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Posted

even though I can draw myself, I kinda just wing it in 3d, since its easier to tweak then having to erase lines and redo crap, only time i draw is when im with other people on a design team, so to speak

Posted

As always, the pics from the map look astounding! Though spoiler tags wouldn't go amiss. xD

I keep starting to read something, then the images suddenly sprout and push it down the page. :P

Posted

I think Doom 3 came with Dooms 1 and 2 as bonus material. At least mine did. Go play all 3 right now! P.s. The only way to play Doom 3 is on Nightmare difficulty at night when its really dark.

Doom 3 BFG did, don't know about the normal one. But it doesn't support mods for the original Doom 3. And to make matters worse the original has been removed from Steam when the BFG arrived. Yeah...

  • 5 months later...
Posted

Alter the RenderFrame in the .ini. Sounds like its trying to apply the effects to the HUD instead of the 3D viewport. Try /cg_draw2d 0 as well.

Posted

eezstreet, on 27 Apr 2013 - 02:40, said:

Alter the RenderFrame in the .ini. Sounds like its trying to apply the effects to the HUD instead of the 3D viewport. Try /cg_draw2d 0 as well.

Doesn't work at all unless it's set to 0. DOES work if I have some kind of hud up, (cg_drawgun 1, cg_drawcrosshair 1, cg_draw2d 1) but as soon as these are all set to 0 (or just draw2d 0 on its own) it buggers off again. Which is annoying as for screenshots I need none of those things :|
Posted

Well it works by skipping over the HUD and all that and then PPing the buffer after it (which is the screen usually). I think there's a setting to disable skipping but I'm not sure. Try RenderFrame -1?

Posted

Geez, when I first saw those pictures, I thought they were screenshots from another game that you were using for reference/inspiration. They looked way to good to be Jedi Academy.

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