bigphil2695 Posted November 18, 2019 Posted November 18, 2019 Both of them. I want the baby more because I love him. Smoo likes this
Teancum Posted November 19, 2019 Posted November 19, 2019 I feel like sometimes people request things simply because they exist. How would baby Yoda even work? Psyk0Sith, The Punisher and Jeff like this
Noodle Posted November 19, 2019 Posted November 19, 2019 rigged to the mandalorian model as seen in concept art of what's to come
Teancum Posted November 19, 2019 Posted November 19, 2019 Okay, I might see that, but it's still a stretch unless you go full on Chewbacca with his 3P0 backpack And for the record, baby Yoda is indeed lovable and awesome
Jeff Posted November 19, 2019 Posted November 19, 2019 I guess you could model the stroller thing and just have it float around but honestly what's the point. The Punisher likes this
Noodle Posted November 19, 2019 Posted November 19, 2019 Could also make him an NPC with custom skeleton that follows you everywhere. Useful for SP custom missions and alike. Smoo likes this
Teancum Posted November 22, 2019 Posted November 22, 2019 On 11/19/2019 at 7:30 AM, Noodle said: Could also make him an NPC with custom skeleton that follows you everywhere. Useful for SP custom missions and alike. Ah... so the idea is to put in tons of work, custom animations and all. Then on top of that it we're adding to it by having to script in when, where and how it would work, but also in a custom single player environment. Again, just because it's cute doesn't mean it's a feasible idea. That's oodles of work, Noodle. Psyk0Sith and Jeff like this
Daedra Posted November 24, 2019 Posted November 24, 2019 Doing it how Jeff said would be the most realistic choice. Modelling the cradle would be the first thing: https://www.youtube.com/watch?v=oV6h1MSqV8E Then putting in Baby Yoda and then have that model act like R2D2 in the game. Instead of beeps, put in some sounds of Baby Yoda making noises for the soundpack. bigphil2695 likes this
Jeff Posted November 24, 2019 Posted November 24, 2019 7 hours ago, Daedra said: Doing it how Jeff said would be the most realistic choice. Modelling the cradle would be the first thing: https://www.youtube.com/watch?v=oV6h1MSqV8E Then putting in Baby Yoda and then have that model act like R2D2 in the game. Instead of beeps, put in some sounds of Baby Yoda making noises for the soundpack. True but I was thinking just set the baby yoda to the side or behind the player and weigh it to model-root. Then it will just follow you around.
AshuraDX Posted November 25, 2019 Posted November 25, 2019 15 hours ago, Jeff said: True but I was thinking just set the baby yoda to the side or behind the player and weigh it to model-root. Then it will just follow you around. Not a bad idea on paper, and it will look great as long as the player is standing/walking on level ground, but walking on inclines and performing flips are bound to look ridiculous
bigphil2695 Posted November 25, 2019 Author Posted November 25, 2019 The baby can walk around and stuff. You could probably just modify a Yoda model to look more like the baby. But I think the stroller NPC would be cool.
Shenghai Posted November 26, 2019 Posted November 26, 2019 (edited) I do have a bit of a work-in-progress that I've been working on, in addition to other mandalorian models. I've created it as an MB2 replacement, but I can see about getting it released for just OpenJK. It's 8.5k verts, though, so it's a large boy. Picture here: Spoiler Right now, it needs some extra weighting work done, and I can't seem to remember how double sided faces work in JKA, but other than that, it's fairly good to go. EDIT: Also needs shaders, almost forgot. Edited November 26, 2019 by Shenghai bigphil2695, Tompa9 and Xioth like this
Xioth Posted December 6, 2019 Posted December 6, 2019 On 11/18/2019 at 8:49 PM, Teancum said: I feel like sometimes people request things simply because they exist. They do. bigphil2695 likes this
bigphil2695 Posted December 10, 2019 Author Posted December 10, 2019 On 12/6/2019 at 11:14 AM, Lord Of Hate said: They do. Me Xioth likes this
Xioth Posted December 29, 2019 Posted December 29, 2019 On 11/26/2019 at 1:12 AM, Shenghai said: I do have a bit of a work-in-progress that I've been working on, in addition to other mandalorian models. I've created it as an MB2 replacement, but I can see about getting it released for just OpenJK. It's 8.5k verts, though, so it's a large boy. Picture here: Hide contents Right now, it needs some extra weighting work done, and I can't seem to remember how double sided faces work in JKA, but other than that, it's fairly good to go. EDIT: Also needs shaders, almost forgot. Is that how he looks? I recall him looking WAYYYYY different. Good random Mandalorian though. GustavoPredador likes this
GustavoPredador Posted January 7, 2020 Posted January 7, 2020 https://jkhub.org/files/file/3620-gustavopredadors-din-djarin/ https://jkhub.org/files/file/3616-gustavopredadors-babyyoda/ https://jkhub.org/files/file/3621-the-mandalorian-v05/ bigphil2695 likes this
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