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Moonbase Labs


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Posted

Yes. Its base JA. Will be replaced eventually.

EDIT: On second thought, does anyone know or have a link to a good HD space/moon skybox? Cant find anything atm.
EDIT EDIT: RenderFrame -1 seems to work, cheers @@eezstreet I mean, now the menus are so bright I cant see them but it works ingame with the 2d aspects turned off :D

EDIT EDIT EDIT New vid using qeffects..

http://youtu.be/HB9tmG6Mws0

Posted

@@MoonDog - No idea, as it doesn't let me download any of the files except the video :P - Its basically all shader/brush work to fake the illusion of true dynamic lighting.

Nobody asked for one  :P I'll put together the 3 different level sections and compile tomorrow if people are interested.

Unifermius likes this
Posted

@@Szico VII

I'll go ahead and try to make a space skybox for ya

I allways wanted to try to render out a skybox in max

 

what resolution do you want to have ?

1k² or 2k² (per image of course)?

Posted

Many many thanks @@AshuraDX !!

 

2048 please!

If possible, can it be mostly black space with stars (i.e not too many nebula effects) with the earth (or other similar planet visible at a reasonable size?)

 

Cheers man :D

Posted

no probs mate atm I just got 1 nebula in there , but I could remove it easily

I guess you jsut need a pure space skybox ?

incase you want to have some terrain in your skybox pass me your moonground texture

Posted

One nebula is fine, just didn't want a whole skybox of them!

 

If you want to do some moonrock soft terrain for the ground that'd be neat to have a version with that too!

 

labs_moonrock.jpg

Posted

@@Szico VII feel free to hit me on skype , my skype ID is the same as my username here

that make sit easier to share wip shots with you as I wont have to upload every single picture

Posted

 

oiTu0AL.jpg

 

 

ATTENTION !

large image !

 

that's it for the moment

the original skybox images are 2k² , in this preview each shot is at 512²

Posted

The Earth/Sun look really strange, but it could just be the lighting. o.o

For some reason I was thinking it would be more along the lines of this:

 

 

earth1.jpg

 

 

Posted

I have found Szico, space or planetary textures have to be stupid high rez in JA to look decent even from far away, but when done right well the results look dam nice IMO

Posted

I would like to keep the moon rock terrain - it needs to be darker if possible though with more shadow definition!

 

The problem is the black...outline at the horizon where the terrain meets the earth, which makes it look pasted in.

 

Otherwise I like them both! A massive earth with flare would be cool, but no more or less than the current one!

Posted

good job szico but I noticed soemthing at the first one of oyur new screenshots

look at the stairs at the top of the screenshot :

the first pair of supportpillars clips through the floor !

Posted

I don't like the 3d steps, they sorta serve no purpose. I think it would be better to make a texture with that design that is flatter.

Posted

I hope you can forgive if I sound too ignorant, but... what are you using to make the map and what game are you running the map on? I'm asking this because it's too detailed to be radiant and looks too good to be JK2 or JKA.

Posted

I will have nothing said against making any texture using 3D brushes. :D I actually had a flat texture and thought...hmmm, would be better if it wasn't flat ^_^.

I guess I could argue that as a delivery room, the steps need grip for health and safety reasons, hence the emboss ;D

 

Also, theres no Qeffects in the latest shots by the way!

 

And yes, the only thing in radiant that's really almost impossible to do (build wise)is things like sculptures (say looking like a player model) using patch meshes. Not impossible but bloody difficult and I've never seen it.There's loads of other things you cant do but many have workarounds!

 

Fixed the afformentioned issues and added the trams (fully functional)

 

moonbase020.jpg

moonbase021.jpg

moonbase022.jpg

 

Posted

I haven't touched radiant since 2002. I have been working with hammer though, making a map for Left 4 Dead. Say, is it possible to use more modeled geometry instead of trying to build detail with radiant? Would that speed up the mapping process provided you have the assets? Much like unreal static meshes. Nowadays most maps are made mostly of static meshes and less brushes.

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