see what I can do with the hand rail's as MoonDog suggested, too.
MagSul Posted March 24, 2013 Author Posted March 24, 2013 So I've replaced all of the stairs so far with the new design. MoonDog's also shown me a more efficient way to do those circular doorways. (Compare with Post #8) @Unifermius, Which part are you referring to, red, yellow, green or blue?
Unifermius Posted March 25, 2013 Posted March 25, 2013 @@MagSul: I was referring to the area you have highlighted in blue but I think you could keep it if you remove the curly bit at the end. On that note, for the green I suggest an indented brush rather than a protruding brush. If you do that you'll have to make the staircase a little wider but the result should be more pleasing to the eye. I also meant that I find the texture you're using for blue/green/yellow ('byss_piller' not 'byss_pillar' >.>) is a rather blotchy texture - textures/byss/byss_basic2.jpg could replace it as a temporary texture, but I suggest you note it and come back to it after you've finished the room.
MagSul Posted April 13, 2013 Author Posted April 13, 2013 I had some time during the past week to have another play around!
MaceMadunusus Posted April 13, 2013 Posted April 13, 2013 MoonDog's also shown me a more efficient way to do those circular doorways. (Compare with Post #8) Thank you MoonDog for being awesome. Just saw this thread so I would have suggested the same thing earlier, but looks like I don't have to. This looks pretty good so far, especially for using the byss texture pack. A lot of people use them in wrong ways. Everyones got my minor critiques so far, I have a few more but I'm not gonna pick till I see some more
CaptainChar Posted April 18, 2013 Posted April 18, 2013 starting to look like an actual ship you got going
Botdra Posted April 19, 2013 Posted April 19, 2013 Looks very nice so far, very polished. Keep up the good work.
Szico VII Posted April 19, 2013 Posted April 19, 2013 Here's an old post which highlights the different ways of making holes with brushes and how they can save verts and T-juncs quite well http://jkhub.org/topic/1415-mapping-i-have-a-predicament/page-2?hl=cylinder
MagSul Posted April 23, 2013 Author Posted April 23, 2013 I've had some spare time recently and so I've made a start on the cockpit! Jlflash2 likes this
MagSul Posted April 24, 2013 Author Posted April 24, 2013 Hopefully, as extensive as the original source. The last thing I want is to get ahead of myself, but I have considered going as far as constructing a hangar around the vessel when it's finished. I've spent an hour or so this morning tinkering some more with the cockpit, trying to determine how much space I want, as well as taking a swing at the main controls. Let me know what you think! Looking at the floor in the bottom shot, I'm tempted to mirror the yellow lights so that they stop just where the controls end. I'll have to have a play and see how the results turn out. Fuse294 and Master Ridley like this
Botdra Posted April 27, 2013 Posted April 27, 2013 That Captain's chair better have cup holders. Master Ridley likes this
Szico VII Posted April 27, 2013 Posted April 27, 2013 Y'know, my favourite bit is that screen in the far wall on the first pic (or 3rd of most recent posted) LOOKS EPIC.
MagSul Posted June 28, 2013 Author Posted June 28, 2013 If anyone happens to know of a decent chair model I could utilise in the cockpit, that'd be awesome!
Futuza Posted June 28, 2013 Posted June 28, 2013 Are you going to replace some textures, it looks a little base jka-ish?
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