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Jeff

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  1. Jeff's post in Can someone make a Finn in FO officer uniform? was marked as the answer   
    Here you go both versions included https://www.dropbox.com/s/73ybvkmi8unz3j1/Finn%20%28First%20Order%20Officer%29.pk3?dl=0
  2. Jeff's post in Assigning skins to bots? was marked as the answer   
    {
    name "Reborn Custom"
    model reborn/boss
    color1 0
    color2 0
    saber1 "single_9"
    saber2 "none"
    personality /botfiles/Reborn.jkb
    }
     
    Type that and save into your botfiles a new folder of a PK3. The file extension should be ".bot"
  3. Jeff's post in Trying to switch a head texture; requested feature was omitted at compile time was marked as the answer   
    Try this https://www.dropbox.com/s/pu1e074toa2y1s5/head.zip?dl=0
     
    I don't know what program you use to edit textures, but I use GIMP and if you leave the progressive setting on this error occurs. A quick fix if you don't have GIMP is just open it in paint and save it. You'll loose some quality but I never notice the difference. 
  4. Jeff's post in Non-lego version of Naare was marked as the answer   
    @@Newmodder here you go. There's a sith and regular version.
     
    https://www.dropbox.com/s/zvso1my7jbu9eml/Naare.pk3?dl=0
  5. Jeff's post in Stun-baton lightsaber anyone? was marked as the answer   
    Here you go https://www.dropbox.com/s/fhtghwnzeen8osc/Stun%20Baton%20Saber.pk3?dl=0
  6. Jeff's post in Bobba Fett Class Problem was marked as the answer   
    Yep. Just move the tags to your model.
  7. Jeff's post in rocket trooper - jetpack effect on the _humanoid player model was marked as the answer   
    You could just copy the tags from Boba Fett onto whatever model you want to use the jetpack.
  8. Jeff's post in SWTOR Sith Robe pack.. was marked as the answer   
    Here you go
    https://www.dropbox.com/s/886893hq0pu1e20/model.glm?dl=0
     
    Just put this in the PK3
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