Barricade24 Posted October 13, 2014 Author Posted October 13, 2014 I agree, the texture is a little too faded so that will be fixed up. Right now this protocol isn't mean to be 3PO but that is in the works as well. Didn't notice that the innards, I will darken those. I will indeed need a shader just not sure what settings would work best yet...
Barricade24 Posted October 14, 2014 Author Posted October 14, 2014 Hey, @@AshuraDX any suggestions for a good shader for this guy that will get him nice and reflective?
Omicron Posted October 14, 2014 Posted October 14, 2014 Hey, @@AshuraDX any suggestions for a good shader for this guy that will get him nice and reflective?The one Shiftee used on his stalker's helmet could work nicely here Bek and Barricade24 like this
Barricade24 Posted October 15, 2014 Author Posted October 15, 2014 Okay, I've made some great progress with the protocol/C-3PO. However I need some help with some shaders. I have an image called "c-3po_leg2" that has part of C-3PO that is gold and silver. I also have two images called "c-3po_leg2_silver" and "c-3po_leg2_gold". Now I need a way to make it so the gold parts get a golf reflect (default_reflect) and a silver reflect "default_reflect2" how would I go about doing this? Thanks in advance.
Omicron Posted October 16, 2014 Posted October 16, 2014 Is "c-3po_leg2_silver" and "c-3po_leg2_gold" the "c-3po_leg2" split into two separate textures?
Barricade24 Posted October 16, 2014 Author Posted October 16, 2014 Yeah. I have the gold parts in one image and the silver parts in the other. @@AshuraDX You've helped me with shaders before. Any suggestions?
Omicron Posted October 16, 2014 Posted October 16, 2014 You could shrink the gold leg texture down to the size of the gold reflection, make a selection around the gold parts of the leg, and on the reflection, apply alpha to anything that isn't in the selection (invert selection>delete), and then do the same for the silver. So you would have your leg texture with both silver and gold on it, plus a reflection texture which is split into gold and silver. That should work unless the leg textures are something like 512x256 and the reflection is 128x128 (height is greater on leg texture, where reflection has it equal). Of course,don't save your leg textures as when they are resized. I think there may also be a way to make masks with shaders, where it only gets applied onto the texture above it depending on the alpha levels of it but I'm not sure about that
AshuraDX Posted October 16, 2014 Posted October 16, 2014 @@Barricade24 I'll see if I can dig up an old shader file for the Env mapped puddle decal Szico and I had been messing with a while agoas that might be exactly what you need
Barricade24 Posted November 9, 2014 Author Posted November 9, 2014 A little teaser of what is to come... Some notes:The pauldron and gear will be sanded to blend in with the armor.There will be several different versions of Sandtrooper.This version of the Sandtrooper is based off a "battle warn" Stormtrooper which will probably be released sooner or later.The Sandtrooper's proper abdominals have been added. Maksman, Vulcan, BruceJohnJenner and 2 others like this
Barricade24 Posted November 14, 2014 Author Posted November 14, 2014 More updates on our friend the Sandtrooper. Oh! Did I mention he is going to have customization? Maksman, z3filus, Cerez and 2 others like this
Barricade24 Posted January 4, 2015 Author Posted January 4, 2015 No update since November? Wow. Anyway I have been working on other things non related to JKA so that would explain the lack of updates but anyway having seen Chalk return to his work on the TFU mod I had decided to take a second look at my TFU Trooper Pack. I am this time starting with an improved base. Instead of a pure clean base, I am using a dirtier scratched up version that I used as a base for the Sandtroopers who are on hold for the time being. I took more reference from the TFU Stormtrooper for certain parts of the helmet and fixed up some areas that I thought were rather distracting. Some of the changes I've made include...-Brightened the bodysuit and made it clearer more fabric like.-Lightened up the really tiny lines on the Trooper's abdomen.-Added a shadow below the trooper's breath thingy.-Faded and lightened up the blue lines on the Trooper's helmet.-Brightened up the black line above the visor.-Probably some other stuff. I am probably going to fix up a few more things but nothing too major. Lancelot, DarthStiv and Maksman like this
Barricade24 Posted January 11, 2015 Author Posted January 11, 2015 Just wanted to take this time to ask @@DT85 if it is all right if I submit this beat up trooper.
Barricade24 Posted March 28, 2015 Author Posted March 28, 2015 Been busy with a lot of things lately but I've finally got back around to working on the Blackhole. There are so many different takes on this guy. Some had silverish lenses others seem to have pure black. Some also had some different markings and such on their helmet. I went with my personal take on them using the common elements that a majority of the troopers seem to have. Currently there will be a standard trooper and a commander. The commander is unique in several ways.1) He has the sandtrooper abdominal section2) He has the ammo pouches on his belt as opposed to the standard belt sides.3) He is silver markings on the sides of his helmet. (The standard trooper has none) I don't think they'll need a whole lot more work before their finished. But anyway, there's something. Lancelot, Circa, Langerd and 2 others like this
Barricade24 Posted April 2, 2015 Author Posted April 2, 2015 I do enjoy variety so I took the liberty of making a "veteran" Blackhole trooper and commander. The only last few things I want some feedback on are the shaders. If there are any recommendations as to what I can do to improve them I'd love to hear them. The main question I have is, is there a better setting that may fight the trooper when he's in bold light so the light doesn't over power the black? A little tricky to explain but what I am talking about is in the picture above. JAWSFreelao, Bek, Langerd and 4 others like this
JAWSFreelao Posted April 2, 2015 Posted April 2, 2015 I like it. I think it's somewhat like a matted black that still shines. Good choice.
Barricade24 Posted May 15, 2015 Author Posted May 15, 2015 He watches... Delmi, Langerd and JAWSFreelao like this
Barricade24 Posted June 8, 2015 Author Posted June 8, 2015 Having just acquired the Imperial Shadow Squadron set, which is an awesome set by the way, I wanted to do something from it but since the Shadow Commander might need some slight model tweaks and I am not to fond of the current Scout model, I decided to do this: Honestly, I think this thing is an absolute beauty and some of my best work. Everything just works so well with it. Cerez, Lancelot, Langerd and 6 others like this
AshuraDX Posted June 9, 2015 Posted June 9, 2015 scratch up those imperial logos a little ! also make them less uniforn in color they are painted on and are subject to weathering and damage just as the rest of the paint on the bike Cerez likes this
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