GPChannel Posted January 8, 2014 Posted January 8, 2014 I think the old head was better but you know! And when will you release the model,because i can't wait! release?? ChalklYne likes this
Link Posted January 8, 2014 Posted January 8, 2014 On 1/8/2014 at 1:40 PM, Nemeth01 said: I think the old head was better but you know! And when will you release the model,because i can't wait! release?? You can edit your posts you know I've merged them for you so it's just one.
ChalklYne Posted January 8, 2014 Author Posted January 8, 2014 On 1/8/2014 at 1:40 PM, Nemeth01 said: I think the old head was better but you know! And when will you release the model,because i can't wait! release?? The old head's topology was shit and was difficult to work with. This one is still in it's beginning stages. So no, the old head was indeed not better and it will start showing soon. I will release this seperate as soon as it's done. As for all of the rest of the things you have asked me about, they will all be released with the mod once IT is finished. If you must have a date, I'd say at this rate, the mod should be released right around 2047 On 1/8/2014 at 1:08 PM, DT85 said: Are you going to use normal mapping with this @@ChalklYne ?No. What I will do is once I get the overall shape down, I will subdivide it a few times and sculpt and paint in the pores and folds and things like that, then export the high res mesh and do rendermaps of the shadows and ambient occlusion, then overlay the three textures in photoshop until i get a good result, then bake em together, and apply it as a texture to the low res mesh. I may render out a normal map from zbrush and leave it in the pk3 for future use once we get that implemented.
ChalklYne Posted January 8, 2014 Author Posted January 8, 2014 moar Reveal hidden contents Bek likes this
Circa Posted January 8, 2014 Posted January 8, 2014 That is the creepiest skin texture, combined with a creepy looking head. :blink: The mouth is probably where you need the most work done. ChalklYne and Tempust85 like this .!¡!.
ChalklYne Posted January 8, 2014 Author Posted January 8, 2014 Working on those areas Reveal hidden contents
TheWhitePhoenix Posted January 8, 2014 Posted January 8, 2014 Jesus! How long has this thread gone on for!? I mean...wow. Nothing against it, mind you, but still this has been going on for some time.
ChalklYne Posted January 8, 2014 Author Posted January 8, 2014 Technically I started this back on FF March 12, 2011 With this You summoned him XD He looks angry Know who this reminds me of? Coach Buzzcut from Beavis and Butthead XDBob_Bergen likes this. katanamaru, therfiles, Tempust85 and 1 other like this
ChalklYne Posted January 9, 2014 Author Posted January 9, 2014 Reveal hidden contents therfiles likes this
ChalklYne Posted January 9, 2014 Author Posted January 9, 2014 A couple views in Softimage checking if I am having good exports this time. Reveal hidden contents
ChalklYne Posted January 9, 2014 Author Posted January 9, 2014 yeah I was wondering if I should bring it down or add in another line of hair there?
Tempust85 Posted January 9, 2014 Posted January 9, 2014 You should focus on fixing proportions & adding detail before even thinking about painting. Otherwise, you'll be going back and forth redoing this and that like a mad man.
ChalklYne Posted January 9, 2014 Author Posted January 9, 2014 none of the textures are final though. theyre all a bit blurry if you get close up. it will be repainted regardless but I know what you're saying.
eezstreet Posted January 9, 2014 Posted January 9, 2014 His head is physically tall. His forehead is gigantic. Other than that, the profile view looks weird to me. I think it's the nose and the ears.
Circa Posted January 9, 2014 Posted January 9, 2014 What eez said, and the eye sockets seem too deep again. .!¡!.
Lamented Posted January 9, 2014 Posted January 9, 2014 On 1/9/2014 at 2:21 AM, ChalklYne said: Reveal hidden contents That's an okay retexture. As for the head, it's too pinhead-ish, you know?
ChalklYne Posted January 9, 2014 Author Posted January 9, 2014 Working on some of the crits Reveal hidden contents
GPChannel Posted January 9, 2014 Posted January 9, 2014 oooh NOW it's looks GREAT ! Congratulations!!!!!!!!!!!!!!! B)
negru_tudor Posted January 9, 2014 Posted January 9, 2014 On 1/9/2014 at 1:15 PM, Nemeth01 said: oooh NOW it's looks GREAT ! Congratulations!!!!!!!!!!!!!!! B)hmmmm..not sure about that...eye sockets and mouth look ok (maybe the mouth needs just a little more tweaking to get a bit more definition on the upper lip) from the front now; eye socket shape may be a bit off but just slightly. the jaw and chin seem a bit off though (chin seems to be to "pointy" ). ..it's a though one this is but the amount of work Chalk's done on it is encouraging; i'm sure he'll get it right soon ChalklYne likes this
GPChannel Posted January 9, 2014 Posted January 9, 2014 ok i know it's not perfect but i like it and it's not the final version of this head( i think)I can't wait the final version of Starkiller and i can't wait the release!! negru_tudor likes this
negru_tudor Posted January 9, 2014 Posted January 9, 2014 http://jkhub.org/topic/1339-starkiller/page-28 first renders on this page looked close to that dude aside from: - nose- lips seem like he was preparing to put lipstick on but otherwise spot-on- face looked a bit sucked in (like Starkiller hasn't been eating his cereal for a couple days) head, forehead and hair-line seemed a bit more closer to the truth than in the last post imho. Major respect for sticking true to get this done Chalk! ChalklYne likes this
GPChannel Posted January 9, 2014 Posted January 9, 2014 I think it was the best starkiller head!( i think ) dark_apprentice, negru_tudor, minilogoguy18 and 1 other like this
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